GitHub - gyrovorbis/sh4zam: Fast linear algebra and math library for the Hitachi SuperH4 Processor (used by the Sega Dreamcast).
Fast linear algebra and math library for the Hitachi SuperH4 Processor (used by the Sega Dreamcast). - gyrovorbis/sh4zam
False. I'm literally the author of a vector/SIMD accelerated math/linear algebra library for the Sega Dreamcast, which utilizes the shit out of its special FPU instructions. FIPR and FTRV in particular had higher FLOPS than an equivalent Pentium SIMD: github.com/gyrovorbis/s....
11.03.2026 08:03
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Vectorized, HW accelerated #FFT algorithm for my SH4ZAM fast math/linear algebra library targeting the Sega #Dreamcast's SH4 CPU. Screenshot is a single frame capture from my DC visualizing the frequency domain output of a song in real-time!
#simd #cplusplus #retrogaming #signalprocessing
11.03.2026 07:34
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The #homebrew projects just keep coming today, it would seem.
Apparently, an anonymous developer is currently working on porting #Zelda: Ocarina of Time to the #Dreamcast
And so far, it's looking pretty good.
"thesegaguru" has gotten an exclusive first peek!
youtu.be/j2JTcDY9LI4
#retrogaming #N64
10.03.2026 11:48
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I appreciate your efforts to generate this but please understand that I cannot accept this at all (AI + use of copyrighted logos and brands). It's fine though if you're using this for yourself only.
03.03.2026 21:17
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We just got a cool little preview from @freakdave.bsky.social of the rather impressive FDV Engine for the #dreamcast, showing reflection & refraction effects
Boosted with sh4zamโช improvements by @falcogirgis.bsky.social
Video Link:
youtube.com/watch?v=XSCVXxCTbCw
#homebrew #Retrogaming #gamedev
27.02.2026 02:40
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The Alien Taxi logo, with a Dreamcast banner on the left side, and a tiled background with alien head icons
A top down view of an alien standing in the road, with a taxi parked below. The words "Get in a vehicle" are shown at the bottom of the screen.
A top down view of a taxi driving, with an arrow labelled "131 px" pointing to a large red marker.
A car select screen, showing an open wheel race car.
๐จ NEW DREAMCAST GAME ๐จ
Alien Taxi, my entry to Dream Disc '25, is up now! ๐ฝ๐
captkuso.itch.io/alien-taxi
#dreamcast #homebrew #gamedev
26.02.2026 02:45
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You Are Tomato on SEGA Dreamcast โ Cult Indie Chaos | Review & Gameplay
YouTube video by The Retro Gaming Club
You Are Tomato on SEGA Dreamcast โ Cult Indie Chaos | Review & Gameplay
Welcome to a new week - You ARE Tomato! Deal with it!
#YouAreTomato #SegaDreamcast #Dreamcastgames #Dreamcasthomebrew #Freakdave #indieDreamcastgames #retroindiegames
09.02.2026 18:38
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Two builds of #MarioKart 64 running on the #Sega #Dreamcast. Top is release using our stock GLdc driver for graphics. The bottom is an experimental build I have optimized with my accelerated math library, SH4ZAM. Community gainz are coming!
github.com/gyrovorbis/s...
#gamedev #retrocomputing
17.02.2026 00:30
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Here's the world's very first look at the #Simpsons: Hit & Run... FOR THE SEGA #DREAMCAST!
Developer, maximqad, has decided to undertake this insane porting endeavor, and while it currently runs like ass and needs extra RAM, that's better than GTA3 DC was at this stage!
#gamedev #retrogaming
16.02.2026 18:21
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You Are Tomato - DreamDisc '25 - Full Game Walkthrough [Dreamcast Homebrew]
YouTube video by freakdave
Aaaaand it's finished!
Here are all 10 levels in its full glory.
It may not seem like much but trust me I've been through so many issues and crashes that I was *very* close to giving up.
But now it's in a state where I am happy with the results.
#dreamcast #gamedev #homebrew
youtu.be/QcI3XUieh_Q
15.02.2026 20:31
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Only a couple of small features left to add now (and audio!) but starting to polish things up a little more now for the end of the jam
#dreamcast #homebrew #gamedev
12.02.2026 13:51
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Made it so that each tile in my tileset has a different resistance, so driving through mud or deep water will slow you to a crawl.
Feels a lot more dynamic!
#homebrew #dreamcast #gamedev
05.02.2026 06:07
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Here is one of the later levels from
"You Are Tomato",
a #dreamcast #homebrew game that I am developing right now for the #dreamdisc25 game jam.
I can't wait to share all 10 levels with you soon! ๐
#gamedev
02.02.2026 20:28
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You Are Tomato - DreamDisc '25 - Sneak Peek [Dreamcast Homebrew]
YouTube video by freakdave
It's the first time I am showing "You Are Tomato" in motion.
There's still 1 month to go until #dreamdisc25 's deadline!
Oh yeah, and I've finally switched to sh4zam for a "slight" perf boost on the #dreamcast (thanks! @falcogirgis.bsky.social)
#gamedev #homebrew
youtu.be/IsQLCZNgiPg
28.01.2026 21:48
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I've decided to add a new desert theme to my WIP #dreamdisc25 project for the #dreamcast
The actual levels (10) are more or less complete and I can finally focus on polishing and audio.
#gamedev #homebrew
24.01.2026 22:01
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just for fun, I put together some comparison clips of tile skewing vs scanline subdivision, plus some bonus debug visualization ๐งต
you'll have to bear with me tho. bluesky only allows 1 video per post, so there's gonna be a lot. upside: more yapping, more nerd details.
1/9
18.01.2026 22:59
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Today's update on the #SonicMania port to the #Sega #Dreamcast... while our leader is fighting the uphill battle to implement the per-pixel/per-scanline visual effects, I've been... errrr... laying the foundation for the goodies we plan for our Visual Memory Unit. ๐คฃ
#gamedev #retrogaming #sonic
19.01.2026 02:32
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There's still so much to do for #dreamdisc25, but at least the game loop is almost complete. The visuals also got some love.
And yes, you are a Tomato.
Here are some screenshots (debug cam and gameplay), captured from my #dreamcast
14.01.2026 20:17
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One of the biggest challenges since the Gamescom demo for MD was figuring out animation skinning. Thanks to @kazade.bsky.social 's work on implementing the base framework for gltf anim channel import and @falcogirgis.bsky.social 's sh4zam work, Jeenie can smoothly move!
14.01.2026 02:34
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#SonicMania Plus for the #Sega #Dreamcast finally has audio! Here's a 2 minute direct hardware capture of me playing the latest build of @sonicfreak94.bsky.social's port on my actual DC to hype up the Blue Blur's epic comeback to a Sega console... where he has always belonged!
#retrogaming #gamedev
13.01.2026 08:08
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Exploring @8bitmods.bsky.social latest SDK for their superb #vmupro. Not sure if it can run DOOM but it surely can run DOOM fire :D
11.01.2026 18:01
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I'm finally at a stage where I'm no longer experiencing weird crashes. Thanks to my rudimentary VMU logger I was able to identify a bug that only popped up when played from /cd/.
dc-tool-ip (dc-load) and emulators did NOT! trigger it.
Anyway, the focus is on completing the game loop now!
#dreamcast
10.01.2026 12:00
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The next #Nintendo64 classic has just hit the Sega #Dreamcast! Here's over a minute of #SuperMario64 gameplay, captured directly from my DC!
To convert your N64 ROM into a DC image, follow the link to the web-based builder on the GitHub repo: github.com/jnmartin84/m....
#gamedev #retrogaming
09.01.2026 15:43
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(1/2) It's with tremendous pride that I'm releasing my new version of openMenu and the accompany card manager software, bringing virtual folders/subfolders to the GDEMU for the very first time (and more)!
Download:
github.com/DerekPascare...
Video tutorial:
youtu.be/YZtgtykCnM4
07.01.2026 17:01
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Spent some time getting drifting and handbrake turns working and I'm glad I did, driving around feels so fun now! Just needs some tire smoke ๐๐จ
Still need to do some basics like figuring out the scale of my world, but should start making progress now I'm back at my desk.
#dreamcast #homebrew
06.01.2026 06:00
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CDDA on the other hand has some weird oddities: Looping is bugged on GDEmu and MODE. The last track won't loop. And on Flycast none of the audio tracks will loop. I assume it's a bug. On hardware it just works (although I have to playback by LBA sectors instead of tracks). I can live with that :-)
02.01.2026 00:16
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I've been trying to implement music into my next Dreamcast gamejam project and it was infuriating. For 2 weeks I've been battling against random crashes caused by streaming adpcm encoded files to the AICA. The crashes were all race conds, but not in my code, rather in KOS. Today I changed to CDDA.
02.01.2026 00:09
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Reem-chan and Okawaโs Dream: The Y2K Dreamcast Online Future Personified
I fell down a rabbit hole that led to one of the cutest video game mascots ever created.
One of my favourite articles to work on of the past year was this one that digs into a Dreamcast rabbithole I happily fell into. It also showcases some of Sega's past steps taken for online gaming on console, and a mascot that deserves so much love.
21.12.2025 20:54
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