I updated the challenger selection UI in our #GGJ26 project to match the battle UI and dialogue boxes a bit more now that we have a more centralized theming. Also not pictured here, but I made a lot of enemy behavior updates tonight too!
#GGJ #GameDev #IndieDev
06.03.2026 09:49
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I finally wrote the rest of the dialogue for our #GGJ26 project tonight! I also did a lot of bug testing and overall tried to finalize the last major parts that are left. Still working through some bugs, but hoping to wrap this game up in the next week or so!
#GameDev #IndieDev #GGJ
05.03.2026 08:58
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I updated some of the UI buttons in our #GGJ26 project. Because I added the keys/buttons you press to use them, it caused some overlap. So I rearranged them to be in the places you'd expect and ended up redesigning them a bit to fit into the new layout.
#GGJ #GameDev #IndieDev
04.03.2026 08:14
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I finally added the defeat animations for all of the characters to our #GGJ26 project tonight! Once you defeat an enemy, you unmask them and take their mask, which you can use in battle. I drew the faces previously, it was just a matter of saving assets out to use here.
#GGJ #GameDev #IndieDev
03.03.2026 07:52
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I know it has a lot of flaws, but it's the Pokemon game (along with the 2 Legends games) that I've had the most fun with since gen 2. I think playing it multiplayer drastically improves the experience. I played it with a friend and I'm replaying it with my brother and still enjoying it a lot.
02.03.2026 03:02
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We made a lot of big updates to our #GGJ26 project tonight! We gave ourselves a deadline to finish it up in the next week or so, so I'm looking forward to sharing the final version then. In the meantime, here's the finished character select screen with all the characters!
#GGJ #IndieDev #GameDev
01.03.2026 11:33
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Escape from Tag World Devlog 7: Final Game & Post-Mortems
A blog dedicated the to artwork and game development process of Michelle Rakar, a Game Designer with a BFA in Animation.
Here's the final blog post for Escape From Tag World, where I reflect on the project as a whole and share the final links to the game!
#GameDev #IndieDev
24.02.2026 07:05
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Yeah, the transition's bigger than it'd seem! MZ is so much more powerful than MV, so sometimes plugins can be a bit overwhelming to dig through; there are so many possibilities with all the new JavaScript/plugin manager upgrades. I do wish custom UI were easier to test/preview in RPG Maker, though.
23.02.2026 07:57
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I use a lot of plugins! VisuStella for a lot of base things and then a combination of the following for most of my UI-related features: ExtraWindows, Ignis Touch Pictures, Caethyril's Keyboard Inputs, Hakuen Studio's Pictures, Galv's VN Choices, CGMZ Credits, and Mog Hunter's Title Layers/Commands.
23.02.2026 01:37
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I added some abilities that extend the player's movement range in our #GGJ26 project. This meant rewriting our movement code and adding to how the tiles are spawned.
#GGJ #IndieDev #GameDev
23.02.2026 00:16
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Thank you! Yeah I really wanted to make it more inclusive for players who prefer to use controllers over the mouse and keyboard. I also recently added other little improvements like showing mask abilities when you hover over them so you don't have to click to see it. And color-coded text in battles.
20.02.2026 01:40
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I spent today adding controller support to our #GGJ26 project! It ended up being more involved than I thought it'd be, so I ended up writing a plugin to remap keys to specific controller buttons. But it's now fully playable with a controller!
#GGJ #GameDevIndieDev
17.02.2026 06:52
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I've been adding keyboard support to the mask equip menu in our #GGJ26 project. I added the ability to use the arrow keys to move left, right, up, and down to the nearest mask (including gaps for locked masks). It also highlights the current one. I'll add UI keys next!
#GameDev #IndieDev #GGJ
16.02.2026 10:04
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Escape from Tag World Devlog 6: Rulebook, Final Printing, & Tabletop Simulator
A blog dedicated the to artwork and game development process of Michelle Rakar, a Game Designer with a BFA in Animation.
In this Escape From Tag World dev log, I created the rulebook, made some minor changes based on the first print, and put together the Tabletop Simulator version.
#GameDev #IndieDev
16.02.2026 00:45
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I added keyboard support for the character selection screen in our #GGJ26 project! Now you can use the mouse to hover or the arrow keys to move between characters. I also added the confirm key that appears over their name to indicate what button to press.
#GGJ #GameDev #IndieDev
15.02.2026 09:40
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I'm working on adding some keyboard/controller functionality to our #GGJ26 game. I have it mostly all set up in the battles, so it displays the current key that's bound, and then when you press that key, it emulates clicking the image files.
#GGJ #GameDev #IndieDev
14.02.2026 09:32
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I added descriptions to the attack buttons when you hover over them in our #GGJ26 project. This way, the player can know what the attacks do before clicking on them. I based the logic on the Mask Menu that I made earlier.
#GGJ #IndieDev #GameDev
13.02.2026 07:42
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I made a lot of progress on our #GGJ26 project today! I programmed a Mask Menu so the player can now collect different masks and equip them after defeating enemies. Once equipped, Kali wears it in battle and dialogue too.
#GameDev #IndieDev #GGJ
09.02.2026 07:18
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I updated the enemy attacks in our #GGJ26 project so that it now shows the range of the attack they're using before they use it. This works for all types of ranges, whether it's close or far away.
#GameDev #IndieDev #GGJ
08.02.2026 20:27
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Escape from Tag World Devlog 5: Logo & Box Art
A blog dedicated the to artwork and game development process of Michelle Rakar, a Game Designer with a BFA in Animation.
In this Escape From Tag World devlog, I spent a lot of time on the logo and box art, finalized the card backs, and officially sent them off for the first round of printing:
#GameDev #IndieDev
08.02.2026 07:56
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I use Weebly and it's a great free option! I've used Wix for some of my other websites too since they seem to have more customization options if you need to design something more specific.
08.02.2026 00:25
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I ended up reformatting a lot of our enemy movement and attack code logic for our #GGJ26 project so we could scale it up for multiple types of battles. I also fixed the diagonal movement and spawn points of the attack squares too.
#GGJ #GameDev #IndieDev #RPGMaker
06.02.2026 10:03
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I made some minor updates today to our #GGJ26 project. I updated the save screen and wrote a script to rotate out the first mask when you get a new one. I also added some color and sound effects to the battles. Wrapping up the minor updates to start on bigger upcoming ones!
#GameDev #IndieDev #GGJ
05.02.2026 07:59
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I fixed the last high-priority bug for our #GGJ26 project! The player could walk on top of the enemy due to how we had the movement set up, so I added a bunch more checks for the ranges and inputs to prevent that from happening. I also added attack squares and a tutorial.
#GameDev #IndieDev #GGJ
04.02.2026 07:49
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I had some major breakthroughs on debugging our #GGJ26 project tonight! I figured out the logic to fix our movement spaces bug and how to prevent diagonal attacks. Then I also made a little tutorial text pop up when you first use all of your MP to better guide the player.
#GGJ #GameDev #IndieDev
03.02.2026 08:30
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We wrapped up our #GGJ26 project with some last-minute bug fixing up until the end! We finished a very short version of our idea, but we're planning to make updates and expand it in the weeks to come. I'll post the link then, but here are a few last areas I helped out on!
#GameDev #IndieDev #GGJ
01.02.2026 22:07
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I spent more time making the title screen than I usually do for our #GGJ project this year! I had a lot of fun playing around with lighting effects and gradients to get the lighting I was envisioning for this scene. I just need to import it into the game next.
#GGJ26 #GameDev #IndieDev
01.02.2026 09:23
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I've been working on the challenger select screen for our #GGJ project, and finally finished the three characters we're focusing on for this first demo. Not sure if they'll all make it in, but we have options now! I also added buttons for the UI.
#GGJ26 #GameDev #IndieDev
01.02.2026 08:06
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