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Jawdan

@jawdan.dev

Indie gamedev with an unhealthy obsession coding things from scratch ⚠ WARNING: Posts may contain software-based illusion magic ⚠ https://links.jawdan.dev

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04.09.2023
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Latest posts by Jawdan @jawdan.dev

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Nonogram solver & ambiguous case (yellow) handling
#gamejam #gamedev #indiedev #godot

28.02.2026 14:30 👍 6 🔁 3 💬 0 📌 0

thank you :p

17.02.2026 05:35 👍 1 🔁 0 💬 0 📌 0

thanks :)

17.02.2026 05:34 👍 1 🔁 0 💬 0 📌 0
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Playing with some fake-depth shader stuff!
#gamedev #indiedev #godot

17.02.2026 03:58 👍 28 🔁 4 💬 2 📌 0
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Working on some fun gamejam fake-physicsy stuff!
#indiedev #gamejam #gamedev

29.01.2026 00:37 👍 15 🔁 3 💬 1 📌 1

Ever since I started participating in Game Jams with my friends I have unlocked a whole new feeling of "every second with this was mental anguish and suffering and it was super fun and i'm looking forward to doing it again."

27.01.2026 15:13 👍 3 🔁 1 💬 1 📌 0
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Colors n stuffs
#indiedev #gamejam #gamedev

05.04.2025 20:37 👍 5 🔁 1 💬 0 📌 0
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Compression doesnt seem to happy rn, so heres a quick still

30.03.2025 18:18 👍 0 🔁 0 💬 0 📌 0
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Messing with marching cubes again and actually doing the math right,, it's so smooothhhh
#indiedev #gamejam #gamedev

30.03.2025 18:16 👍 5 🔁 2 💬 1 📌 0
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First time experimenting with Dear ImGui and it's hecking nice,, can't wait to use it in an actual project.
#gamedev #indiedev
On the down side, this uses Winsock2 and hot damn its a pain to debug...

29.10.2024 11:19 👍 15 🔁 1 💬 0 📌 0
Demo of Dragon RoII game jam entry.

Depicts a purple dragon platforming across a tall island and bouncing off of mushroom enemies.

Demo of Dragon RoII game jam entry. Depicts a purple dragon platforming across a tall island and bouncing off of mushroom enemies.

Demo of Motomon game jam entry for Ludum Dare 56.

Depicts a retro kart racing game with unique characters and fast pace action.

Demo of Motomon game jam entry for Ludum Dare 56. Depicts a retro kart racing game with unique characters and fast pace action.

A custom multithreaded BVH tree example.

A custom multithreaded BVH tree example.

Demo of Shader Laser House Invader game jam entry.

Depicts a wizard on a tile based grid solving laser base puzzles where the color of the laser can be combined to press the same color button.

Demo of Shader Laser House Invader game jam entry. Depicts a wizard on a tile based grid solving laser base puzzles where the color of the laser can be combined to press the same color button.

Never got around to posting some stuff over here,, so heres some of the stuff ive made!
#gamedev #indiegamedev #pixelart

17.10.2024 17:00 👍 10 🔁 0 💬 1 📌 0
Example textured voxel terrain with fog.

Example textured voxel terrain with fog.

Messing with shader stuff,, now with textures + fog!
#gamedev #indiedev
(Packing position + ambient occlusion + normals + uvs + texture IDs into 32 bits has been pretty fun)

28.02.2024 14:17 👍 3 🔁 0 💬 0 📌 0
White voxel terrain with occasional calibration images on faces of the voxels.

White voxel terrain with occasional calibration images on faces of the voxels.

Voxel texture UV testing looked neat I'm going to drop it here :p

25.02.2024 08:01 👍 0 🔁 0 💬 0 📌 0
A generated voxel landscape with no decorations.

A generated voxel landscape with no decorations.

Playing with voxel generation,, we'll see how it goes
(Multithreading this has been fun :p)

24.02.2024 07:19 👍 1 🔁 0 💬 0 📌 0
Prototype midi-editor

Prototype midi-editor

Working on a bosca-ceoil-like music editor for the time being.

(I plan to do a shader-graph like basic wave instrument editor but we'll see)

30.12.2023 11:30 👍 0 🔁 0 💬 0 📌 0
Close shot of a mathematically generated triangle-mess sphere. (Each triangle has each point randomly placed onto the sphere -- of which there are 10,000 triangles, which create the effect of looking very similar to a solid sphere)

Close shot of a mathematically generated triangle-mess sphere. (Each triangle has each point randomly placed onto the sphere -- of which there are 10,000 triangles, which create the effect of looking very similar to a solid sphere)

An above view of 1000 sphere instances drawn using positioning based on the golden ratio. :)

An above view of 1000 sphere instances drawn using positioning based on the golden ratio. :)

Custom game engine instancing testing looked nice :p

22.09.2023 14:14 👍 0 🔁 0 💬 0 📌 0

waiting for GIFs to be a thing :p

07.09.2023 22:52 👍 5 🔁 0 💬 0 📌 0