Nonogram solver & ambiguous case (yellow) handling
#gamejam #gamedev #indiedev #godot
Nonogram solver & ambiguous case (yellow) handling
#gamejam #gamedev #indiedev #godot
thank you :p
thanks :)
Playing with some fake-depth shader stuff!
#gamedev #indiedev #godot
Working on some fun gamejam fake-physicsy stuff!
#indiedev #gamejam #gamedev
Ever since I started participating in Game Jams with my friends I have unlocked a whole new feeling of "every second with this was mental anguish and suffering and it was super fun and i'm looking forward to doing it again."
Colors n stuffs
#indiedev #gamejam #gamedev
Compression doesnt seem to happy rn, so heres a quick still
Messing with marching cubes again and actually doing the math right,, it's so smooothhhh
#indiedev #gamejam #gamedev
First time experimenting with Dear ImGui and it's hecking nice,, can't wait to use it in an actual project.
#gamedev #indiedev
On the down side, this uses Winsock2 and hot damn its a pain to debug...
Demo of Dragon RoII game jam entry. Depicts a purple dragon platforming across a tall island and bouncing off of mushroom enemies.
Demo of Motomon game jam entry for Ludum Dare 56. Depicts a retro kart racing game with unique characters and fast pace action.
A custom multithreaded BVH tree example.
Demo of Shader Laser House Invader game jam entry. Depicts a wizard on a tile based grid solving laser base puzzles where the color of the laser can be combined to press the same color button.
Never got around to posting some stuff over here,, so heres some of the stuff ive made!
#gamedev #indiegamedev #pixelart
Example textured voxel terrain with fog.
Messing with shader stuff,, now with textures + fog!
#gamedev #indiedev
(Packing position + ambient occlusion + normals + uvs + texture IDs into 32 bits has been pretty fun)
White voxel terrain with occasional calibration images on faces of the voxels.
Voxel texture UV testing looked neat I'm going to drop it here :p
A generated voxel landscape with no decorations.
Playing with voxel generation,, we'll see how it goes
(Multithreading this has been fun :p)
Prototype midi-editor
Working on a bosca-ceoil-like music editor for the time being.
(I plan to do a shader-graph like basic wave instrument editor but we'll see)
Close shot of a mathematically generated triangle-mess sphere. (Each triangle has each point randomly placed onto the sphere -- of which there are 10,000 triangles, which create the effect of looking very similar to a solid sphere)
An above view of 1000 sphere instances drawn using positioning based on the golden ratio. :)
Custom game engine instancing testing looked nice :p
waiting for GIFs to be a thing :p