AtypicalCroqueta | Make your Move's Avatar

AtypicalCroqueta | Make your Move

@atypicaldev

Doing -> Make your Move Strategy, roguelike. Using the map as rubik's cube you will create combinations every round. https://store.steampowered.com/app/3636420/Make_your_Move/ Discord: https://discord.gg/FfZh6JCzpm #gamedev #pixelart

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06.10.2024
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Latest posts by AtypicalCroqueta | Make your Move @atypicaldev

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Keep iterating over the optimization, creating specific functions to 180 and 270 rotations, reduce the time from 0.097s to 0.0098s, x10 time faster. Gud 🦐

#gamedev #indiegamedev

09.03.2026 12:43 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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First look testing the combination search algorithm, in this case is: 2x2 Tile combination, Threshold 8 and use the first grid position found.

- Result: Path found in node 6 (6 rotation moves) in 0.097s.
- Total Iterations: 1065455.

#gamedev #indiegamedev

08.03.2026 12:31 πŸ‘ 11 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
Sponge Bob meme where is screaming.

Sponge Bob meme where is screaming.

2 days debugging a random error to notice that is caused cuz of the hashcodes, fix it and now discover that it only fix the half of the problem. I'm fine.

05.03.2026 13:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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He puesto en Linkedin un post de busco trabajo (ya de forma un poco desesperada). Lo comparto tambiΓ©n por aquΓ­ por si suena la flauta.

Si compartΓ­s os lo agradezco muchoπŸ’œ Que me gusta mucho pasarme el dΓ­a leyendo y jugando con mis gatas pero el alquiler no se paga solo πŸ˜“

04.03.2026 10:54 πŸ‘ 195 πŸ” 447 πŸ’¬ 8 πŸ“Œ 1

It's fun! I just started now from a lot of years of Unity dev

03.03.2026 16:52 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Now all the data from a complete cube (max 4x4x4: 64 cubes) is 384 bytes, 6 bytes per cube, Tiles and Target included.

Resume around 8M copies/s in one thread, before was like 30k copies/s aprox. Vector Flattering is dark magic 🦐 #gamedev #indiedev

03.03.2026 16:11 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Sinceramente como seguidor y dev, me encanta esos comentarios o conversaciones que se tiene con el chat sobre el diseΓ±o del juego, sistemas y mecΓ‘nicas. Parece que tener pensamiento crΓ­tico estΓ‘ mal visto hoy dΓ­a πŸ˜…

28.02.2026 11:17 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

what is data align, how to optimize your data to bytes, nativearrays and why are betters than classes or Lists. Techniques to optimize data to bytes, like vector flattering or byte masks. What are the buses that control all. In general understand concepts and how to apply for better performance.

27.02.2026 20:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Mostly Unity Dots, for burst compiler and job system. Also researching for optimize high loops iterations I started to read about concepts, like Overheads, stack, byte mask, clock speed, how the data goes from RAM de cachΓ© L1 and there to the registers, what is cachΓ© missing and why happens.

27.02.2026 20:04 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I'm starting learning low-level programming to try to optimize my search algorithm, I feel like I've been wasting years πŸ˜₯ without knowing things like how the RAM, CPU, CachΓ© work with data, byte package and more. #indiegamedev

27.02.2026 19:19 πŸ‘ 7 πŸ” 1 πŸ’¬ 3 πŸ“Œ 0

Keep iterating and refactoring the algorithm, would like to share son clips but it takes like 30s for a easy combination yet. At start was like +1 min so I'll keep going 🦐

24.02.2026 09:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

will give a try

17.02.2026 07:06 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Changing foreach to for and re-using, changing data store to array I've been able to up from 60k iterations/s to 150k, not close enought but is a good way to start.

Any other tip to optimize big Loop iterations? #indiegamedev #gamedev

16.02.2026 19:15 πŸ‘ 5 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
Screenshot of the year when the post was created

Screenshot of the year when the post was created

That post 15 years ago that save my problem that I have been looking for 40 min. (I didn't know what a Tuple was but it's so usefull πŸ™‚)

05.02.2026 20:23 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Screenshot where appears the duration of the stream.

Screenshot where appears the duration of the stream.

After a long time I've been able to stay focus a bunch of hours coding, really happy 🦐

31.01.2026 16:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Screenshot of the fps in the game.

Screenshot of the fps in the game.

On my way 🦐 (around 250 fps testing in a ryzen 5 2600 + RX 590)

30.01.2026 08:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Hacia tiempo que seguΓ­a el desarrollo del juego, a nivel de programaciΓ³n y diseΓ±o me parece una barbaridad (tengo ganas de analizarlo todo πŸ‘€), me alegra un montΓ³n ver que ha salido bien!

Lo probarΓ© en cuanto pueda, espero que vaya bien el desarrollo πŸ™‚.

28.01.2026 22:10 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Me a few months ago: Haha let's redesign the combat system with enemies that can have aleatory patrons.

Me now: Good, finally have found a paper from 90s about heuristic search for database patterns. (Send help)

#gamedev #indiedev

24.01.2026 21:55 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

Buenas Den!

En mi caso estoy haciendo un jueguito, Make your Move, donde la mecΓ‘nica principal es que tanto el mapa, combate y demΓ‘s estΓ‘ basado en un cubo de Rubik.

EstΓ©tica pixel-art y voxel-art.

Llego tarde πŸ˜… pero me ha parecido buena iniciativa, asΓ­ que me apunto 🦐

22.01.2026 09:35 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Really cool project, will be following, hope the dev goes wellπŸ™‚

23.12.2025 19:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Incredible how you keep the core concept from prototype to end version. Waiting to buy it 🦐

09.11.2025 08:54 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I might be wrong but this only apply when the games exceeds a certain amount of reviews until it, is global true?

06.11.2025 16:01 πŸ‘ 2 πŸ” 0 πŸ’¬ 2 πŸ“Œ 0
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Ahora sΓ­ que ha llegado el momento de la verdad

⏰Últimos 7 días para nuestro crowdfunding ⏰

Tenemos unas ganas locas de desvelar las stretch goals, reventar la meta que nos pusimos y ponernos manos a la obra con el aΓ±o 5

Puedes ayudarnos en vkm.is/loop5 o difundiendo por todos lados la campaΓ±a

05.11.2025 11:06 πŸ‘ 35 πŸ” 33 πŸ’¬ 1 πŸ“Œ 9
Voxel game prototype

Voxel game prototype

Voxel game prototype

Voxel game prototype

Little prototype from 2020, maybe some day I finish it.

22.10.2025 15:58 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks for this kind of videos, it really helps. You inspired me a lot as indie dev. Saved to watch it later 😊

21.10.2025 17:19 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thanks a lot! I'm redesign systems of the game cuz the core loop isn't good. I will do more playtests don't worry! And thankss 😊

19.10.2025 10:47 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Well in general was to get access to a good localization and some help with marketing/QA

18.10.2025 22:11 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

So you recommend to publish by myself? I've been looking for a publisher for a few months

18.10.2025 21:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 3 πŸ“Œ 0

Me encanta el texturizado πŸ‘

18.10.2025 08:24 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Is this a potion craft based on tiles? Because I will have to wishlist it

17.10.2025 21:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0