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Oscar Clark (He/Him)

@athanateus

Chief of Curiosity (He/Him) On a podquest to learn everything about #gamedev you never dared to ask... Host of #ActualPlay #Improv #Game @achdilemmashow

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Latest posts by Oscar Clark (He/Him) @athanateus

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Do social systems build community or create obligation?

In this episode of #LightningLessons we talk about the influence of social play...

More Lessons on https://www.youtube.com/@Arcanix_ai

06.03.2026 16:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Limited time items and events can help games feel alive, but they can also make players feel rushed...

In this episode of #LightningLessons we talk about the influence of manufactured scarcity

More Lessons on https://www.youtube.com/@Arcanix_ai

05.03.2026 16:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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If you missed #GuildfordGamesFestival then get ready to catch up as I interview the most interesting attendees!Β 

Featuring Richard Wajman (linkedin.com/in/richardwajman)

04.03.2026 16:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Oscar Interviews GUILDFORD GAMES FESTIVAL 2026
Oscar Interviews GUILDFORD GAMES FESTIVAL 2026 Oscar is on a quest to interview the most interesting attendees at Guildford Games Festival 2026! Join him on the adventure...Find the interviewees below:lin...

Join me on my Guildford Games Fest Quest!

02.03.2026 16:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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We've been up in #Glasgow at #Hellogames supported by the Scottish Games Network and part of the initive to level up the #localgames industry

Amazing stuff amazing talents

02.03.2026 15:52 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Things aren't getting any easier for gamedevs in the UK - the folks at FluxDigitalPolicy have done a review of the impact on the proposed UK Social Media Ban for under 16's...

https://bit.ly/3ZWV7fF

02.03.2026 10:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I now have a confirmed launch date for my new book!Β 

Playing With Balance comes out 27/03/26

Preorders from 06/03/26 - at checkout use BALANCE26 for a discountΒ 
https://bit.ly/4aUnYpI

27.02.2026 17:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The regulatory space is getting trickier for games teams - we not to sure informed, but also communicate with regulators effectively.

Check out the things that Celia and the team at Flux are saying about the recent enforcement notices around Lootboxes...

https://bit.ly/4rGtgwx

#LiveOps #Gamedev

27.02.2026 16:39 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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How do you feel about pay to skip features?

In this episode of #LightningLessons we talk about the arguments for and against these features...

More Lessons on https://www.youtube.com/@Arcanix_ai

27.02.2026 16:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Do premium currencies help players?

In this episode of #LightningLessons we talk about the pros and cons of premium currencies...

More Lessons on https://www.youtube.com/@Arcanix_ai

26.02.2026 16:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Timers are one of the most common mechanics in games, but are they helping players?

In this episode of #LightningLessons we talk about the pros and cons of timers and they way they can manipulate behaviour...

More Lessons on https://www.youtube.com/@Arcanix_ai

24.02.2026 16:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Regulators and lobbyists have shifted from blaming the games industry for causing violence to society, and are now focusing on "Dark Patterns"...

In this episode of #LightningLessons we talk about what harm "Dark Patterns" actually cause.

More Lessons on https://www.youtube.com/@Arcanix_ai

20.02.2026 16:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

About to head to #GuildfordGameFest this afternoon; would love to record some short interviews - asking:
1. What brings you to the show
2. What has caught your interest since you've been here?
3. What is the most pressing issue for you in the industry right now?

Interested - ask me when you see me!

20.02.2026 11:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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The term dark pattern implies intentional manipulation, but does that mean any system that nudges behaviour?

In this episode of #LightningLessons we talk about what Dark Patterns actually mean...

More Lessons on https://www.youtube.com/@Arcanix_ai

19.02.2026 16:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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If we know what good design feels like, why do games still go wrong?

In this episode of #LightningLessons we talk about why some games have been accused of manipulation...

More Lessons on https://www.youtube.com/@Arcanix_ai

17.02.2026 16:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm heading to San Francisco for #GDC2026

See you there from March 9-13!

16.02.2026 17:04 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Are you a Game Maker out at #GDC26?

Do you have opinions on what makes games great?

Whether it's design, monetisation, development, discovery, LiveOps - I want to talk to you!

I'm looking to record short interviews with amazing people about the making of games - DMΒ me if you are interested!

15.02.2026 17:30 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Considering running a DND game during GDC

A group of ( pregen ) legendary characters find themselves in a remote tavern on the border of three Kingdoms. They await an attack from a relentless horde. Can they protect this small town, or will their secrets tear them apart?Β Β 

Any interest?

15.02.2026 14:30 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Well that’s a new record!
One hour from rec to sub to full manuscript request πŸ‘€ total whirlwind!

Also - I’m ill, so have some pics of me in the studio last week πŸ˜…

14.02.2026 10:43 πŸ‘ 28 πŸ” 1 πŸ’¬ 4 πŸ“Œ 0
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Turning Noise into Insight: Data Sifting and Sentiment Analysis for Live Games (Presented by Community Clubhouse) | Agenda | GDC Festival of Gaming The GDC Festival of Gaming program blends expert insight with interactive formats designed to spark ideas, sharpen skills, and connect communities.

I'm speaking at GDC - the first is hosting a panel https://bit.ly/4ctepk7 with an outstanding collection of folks including Fred St-Amour #Frima, Francis Hart #SegaEurope, Maxim Kirilenko #HappyFaces

Can't wait to this session!!

13.02.2026 18:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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A low player frequency is often a warning sign, but not always for the reason you think...
In this episode of #LightningLessons we talk about cadence.

More Lessons on https://www.youtube.com/@Arcanix_ai

13.02.2026 16:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Do your events feel like chores?
In this episode of #LightningLessons we talk about meaningful play.

More Lessons on https://www.youtube.com/@Arcanix_ai

12.02.2026 16:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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You can't make progression feel meaningful by piling on tasks forever...
In this episode of #LightningLessons we talk about endless progression.

More Lessons on https://www.youtube.com/@Arcanix_ai

10.02.2026 16:31 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Anything Could Happen Welcome to the show where 'Anything Could Happen' - an actual play improv game where we pit the players against problems that have no simple answer, incomplete information and are always against the clock We set the players against no-win scenarios that they have to decide on a solution typically within 20 minutes. The games are set in a sci-fi context that allows us to safely explore issues and topics in a way where we are free to think 'What If?' Tell us what you would decide!! NOTES: Created by Oscar Clark; format and narrative background are adapted from 'WestPoint: Extra Planetary Academy' created by Oscar Clark with additional material by David Hankins ALL RIGHTS RESERVED Β© Stormlantern Productions 2024 Anything Could Happen is presented by Stormlantern Productions, a trading name of Stormlantern Consulting LTD Anything Could Happen Show is part of the Fable and Folly Network https://fableandfolly.com/

What would you do in our most recent scenario? Watch the episode and comment below!

https://f.mtr.cool/vssnhwdrgf

#ttrpg #actualplay #dilemma

09.02.2026 16:31 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Working out of BAFTA today...

And the perks?

A BAFTA burger!!

09.02.2026 14:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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LiveOps games are Soap Operas not Movies!
In this episode of #LightningLessons we talk about not breaking the desire to keep playing...

More Lessons on https://www.youtube.com/@Arcanix_ai

06.02.2026 17:03 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Recently UKIE announced that we are getting games specific SIC codes - probably sounds boring, but it means actually getting recognised properly for contribution to the UK economy at last!

06.02.2026 15:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Spellbound: Asking Questions About Habit Forming Game Design Once upon a time, we aspired to develop games with that elusive

Additive design in games is a problem... if only someone talked about that 11 years ago

Flashback to my GDC2015 talk (input from game psychologist to base it on evidence from the time)

https://www.gdcvault.com/play/1022259/Spellbound-Asking-Questions-About-Habit

Do my thoughts still stand up?

06.02.2026 12:16 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Every year at GDLX, devs walk in thinking they’re behind.
They walk out realising they were never alone.

That moment? That’s why GDL exists.

Β£5 Off For BSky followers: GDLXLINK
www.eventbrite.co.uk/e/1975571296930/?discount=GDLXLINK

04.02.2026 12:49 πŸ‘ 8 πŸ” 11 πŸ’¬ 0 πŸ“Œ 0
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Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.

Our next episode is out now!

The UFR has convened an emergency hearing...

https://f.mtr.cool/onmiinnnwh

#ActualPlay #ttrpg #scifi

05.02.2026 16:31 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0