If you missed #GuildfordGamesFestival then get ready to catch up as I interview the most interesting attendees!Β
Featuring Richard Franke / Kitty Powers (linkedin.com/in/richard-franke-585969)
If you missed #GuildfordGamesFestival then get ready to catch up as I interview the most interesting attendees!Β
Featuring Richard Franke / Kitty Powers (linkedin.com/in/richard-franke-585969)
Terry Pratchett in a blue jacket and Akubra hat holding a young owl for release.
Eleven years since you crossed the black sands. I wish I could say that the world is better than you left it (although it will always be better for having had you in it) but at least there is a new Young Sam to help carry on the Pratchett name and ethos. Love you always β€οΈ
More #GDC2026 fun! This time I caught Sabrina Stubbs for an interview about what it's like attending GDC for the first time this year...
Featuring: linkedin.com/in/sabrina-stubbs
Full circle moment in this #GDC2026 interview with Michelle Chen...
Featuring: https://www.linkedin.com/in/purplelilgirl/
My #GDC2026 interview with Dave Bradley resumes, featuring more about Pocket Gamer and Steel Media...
Featuring: linkedin.com/in/boxdaveb
Continuing with my #GDC2026 mission to interview the most interesting attendees, I managed to corner Dave Bradley...
Featuring: linkedin.com/in/boxdaveb
We need to get Jennifer on #anythingcouldhappenshow
So fun to watch the live action role play exploring creative problem solving and communal democracy in real time ππ
Enjoying a great talk @GDC26 from Jennifer Estaris on incorporating sustainability ideas into games from Playing For The Planet, Subway Surfers and Monument Valley 3
Everything is kicking off at Pocket Gamer Connects San Francisco during #GDC2026 and I've been interviewing Charlie Scowen!
Featuring: linkedin.com/in/charlie-scowen
Community Clubhouse at GDC26 has just opened and the line is long to get in!
We are up on Esplanade 158/160
Some amazing talks on games community and LiveOps going on today
If you are at GDC26 today and free at 11:30 join me, Fred (Frima) and Francis (Sega Europe) as we talk about turning noise into insight
It's just past lunchtime here on first day of #GDC week here in SF.
Later today at #PGCSF I get to interview Mathias from Sybo about Subway Surfer City... The new iteration of the classic mobile phenomenon.
Can't wait
I've been at #GDC2026! Hope you enjoy this interview with Steven Taarland enough to forgive my lack of π©!
Featuring: https://www.linkedin.com/in/steventaarland/
Looking forward to my panel with Francis and Fred on Tuesday 10 at 11:30
#CommunityClubhouse #GDC26
https://f.mtr.cool/hewdzudoyi
Do social systems build community or create obligation?
In this episode of #LightningLessons we talk about the influence of social play...
More Lessons on https://www.youtube.com/@Arcanix_ai
Limited time items and events can help games feel alive, but they can also make players feel rushed...
In this episode of #LightningLessons we talk about the influence of manufactured scarcity
More Lessons on https://www.youtube.com/@Arcanix_ai
If you missed #GuildfordGamesFestival then get ready to catch up as I interview the most interesting attendees!Β
Featuring Richard Wajman (linkedin.com/in/richardwajman)
Join me on my Guildford Games Fest Quest!
We've been up in #Glasgow at #Hellogames supported by the Scottish Games Network and part of the initive to level up the #localgames industry
Amazing stuff amazing talents
Things aren't getting any easier for gamedevs in the UK - the folks at FluxDigitalPolicy have done a review of the impact on the proposed UK Social Media Ban for under 16's...
https://bit.ly/3ZWV7fF
I now have a confirmed launch date for my new book!Β
Playing With Balance comes out 27/03/26
Preorders from 06/03/26 - at checkout use BALANCE26 for a discountΒ
https://bit.ly/4aUnYpI
The regulatory space is getting trickier for games teams - we not to sure informed, but also communicate with regulators effectively.
Check out the things that Celia and the team at Flux are saying about the recent enforcement notices around Lootboxes...
https://bit.ly/4rGtgwx
#LiveOps #Gamedev
How do you feel about pay to skip features?
In this episode of #LightningLessons we talk about the arguments for and against these features...
More Lessons on https://www.youtube.com/@Arcanix_ai
Do premium currencies help players?
In this episode of #LightningLessons we talk about the pros and cons of premium currencies...
More Lessons on https://www.youtube.com/@Arcanix_ai
Timers are one of the most common mechanics in games, but are they helping players?
In this episode of #LightningLessons we talk about the pros and cons of timers and they way they can manipulate behaviour...
More Lessons on https://www.youtube.com/@Arcanix_ai
Regulators and lobbyists have shifted from blaming the games industry for causing violence to society, and are now focusing on "Dark Patterns"...
In this episode of #LightningLessons we talk about what harm "Dark Patterns" actually cause.
More Lessons on https://www.youtube.com/@Arcanix_ai
About to head to #GuildfordGameFest this afternoon; would love to record some short interviews - asking:
1. What brings you to the show
2. What has caught your interest since you've been here?
3. What is the most pressing issue for you in the industry right now?
Interested - ask me when you see me!
The term dark pattern implies intentional manipulation, but does that mean any system that nudges behaviour?
In this episode of #LightningLessons we talk about what Dark Patterns actually mean...
More Lessons on https://www.youtube.com/@Arcanix_ai
If we know what good design feels like, why do games still go wrong?
In this episode of #LightningLessons we talk about why some games have been accused of manipulation...
More Lessons on https://www.youtube.com/@Arcanix_ai