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PCSX2

@pcsx2.net

The official account of the PCSX2 project, an accurate, low-level emulator for the PlayStation 2 game console on Windows, Linux, and macOS. Official website: https://pcsx2.net/ GitHub: https://github.com/PCSX2/pcsx2 Discord: https://pcsx2.net/discord

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21.01.2025
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Latest posts by PCSX2 @pcsx2.net

Another year comes by, and so another PCSX2 release! 2.6 just landed, check it out here: pcsx2.net/blog/2025/pc... #emulation #retrogaming #pcsx2

04.01.2026 21:02 πŸ‘ 36 πŸ” 11 πŸ’¬ 2 πŸ“Œ 2

Here's a very happy 9th birthday shoutout to melonDS, a great emulator made possible through the hard work of Arisotura et al. You may not be 6th-generation to gaming historians, but you're 6th-generation to us. 🀎 #melonds #retrogaming #emulation

03.11.2025 13:24 πŸ‘ 59 πŸ” 9 πŸ’¬ 2 πŸ“Œ 0

This is a Barbie Horse Adventures: Wild Horse Rescue household.

31.10.2025 03:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Still funny that the PS2's library has:
* Several Resident Evil titles
* Kid-friendly Resident Evil (Piglet's Big Game)
* Devil May Cry (originally began as Resident Evil 4)
* Kid-friendly Devil May Cry (Oogie's Revenge)
It's Resident Evil all the way down.

30.10.2025 23:10 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

What's the best game to enjoy on PCSX2 this Halloween? Maybe more importantly, what's the absolute *worst* game to enjoy on PCSX2 this Halloween? (Snow White and the 7 Clever Boys is cheating, and you will be disqualified.) #halloween #emulation #retrogaming

30.10.2025 20:32 πŸ‘ 12 πŸ” 2 πŸ’¬ 4 πŸ“Œ 0
A Big Picture Mode representation of the Network & HDD settings UI with the following options:
* Enable Network Adapter
* Ethernet Device Type
* Ethernet Device
* Intercept DHCP
* DNS1 Mode
* DNS2 Mode
* PS2 IP Address
* Auto Subnet Mask
* Subnet Mask
* Auto Gateway
* Gateway Address
* DNS1 Address
* DNS2 Address
* Enable HDD
* HDD Image Selection

A Big Picture Mode representation of the Network & HDD settings UI with the following options: * Enable Network Adapter * Ethernet Device Type * Ethernet Device * Intercept DHCP * DNS1 Mode * DNS2 Mode * PS2 IP Address * Auto Subnet Mask * Subnet Mask * Auto Gateway * Gateway Address * DNS1 Address * DNS2 Address * Enable HDD * HDD Image Selection

Additionally, thanks to SternXD's continued work to standardize our Big Picture Mode UI with the traditional Qt desktop one, you can now configure networking and HDD options from the comfort of your couch! #emulation #retrogaming

28.10.2025 14:09 πŸ‘ 32 πŸ” 6 πŸ’¬ 1 πŸ“Œ 0
A screenshot of a desktop shortcut with the PCSX2 icon which is named "Pac-Man World 2".

A screenshot of a desktop shortcut with the PCSX2 icon which is named "Pac-Man World 2".

A screenshot of an item in the Application Launcher with the PCSX2 logo which is named "Pac-Man World 2".

A screenshot of an item in the Application Launcher with the PCSX2 logo which is named "Pac-Man World 2".

Thanks to the hard work of KamFretoZ, PCSX2 now has a shortcuts feature on Windows and Linux! If you right-click a game in your library and select "Create Game Shortcut", you can place a custom shortcut on your desktop or in your start menu/application launcher that launches directly into your game!

28.10.2025 13:49 πŸ‘ 39 πŸ” 7 πŸ’¬ 2 πŸ“Œ 0

We're not entirely sure what you mean. Our YouTube channel is linked on our website, and the handle is @ps2emulator. Any other YouTube channel is unofficial.

28.10.2025 13:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Thank you for using it! As a free and open-source project, PCSX2 wouldn't and couldn't be where it is today without its community.

28.10.2025 13:38 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Setup | PCSX2 This section helps you get PCSX2 up-and-running from scratch.

If you're new to PCSX2 or just want to check them out, you can find them here: pcsx2.net/docs/categor...

23.10.2025 18:52 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Our new setup docs are finally out! We hope these set the standard for what's to come in terms of readability, accessibility, comprehensiveness, and polish. #PCSX2 wouldn't exist without all of you, and we owe it to the community to make it as open as possible. #emulation #retrogaming

23.10.2025 18:51 πŸ‘ 74 πŸ” 7 πŸ’¬ 4 πŸ“Œ 0

Ah, yeah, sorry about that. GovanifY who sat for the interview uses Mastodon, and that's what we first made after migrating away from Twitter. Some core team members don't keep up with our social media presence since announcements are often old news to them and user feedback gets relayed to them.

23.10.2025 18:46 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Correction: this interview was done by .dash (PerfectDark), not Bryant. This was a miscommunication on this author's part with the members who sat for this interview.

16.10.2025 02:38 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Preview
Keeping the PlayStation 2 Alive: Inside the World of the PCSX2 emulator For more than two decades PCSX2 has been the go-to PlayStation 2 emulator, letting players revisit one of gaming’s most iconic libraries on modern hardware. What began as a scrappy open-source project...

For everyone who wants to know how stairs work, PCSX2 developers @fobes.bsky.social and GovanifY were interviewed by #FOSS educator Gardiner Bryant to give you a behind-the-scenes look into the world of PS2 emulation. You can read it here: gardinerbryant.com/keeping-the-... #emulation #retrogaming

16.10.2025 01:48 πŸ‘ 37 πŸ” 14 πŸ’¬ 3 πŸ“Œ 0

πŸ‘οΈ

22.09.2025 22:43 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

With the release of #macOS 26 (Tahoe) last week, we'd like to hear from the community about any issues you've found. Qt has not implemented the Glass UI style yet, so PCSX2's UI will not line up with the system theme. Our main concerns right now are how UI works and the ability to play games.

22.09.2025 22:42 πŸ‘ 40 πŸ” 2 πŸ’¬ 2 πŸ“Œ 0
Preview
Welcoming PCSX2 2.2.0 and 2.4.0! | PCSX2 PCSX2 2.4/2.2 Release Post

PCSX2 2.4 is live, and so is our blog post for our progress since we launched 2.0! Check it out here: pcsx2.net/blog/2025/pc... #emulation #retrogaming #pcsx2

01.07.2025 06:29 πŸ‘ 214 πŸ” 64 πŸ’¬ 3 πŸ“Œ 1

Hey, guys, we've decided on one more delay until the 24th. We have issues left to fix (and have identified and fixed a vulnerability), but this is mainly for the blog. To get it just right, we've trained an LLM on @dolphin-emu.org's blogs, but it won't stop talking about Sexy Poker for some reason.

13.06.2025 02:58 πŸ‘ 53 πŸ” 6 πŸ’¬ 0 πŸ“Œ 0

Hey, everyone. We've decided to delay PCSX2 2.4 until June 13th. The testers threatened to hold a mutiny if they couldn't play Deltarune on release day. (In reality, we want it to be as polished as possible since it'll be months until the next major release. We're really grateful for your patience.)

03.06.2025 16:23 πŸ‘ 33 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

We stole them. Very sorry. No refunds.

02.06.2025 22:41 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

We're excited to announce a tentative release date of June 6th for PCSX2 2.4 and its blog post. Before that, we're doing everything we can to find and squash as many bugs as possible, and we can't do it without your help! If you're ready, come join this final push on GitHub or on Discord! #emulation

02.06.2025 21:40 πŸ‘ 15 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

Happy 25th anniversary to the PlayStation 2! πŸ₯³ What's your favorite memory with the PS2? #retrogaming

04.03.2025 21:12 πŸ‘ 8 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Update: the #PCSX2 wiki and forums are back and working again! Thank you all for your patience. #emulation #retrogaming

20.02.2025 16:08 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

The #PCSX2 wiki and forums are migrating to a new web host; thus, the wiki will temporarily be read-only and the forums closed during the migration. This is expected to be done within 24 hours. Apologies for the belated announcement. #emulation #retrogaming

20.02.2025 01:30 πŸ‘ 7 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

The latest nightly version of #PCSX2 now has signed code binaries on #macOS, so users will no longer have to worry about the security message stating that the package comes from an unidentified developer. Huge shoutout to @fobes.bsky.social for getting this set up. #emulation #retrogaming

17.02.2025 00:39 πŸ‘ 8 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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PCSX2 Emulator β€” Translation Project on Crowdin Help us translate PCSX2 Emulator and bring it to the world!

Would you like support for your language in the next version of PCSX2? We have 10 languages fully translated and many more partial translations thanks to our Crowdin contributors. We encourage anyone interested to try their hand at translation at crowdin.com/project/pcsx... #emulation #retrogaming

16.02.2025 19:10 πŸ‘ 5 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0

Happy I Love Free Software Day! If you use and enjoy free and open-source software projects outside of PCSX2, we encourage you to get involved however you can and tell their contributors how much you appreciate what they do. πŸ₯° Oh, and also it's Valentine's Day or something too we guess. #foss

14.02.2025 19:42 πŸ‘ 10 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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PCSX2's profile - Liberapay What we're doing at the project: We are actively maintaining and creating new features and fixes from user interface improvements to game fixes. Emulation will always have …

The PCSX2 team today has decided to create a #Liberapay as a companion to GitHub Sponsors. This helps keep the lights on and gives our team room to innovate on PCSX2. We highly recommend checking Liberapay to see if other #FOSS projects you use are on there as well! liberapay.com/PCSX2 #emulation

12.02.2025 23:18 πŸ‘ 8 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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GS/HW: Reduce number of copies for HDR by refractionpcsx2 Β· Pull Request #12254 Β· PCSX2/pcsx2 THIS WILL ONLY AFFECT SPECIFIC GAMES! Description of Changes Tries to reduce the number of copies for HDR draws. Rationale behind Changes Master would copy the render target to a new texture, draw,...

Thanks to a now-merged pull request by former lead developer @refractionpcsx2.bsky.social, a handful of known games should see a sharp uptick in performance on PCSX2. Big Mutha Truckers fans, rejoice. github.com/PCSX2/pcsx2/... #emulation #retrogaming

03.02.2025 22:43 πŸ‘ 30 πŸ” 8 πŸ’¬ 0 πŸ“Œ 0

Us too! We've been wanting to get Wayland fixed for a long time now, and we'll be sincerely happy to finally get rid of the "I_WANT_A_BROKEN_WAYLAND_UI" variable.

31.01.2025 23:01 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0