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Vuntra City

@vuntracity

City exploration game in development for VR and flat screen. Steam: https://store.steampowered.com/app/2859220/Vuntra_City/ Discord: https://discord.gg/UU3CbNnJDp

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06.02.2024
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Latest posts by Vuntra City @vuntracity

Thank you for linking this. Submitted mine ๐Ÿคž

07.03.2026 09:30 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
NPC sitting on a chair with a drink and headphones, with two other NPCs in the background.

NPC sitting on a chair with a drink and headphones, with two other NPCs in the background.

Just some NPCs hanging out for a chill #screenshotsaturday.

#gamedev #indiegame

07.03.2026 09:22 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Shipping a button in 2026โ€ฆ
Shipping a button in 2026โ€ฆ YouTube video by Kai Lentit

Been thinking about reviving my personal website where I can show off my side projects, and this video is pretty spot on with how it's been going so far. Needless to say, no actual work has been done ๐Ÿ™ƒ

youtu.be/xE9W9Ghe4Jk

05.03.2026 08:46 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Don't quite understand what this tool is for, but the snapping sure is satisfying!

03.03.2026 17:52 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Hmm all the dog games make me want to get a dog just so I can make a game about it ๐Ÿถ

03.03.2026 17:23 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Couldn't resist the urge to add headphones for the NPCs with the "listening to music" walking animation.

#gamedev #indiegame

03.03.2026 11:46 ๐Ÿ‘ 20 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

That's pretty much how my NPCs looked all day today while I was debugging their walking animations.

02.03.2026 17:54 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Added more variety of walking animations and speeds today. Turned out to be more challenging than I expected, as I had to make sure the step speed stays in sync with the movement with various speeds and blending weights. Some of them are also affected by the character's personality.

02.03.2026 17:52 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Implementing new walking animations for the NPCs today. I think it's going well!

#gamedev #indiegame

02.03.2026 11:53 ๐Ÿ‘ 24 ๐Ÿ” 2 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

So the ears make the cat look stressed out rather than relaxed.

02.03.2026 06:24 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

The loaf is great, but why are the ears pressed down? Cats only press their ears down when they're scared or intently listening to something behind them.

02.03.2026 06:19 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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I made the weather and time of day affect NPC leisure. So now more people will hang out outside on a sunny day, whereas indoor activities will be more popular when it rains or during the night.

#gamedev #procgen #indiegame

28.02.2026 16:56 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

By the way, multi-letter functions are usually distinguished from single-letter variable multiplication by how they are italicized, at least in print. So there is a subtle difference. I remember when I wrote articles in LaTeX it was a minefield of what should be in italics and what shouldn't.

24.02.2026 19:36 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Nothing helps you escape the February dreariness like a walk through a summer city in VR.

#gamedev #indiegame

18.02.2026 19:42 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Indeed. I think I'll have to make a facial rig for blinking, so I might as well add other animations as well at that point.

17.02.2026 15:05 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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The NPCs went from dead to really intense after I added eye movement. I've also tried adding blinking/closing eyes, but that proved to be more complicated than I expected, so I decided to leave it for later.

#gamedev #indiegame

17.02.2026 14:53 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I couldn't put my finger on what this reminded me of, but you're spot on!

15.02.2026 18:38 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Technically self-shadowing should be on, so there should be shadows there. Not sure why they aren't showing ๐Ÿค”

15.02.2026 00:41 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Iโ€™ve Got a Million Persistent And Interactive NPCs - Now What?
Iโ€™ve Got a Million Persistent And Interactive NPCs - Now What? YouTube video by Vuntra City

New devlog! In this one I discuss what is still missing from my technically feature-complete procedural NPCs.

www.youtube.com/watch?v=-xu_...

#gamedev #indiegame

14.02.2026 16:09 ๐Ÿ‘ 18 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Two pictures of the same NPC looking at the player from different angles and making eye contact.

Two pictures of the same NPC looking at the player from different angles and making eye contact.

I got the NPC eye movement working, so they now make eye contact with the player and with each other. Such a small touch, but it makes them feel so much more alive!

#gamedev #indiegame

14.02.2026 13:09 ๐Ÿ‘ 23 ๐Ÿ” 5 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
A rainy day in a virtual city with neon lit skyscrapers.

A rainy day in a virtual city with neon lit skyscrapers.

It's #screenshotsaturday, and that means it's time for more rainy Vuntra City.

#gamedev #indiegame

14.02.2026 08:37 ๐Ÿ‘ 16 ๐Ÿ” 6 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I forgot to add a check if the item an NPC decided to pick up is already held by someone else. So they will just yank items out of your hands ๐Ÿ˜† Already fixed but I thought it was a funny bug. Also don't mind the floating through the chair, that's just how we sit down in Vuntra City.

#indiegame

10.02.2026 15:17 ๐Ÿ‘ 10 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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By the way, the umbrellas can be picked up by the player as well. Although they can be hard to find, as they rarely spawn in the world by themselves and the NPCs won't give you theirs ๐Ÿ˜‰

#gamedev #indiegame

09.02.2026 15:08 ๐Ÿ‘ 8 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Yes! There are also some very cool glowing umbrellas in Cyberpunk that I could take inspiration from.

08.02.2026 16:19 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A game character sitting at a street bar with a glass in his hand.

A game character sitting at a street bar with a glass in his hand.

Also made the NPCs occasionally pick up random items in their vicinity when they sit down. They don't know what to do with them (yet) and drop them very inconsiderately when they get up.

08.02.2026 16:11 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thank you! Right now I only have one pretty generic umbrella model but I might add more later.

08.02.2026 12:33 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Guess what? Umbrellas!

Actually, NPCs can now hold any type of item in either hand. Umbrellas are just the first thing I gave them.

#indiegame #gamedev #procgen

08.02.2026 12:04 ๐Ÿ‘ 34 ๐Ÿ” 6 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0
A street bar with trees and street lights on a rainy evening in a procedural city.

A street bar with trees and street lights on a rainy evening in a procedural city.

Just a rainy evening in Vuntra City.

#screenshotsaturday #gamedev #indiegame

07.02.2026 15:44 ๐Ÿ‘ 11 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
I added simple movement and controls | Devlog #3
I added simple movement and controls | Devlog #3 YouTube video by Lucian's Devlog

I just have to boost @thelucian.bsky.social's latest video. He's just recently started a devlog working on his first game, but it's so entertaining and high effort, he deserves more views. Check it out: www.youtube.com/watch?v=lqEl...

06.02.2026 20:35 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Watching The Making of Disco Elysium by /noclip tonight. I must say, Disco Elysium is the game I recognized as Eastern European immediately without knowing anything about it. Even though it's set in a fictional universe, just a few minutes in, I thought "Holy sh*t, I've lived in this place".

03.02.2026 19:28 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0