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I'm making a game for Twitch streamers.
It's focus is to include chatters and encourage them to type more (still respecting lurkers!).
Oath of the Necromancer supports up to 2000 chatters at the same time, all via !join.

Any tips on how I can reach streamers?
#indiegamedev #twitch #vtuber #streamer

2 days ago 6 3 0 0
An NPC playing a synthesizer keyboard.

An NPC playing a synthesizer keyboard.

Since I've already added keyboards (which are procedural and fully functional by the way), I might as well have the NPCs play them. Now I just need a track.

#gamedev #indiegame

3 days ago 15 3 0 0
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Added some gym animations today. I don't have any animations for the machines, so it's just calisthenics for now, but they already make the gyms look a lot livelier.

#gamedev #indiegame

4 days ago 12 3 0 0

Thank you for linking this. Submitted mine 🤞

1 week ago 1 0 0 0
NPC sitting on a chair with a drink and headphones, with two other NPCs in the background.

NPC sitting on a chair with a drink and headphones, with two other NPCs in the background.

Just some NPCs hanging out for a chill #screenshotsaturday.

#gamedev #indiegame

1 week ago 5 1 0 0
Shipping a button in 2026…
Shipping a button in 2026… YouTube video by Kai Lentit

Been thinking about reviving my personal website where I can show off my side projects, and this video is pretty spot on with how it's been going so far. Needless to say, no actual work has been done 🙃

youtu.be/xE9W9Ghe4Jk

1 week ago 5 0 0 0

Don't quite understand what this tool is for, but the snapping sure is satisfying!

1 week ago 2 0 0 0

Hmm all the dog games make me want to get a dog just so I can make a game about it 🐶

1 week ago 1 0 0 0
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Couldn't resist the urge to add headphones for the NPCs with the "listening to music" walking animation.

#gamedev #indiegame

1 week ago 20 2 0 0

That's pretty much how my NPCs looked all day today while I was debugging their walking animations.

1 week ago 2 0 0 0
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Added more variety of walking animations and speeds today. Turned out to be more challenging than I expected, as I had to make sure the step speed stays in sync with the movement with various speeds and blending weights. Some of them are also affected by the character's personality.

1 week ago 4 0 0 0
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Implementing new walking animations for the NPCs today. I think it's going well!

#gamedev #indiegame

1 week ago 24 2 3 0

So the ears make the cat look stressed out rather than relaxed.

1 week ago 0 0 0 0

The loaf is great, but why are the ears pressed down? Cats only press their ears down when they're scared or intently listening to something behind them.

1 week ago 0 0 2 0
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I made the weather and time of day affect NPC leisure. So now more people will hang out outside on a sunny day, whereas indoor activities will be more popular when it rains or during the night.

#gamedev #procgen #indiegame

2 weeks ago 11 3 0 0

By the way, multi-letter functions are usually distinguished from single-letter variable multiplication by how they are italicized, at least in print. So there is a subtle difference. I remember when I wrote articles in LaTeX it was a minefield of what should be in italics and what shouldn't.

2 weeks ago 3 0 0 0
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Nothing helps you escape the February dreariness like a walk through a summer city in VR.

#gamedev #indiegame

3 weeks ago 7 1 0 0

Indeed. I think I'll have to make a facial rig for blinking, so I might as well add other animations as well at that point.

3 weeks ago 0 0 0 0
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The NPCs went from dead to really intense after I added eye movement. I've also tried adding blinking/closing eyes, but that proved to be more complicated than I expected, so I decided to leave it for later.

#gamedev #indiegame

3 weeks ago 12 2 1 0

I couldn't put my finger on what this reminded me of, but you're spot on!

3 weeks ago 2 0 0 0

Technically self-shadowing should be on, so there should be shadows there. Not sure why they aren't showing 🤔

3 weeks ago 0 0 0 0
I’ve Got a Million Persistent And Interactive NPCs - Now What?
I’ve Got a Million Persistent And Interactive NPCs - Now What? YouTube video by Vuntra City

New devlog! In this one I discuss what is still missing from my technically feature-complete procedural NPCs.

www.youtube.com/watch?v=-xu_...

#gamedev #indiegame

1 month ago 19 4 0 0
Two pictures of the same NPC looking at the player from different angles and making eye contact.

Two pictures of the same NPC looking at the player from different angles and making eye contact.

I got the NPC eye movement working, so they now make eye contact with the player and with each other. Such a small touch, but it makes them feel so much more alive!

#gamedev #indiegame

1 month ago 23 5 1 0
A rainy day in a virtual city with neon lit skyscrapers.

A rainy day in a virtual city with neon lit skyscrapers.

It's #screenshotsaturday, and that means it's time for more rainy Vuntra City.

#gamedev #indiegame

1 month ago 16 6 0 0
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I forgot to add a check if the item an NPC decided to pick up is already held by someone else. So they will just yank items out of your hands 😆 Already fixed but I thought it was a funny bug. Also don't mind the floating through the chair, that's just how we sit down in Vuntra City.

#indiegame

1 month ago 10 3 0 0
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By the way, the umbrellas can be picked up by the player as well. Although they can be hard to find, as they rarely spawn in the world by themselves and the NPCs won't give you theirs 😉

#gamedev #indiegame

1 month ago 8 2 0 0

Yes! There are also some very cool glowing umbrellas in Cyberpunk that I could take inspiration from.

1 month ago 0 0 0 0
A game character sitting at a street bar with a glass in his hand.

A game character sitting at a street bar with a glass in his hand.

Also made the NPCs occasionally pick up random items in their vicinity when they sit down. They don't know what to do with them (yet) and drop them very inconsiderately when they get up.

1 month ago 3 0 0 0

Thank you! Right now I only have one pretty generic umbrella model but I might add more later.

1 month ago 1 0 0 0
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Guess what? Umbrellas!

Actually, NPCs can now hold any type of item in either hand. Umbrellas are just the first thing I gave them.

#indiegame #gamedev #procgen

1 month ago 34 6 4 0
Vuntra City
Vuntra City
@vuntracity
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