Continuing work on ChroMappers rendering. Environment enhancements are working, and improved bloom means modded maps should look much better.
Still need to iterate the bloom implementation...
@caeden.dev
I bring a sort of O(n²) vibe to algorithms that my computer don't really like. Studying Computer Science @ University of Washington 22 - he/him - digital harpy on the internet :> Profile / Banner: @klm1511.bsky.social
Continuing work on ChroMappers rendering. Environment enhancements are working, and improved bloom means modded maps should look much better.
Still need to iterate the bloom implementation...
We've been redoing every environment in ChroMapper for better visual accuracy to Beat Saber, and to allow for the newest GLS/v3 environments
It's nice to return to this project after spending so much time on university and work projects :)
we ,made a video game and u cvan buy it store.steampowered.com/app/2240620/...
how can we keep calm and carry on now
haha just kidding actually it was an ad the whole time why would you think i would do anything else unbeatable game wishlist now FOREVER LOOK AT THIS VIDEO
We've been moving ChroMapper back to the Built-In Render Pipeline, which means we can finally implement advanced graphical techniques seen in Beat Saber
(yes, this opens the door to bloomfog and Vivify support)
NEW MAGIC THE GATHERING FORMAT JUST DROPPED
youtu.be/G-TFX2-qARk?...
Chase's Crazy Ancient Rescue out tomorrow on Itch.io!
Chase’s Crazy Ancient Rescue is a tribute to the lost flash game “Zander’s Wild Time Rescue” from Postopia - a childhood favorite of mine that has since become lost media-
yall should check it out... its kinda cool... and oomf worked on it....
My incremental factory game [graph_harvest] is out now! This was a fun solo project, I'm really happy with how it turned out.
Consume a world of shapes as you build a portable node-based factory to rack up bigger and bigger numbers!
▶️ fragskye.itch.io/graph-harvest
#godot #gamedev #incremental
ITS MY BIRTHDAY
Screenshots of a 3D model of a boat, but all the areas closest to the camera get progressively more blocky and pixelated
Depth-based pixelation effect WIP #godot #gamedev
Godot Hack: How to get 6x faster omni lights! #godot #godotengine
Screenshot: A dangling light illuminates a lever on a wall next to a metal door. The floor is stained red. It's a rather tight environment.
Screenshot: Dynamite is sparking mid-explosion in front of a collapsed section of cave. A miner's hard hat shines its light on the scene.
Screenshot: A dangling light close to the camera brightens rows of lockers. The lights continue off into the distance, showing tables of hardware surrounded by an expansive darkness. There's a faint silhouette of a humanoid across the area.
Screenshot: The camera peers beyond a shelf full of gas cans. A ghostly miner with a large grimace twists back in response, visible through a wooden beam as if it wasn't there. A hard hat on the ground pointed at the viewer casts striking lighting.
Out now: Our first ever entry in #GodotWildJam!
The Overbreak Report is a stealth horror game where you can see ghosts through walls. Make your escape from a haunted mine with a lantern that reveals secrets better left forgotten.
▶️ fragskye.itch.io/the-overbrea...
#godot #gamedev
The silence this month had a reason... I've been designing and doing assets for a game me, my partner (@fragskye.bsky.social) and a few friends are working on! It's a re-imagining of an old flash game I used to play as a kid. Unfortunately the original has since become lost media :(
#gamedev #art
Two dot matrix displays showing arrival times for upcoming buses and trains
I put together some open source transit arrival displays for me and @caeden.dev!
I'm pleased to say that this game - The Legend of Phil A. Buster - won the University game jam :)
Definitely up there as one of my favorite games I've helped create.
good morning!!!
I’ve participated in another game jam! I am really happy with this one. It’s a card based mad-lib game where you filibust as long as possible!
mykoala.itch.io/philbuster
UNBEATABLE DEMO OUT NOW GO PLAY IT ON STEAM ITS A NEW STORY DEMO GO PLAY IT GO PLAY IT!!!!!
guess what we did
demo is out now.
store.steampowered.com/app/2240620/...
I too am a Revolver main
Small update - our game has a web build now! I wasn't sure it was possible, but I got it working with minimal compromises on the graphics (no other post-jam changes)
⬇️ ⬇️ ⬇️
ldjam.com/events/ludum...
fragskye.itch.io/treats-for-c...
#ldjam #gamedev #godot
I participated in Ludum Dare 57!
Go throw car batteries into the ocean :3
we need to hop on THE FINALS /\\ sometime
@modding.pink dragged me into it
chat, i dont think they know what hit 'em
Community members have gotten together to bring the Lady Gaga environment - the last environment to use the v2 lighting system - to ChroMapper.
Expect this to land in Development when the pull request is merged.
We’re Seoul back 🇰🇷