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Calinou

@hugo.pro

Developer for Godot Engine. Hobby open source game developer and modder. he/they https://github.com/Calinou

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14.11.2024
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Latest posts by Calinou @hugo.pro

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Support Thumb Buttons for FileSystem dock by Cautami · Pull Request #111628 · godotengine/godot I'm a huge fan of the bottom docked FileSystem with the big icon layout, but something I noticed was that thumb button navigation wasn't implemented. This PR resolves that by allowing the u...

As for the FileSystem dock, there is another PR that needs refining before it can be merged. it could reuse work done on the inspector dock PR once we figure things out, so we can make it use the same shortcut conventions as the inspector.
github.com/godotengine/...

06.03.2026 00:30 👍 4 🔁 0 💬 0 📌 0
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Implement extra mouse button history navigation in the Inspector dock by Calinou · Pull Request #117130 · godotengine/godot Follow-up to Add Back/Forward shortcuts to FileDialog using extra mouse buttons #117129 (can be merged independently). Note that for the FileSystem dock, there is another PR open: Support Thumb B...

For the inspector dock, I have a WIP which I'll need help on to bring to the finish line: github.com/godotengine/...

06.03.2026 00:29 👍 4 🔁 0 💬 1 📌 0
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Add Back/Forward shortcuts to FileDialog using extra mouse buttons by Calinou · Pull Request #117129 · godotengine/godot Also add Alt + Left/Right arrow for Back/Forward, and Backspace as an alternative for Back to match OS standards. Change Go Up One Level shortcut to match OS standards (Backspace -> Alt + Up arr...

Ask and you shall receive :)
github.com/godotengine/...

06.03.2026 00:29 👍 6 🔁 0 💬 2 📌 0
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Implement vertex shading by ywmaa · Pull Request #83360 · godotengine/godot Implements Vertex Shading resolves #43093 OpenGL Vulkan Mobile Vulkan Forward+ Bugs : Vertex Shading receives shadows from one light source in GLES3 No Shadows will be casted in Vertex Light...

I recreated a similar use case in the test project linked here: github.com/godotengine/...
There are some performance metrics too, also here from integrated graphics: github.com/godotengine/...

09.02.2026 18:49 👍 1 🔁 0 💬 0 📌 0

To give an example, modern AAA games still frequently use per-vertex shading for lit particles when they occupy a large portion of the viewport (e.g. rain effects). Overlapping alpha effects are one of the best-case scenarios where vertex will significantly improve performance compared to pixel.

09.02.2026 18:49 👍 1 🔁 0 💬 1 📌 0

Per-vertex shading is generally faster than per-pixel shading, but how much faster it is depends on the mesh's vertex density and how much space the mesh occupies on the viewport.

09.02.2026 18:46 👍 2 🔁 0 💬 1 📌 0
Godot editor icons Browse through the built-in Godot editor icons for use with the `@export_tool_button` annotation and editor plugins.

Late reply, but I made a dedicated website for this, which is part of the Godot organization on GitHub now: godotengine.github.io/editor-icons/

05.02.2026 23:34 👍 7 🔁 0 💬 0 📌 0

I added that preset years ago to go with KDE's Breeze Dark theme (the base color was chosen to match the color in late 2018), but with KDE changes and the new theme, it probably no longer matches KDE anymore. This might need changing in the future, since it's the intended purpose of that preset.

26.01.2026 19:20 👍 2 🔁 0 💬 0 📌 0

Which display scale did you choose in the macOS settings? Do you have external monitors connected?

macOS does not have a concept of fractional scaling, so using a fractional scale will force all apps to be rendered at a higher resolution and then downsampled. Unfortunately, this is slow and blurry.

22.12.2025 01:53 👍 1 🔁 0 💬 1 📌 0
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Decrease the editor default UI size value to match standards · Issue #2980 · godotengine/godot-proposals Describe the project you are working on This is a tiny change that I think it can improve the default feeling. I always felt the interface a bit “zoomed”, I get rid of that by setting the UI font f...

If you set the editor font size to 12, Godot should look closer to macOS apps' sizing, but this can be too small for many people, especially on smaller laptops that may not have the luxury of a hiDPI display (it tends to help improve readability at smaller sizes). See github.com/godotengine/....

22.12.2025 01:51 👍 2 🔁 0 💬 1 📌 0

This is likely down to macOS apps using a small font size and condensed UI elements (more so than most Windows apps). This effectively makes Godot seem larger than other macOS apps by default, even on a 1080p display at 100% scaling (no Retina involved).

22.12.2025 01:50 👍 2 🔁 0 💬 1 📌 0
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Add smooth scrolling option to all scrollable controls · Issue #5386 · godotengine/godot-proposals Related to #2873, #3975 and #6105. Describe the project you are working on The Godot editor 🙂 Describe the problem or limitation you are having in your project ScrollContainer and nodes that implic...

Regarding smooth scrolling, it's also something I'd like to see, but it's quite complex to implement as seen in this proposal: github.com/godotengine/...
There's a linked PR that implemented parts of it, but it had many limitations and was closed.

09.06.2025 16:12 👍 1 🔁 0 💬 1 📌 0
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Allow mass material extraction or selection of "use external material" · Issue #7858 · godotengine/godot-proposals Describe the project you are working on Hex based tactics battle game Describe the problem or limitation you are having in your project There is no way to quickly perform when importing "advanced i...

It should be straightforward to make this EditorFileDialog prefilled with the mesh name.

That said, if you want to save _all_ meshes to external files,
something like github.com/godotengine/... but for meshes may be more suited.

14.02.2025 12:20 👍 0 🔁 0 💬 0 📌 0
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Automatically using existing Godot materials based on resource name when importing a 3D scene · Issue #6783 · godotengine/godot-proposals Describe the project you are working on A 3D rpg with a lot of assets wich i import from blender. Describe the problem or limitation you are having in your project Having godot detect the name of t...

I think something like github.com/godotengine/... would fit the bill.

14.02.2025 12:18 👍 3 🔁 0 💬 0 📌 0