This February was my most successful biking February yet. Even though there was once -10°C, a little ice and snow, I still rode 550 km of bike commute.
This February was my most successful biking February yet. Even though there was once -10°C, a little ice and snow, I still rode 550 km of bike commute.
Phonopolis Demo is OUT NOW on Steam!! 📣
store.steampowered.com/app/4109130/...
Take a look at how we built the cardboard city by hand.
Printing something for #Phonopolis team
Looking for some clever puzzles? 🧩 Then you’ll definitely want to check out Hope Timbre, an upcoming surreal puzzler by our friend and colleague Peter Stehlik.
You can play the free demo right now on Steam!
We just released Rift Riff on Google Play and App Store, and I'm mega proud of the work the team did to get this running smoothly in #godot. The way the game has quick rounds, and how its interaction style is built, may (dare I say) even make it a better fit for phones than for desktop #mobilegaming
While everyone is visiting Trosky and Kuttenberg from KCD2, can you guess which other Czech game this location we visited today is from?
Some new pictures from our blooming garden: berlinger.cz/pravekvete/
Had a great weekend with my kids in the beautiful Czech landscape - just roaming and sleeping under the stars.
My family and friends are really enjoying this concept. If you're even slightly into board games, give it a try! There's a free trial, and it's on sale now.
[CZ] Prezentace klauzurních a absolventských her herního designu FAMU příští úterý 24.6. od 18:30 v kině Kavalírka. Budete mít možnost si všechny hry zahrát a probrat s autory nebo s kamarády u piva na zahrádce.
Colorful news from our garden: berlinger.cz/pravekvete/
My Switch 2 review is currently being outsourced to my kids.
We're looking for a writer to help us out with a very special game project. It deals with trauma, war and kids. We're looking for an English native speaker with game writing experience, remote. Get in touch here or write us at info@charlesgames.net reports appriciated! #gamedev #gamewriting #writing
🍄🕹️🔥 Two days to @amanita-design.net developers' gathering. Trying to polish and fix the current build of our new game (yes, the one you know nothing about) as much as possible - without breaking anything. Nothing can go wrong, right?
Always curious what surprises the next playtests will reveal.
We just finished playing Split Fiction. What a wild ride! Our whole family had a blast sharing the controller on the couch. The ending far exceeded my expectations and completely blew my mind. Amazing work, @hazelightgames.bsky.social!
And how’s your hangover? #Anifilm
Rift Riff is OUT NOW!!
Jump a rift, fight off monsters, plunder their world.
store.steampowered.com/app/2800900/...
Buy it
Try it
Review it
Repost the heck outa’ this!!1!
… and here's a feature trailer explaining what I think is noteworthy about our tower defense game!
youtu.be/ePCOuvXU-t0
🇨🇿🍺 po roce zase ta skvela drevni indie herni atmosfera. Publikum hraje a fandi s autory her. pLevel na #Anifilm
Spent a month in medieval Bohemia—KCD2 feels that real. Thought I’d try it for a few hours, ended up finishing it after a long time. Not flawless—but that’s part of its authentic charm, just like medieval life. Great work, Warhorse team!
📸 Photo from our Trosky castle visit last summer.
Announcement!
Rift Riff releases on May 9.
Steam link: store.steampowered.com/app/2800900/...
It's a tower defense game with a strategic mix of juicy tower loadouts, varied monster behaviors, and merciful mechanics. Jump a rift, fight off monsters, and plunder their world.
#gamedev #godotengine
At the hotel breakfast, the waiter overheard our conversation, and we spent the next 10 minutes discussing Split Fiction (he’s about 2 hours behind us) and other @hazelightgames.bsky.social games. Games really are mainstream, and it’s great that co-op is too.
Spring in our garden! Vol. 2
Our whole family is enjoying Split Fiction so much—sitting together, sharing controllers, and laughing. Pure playful joy.
Last week, our studio held a fundraising sale to support humanitarian aid in Ukraine, suffering under Russian aggression.
We sold nearly 60,000 copies of our games — huge thanks to everyone who joined in!
Interestingly, the top 3 countries by number of sales were:
🇺🇸 USA
🇺🇦 Ukraine
🇷🇺 Russia 👀
I really dont know, sorry. This could be something specific to the project or Unity version and it is really long time ago.
Spring in our garden! ☀️🌼🌷
We’re honored to share you helped us raise $68,000 for humanitarian aid in Ukraine.
THANK YOU!
Lidi! Vy Čuňata! Je jaro a na záhoně vyharašilo něco krásného... Ty čuně! je vaše nová nejoblíbenější knížka, kterou prostě potřebujete. Má jí váš oblíbený i neoblíbený knihkupec a i internety, takže si to určitě kupte!
www.grada.cz/ty-cune!-126...
We’re already well over $30,000 raised for humanitarian aid in Ukraine and counting. The fundraiser continues through April 2.
Thank you for your contributions!
Nice timing :) I updated it in current project last week to get rid of multiple cameras and do it through SRP render features. Might update the github repository when I have time.