Today I got the new cutscenes in Death Wish v2.0 for Blood to run in DOS as 640x480 (after converting with Smacker on Windows XP). Blood:RS cutscenes are 1920x1080.
Release date (still) coming soon. Need to test the CD/MIDI settings on other ports.
#screenshotsaturday #gamedev
07.03.2026 20:21
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Iβm making some extra art for the stat screen, then a final polish pass.
01.03.2026 22:55
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Wrapped up the new cutscenes in Death Wish v2.0 for #Blood. 5 total: One before each episode and an extra one at the end. The final colors are pulled from the Blood palette. Motion graphics instead of [a screen recording + game footage].
#screenshotsaturday #gamedev
01.03.2026 02:40
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Roughly, but it hasn't been officially announced yet.
23.02.2026 18:34
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It's "coming soon" is all I can say for now :-)
15.02.2026 15:07
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E4M8 "Dead End" completed in Death Wish v2.0 for #Blood.
All levels finished. 48 total β bigger than the original game! Release date coming soon.
#screenshotsaturday #gaming #gamedev #retrogames #game #leveldesign #retrogaming #gamedesign #gamedevelopment #videogames #games #gaming
31.01.2026 21:33
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Penultimate pandemonium in E4M7 "Serving Mankind" of Death Wish v2.0 for #Blood. Explore the entire farm-to-table process! π₯© Only E4M8 remains.
#screenshotsaturday #gaming #gamedev #retrogames #game #leveldesign #retrogaming #gamedesign #gamedevelopment #videogames #games #retrogames
28.12.2025 01:34
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Save 17% on Blood: Refreshed Supplyβ’ on Steam
Things are about to get⦠bloody! Soak up 42 pulse-pounding levels dripping with Lovecraftian atmosphere as you battle your way through armies of sycophantic cultists, zombies, gargoyles, hell hounds, ...
Blood: Refreshed Supply releases today! store.steampowered.com/app/3884520/...
Death Wish will arrive with the post-release update early next year. In the meantime, you can check out the new episode of Marrow in RS, available now!
Nightdive Discord for discussion:
discord.gg/d3fWt8Sh
04.12.2025 20:03
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As far as Blood is concerned, no plans.
03.12.2025 00:15
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E4M12 completed in Death Wish v2.0 for #Blood. π This preview was delayed, so I'll already be finishing up E4M7 tomorrow π The end is in sight!
#screenshotsaturday #gaming #gamedev #dukenukem #retrogames #game #leveldesign #retrogaming #gamedesign #gamedevelopment #videogames
30.11.2025 02:04
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I've been too busy working on RS to make preview videos recently, but E4M12 is done and I'm a good way into E4M7 in Death Wish for #Blood. New music arrangement all set up, too!
#screenshotsaturday #gaming #gamedev #retrogames #game #leveldesign #retrogaming #gamedesign #gamedevelopment #videogames
16.11.2025 01:09
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The soundtrack will be a blend of Speedyβs soundtrack (available on ModDB) and new tracks by Sjellos (music composer for HROT).
01.10.2025 22:09
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Death Wish v2.0 will be included in a future update of Blood RS, but will still be available for free on ModDB as well. Marrow (revamped Ep1 and new Ep2) will be available to play right at launch, though.
29.09.2025 13:05
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Yes. It is not exclusive to the ND port.
28.09.2025 20:06
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A previous map gets a wintry overhaul in the final transition level of Death Wish v2.0 for #Blood. πMost buildings will be closed off to keep things brief.
#screenshotsaturday #gaming #gamedev #retrogames #game #leveldesign #retrogaming #gamedesign #gamedevelopment #videogames
27.09.2025 23:23
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No, early next year is the plan. I should be done the maps in December.
14.09.2025 02:24
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Planning on early next year.
14.09.2025 00:41
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E4M11 "Meltdown" completed in Death Wish v2.0 for #Blood. β’οΈ This secret level would probably be welcome in Duke3D!
Only 3 maps remain. ποΈ
#screenshotsaturday #gaming #gamedev #dukenukem #retrogames #game #leveldesign #retrogaming #gamedesign #gamedevelopment #videogames
14.09.2025 00:04
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On to E4M11 in Death Wish v2.0 for #Blood β the final secret level! This is the "palette room" I assembled at the start. The level theme might be more at home in a Duke3D addon π
Any guesses?
#games #gaming #gamedev #game #leveldesign #gamedesign #gamedevelopment #screenshotsaturaday #retrogames
23.08.2025 21:05
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I was trying to avoid using keys since this is inspired by an Unreal (1998) map that doesn't have any, and I thought it would be a fun challenge since I don't need more than one hard block in the map (for the exit).
23.08.2025 21:04
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E4M6 "Sanctuary" completed in Death Wish v2.0 for #Blood. πNew power mechanic carries over from E4M5. Freely explore this small village with many secrets to uncover!
#games #gaming #gamedev #retrogames #game #leveldesign #retrogaming #gamedesign #gamedevelopment #videogames
17.08.2025 23:55
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More of E4M6 in Death Wish v2.0 for #Blood. π A keyless mission where you have the freedom to explore the village however you like.
#games #gaming #gamedev #retrogames #game #leveldesign #retrogaming #gamedesign #gamedevelopment #videogames
03.08.2025 00:52
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Thanks β thatβs the mood for which Iβm aiming, and itβll look a lot nicer once I fill out a bit more. Getting the building blocks together for this one took a while, but I should be able to pick up the pace now.
20.07.2025 01:42
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A nice, tranquil evening in E4M6 of Death Wish v2.0 for #Blood. π§βπΎ The peace won't last, of course. I'm excited to add some fireflies & foliage later.
#screenshotsaturday #games #gaming #gamedev #retrogames #indiedev #game #leveldesign #retrogaming #gamedesign #gamedevelopment
20.07.2025 00:21
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E4M5 "Beyond the Pale" completed in Death Wish v2.0 for #Blood. π» Had fun with this one. Only 5 maps remain!
#screenshotsaturday #games #gaming #gamedev #retrogames #indiedev #game #leveldesign #retrogaming #gamedesign #gamedevelopment
06.07.2025 00:30
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2nd pass on E1M11 "Shudder Island" in Death Wish v2.0 for #Blood. Lowered outdoor ceiling & starting location, reworked some areas, and adjusted rain fx for more efficiency.
#screenshotsaturday #games #gaming #gamedev #retrogames #indiedev #game #leveldesign #retrogaming #gamedesign #buildengine
08.06.2025 00:13
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These new E2M12 changes don't look like much from 2D mode, but I think it makes a big difference. Originally, I was going to (*mostly*) leave this map alone, but I'm glad I took another look at it.
#games #gaming #gamedev #retrogames #game #leveldesign #retrogaming #gamedesign
27.05.2025 00:06
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Other E2M12 edits: The end of the corridor is now visibly blocked, with the barrier switch in a room with remote access to the sentry guns. The key-requirement was moved to the switch (instead of the door), so the sentries can fire upon enemies before you see them. The pipe section is now optional.
25.05.2025 14:56
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Wrapping up another quick pass on E2M12 of Death Wish v2.0 for #Blood based on some v1.7.9 user feedback. More distinct corridors, better signposting, etc. βοΈ
#screenshotsaturday #games #gaming #gamedev #retrogames #indiedev #game #leveldesign #retrogaming #gamedesign
25.05.2025 01:07
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Sent. βοΈ
20.05.2025 15:38
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