Also, the demo is still live! We'll keep it up for a while longer, so there's still time to check it out.
store.steampowered.com/app/2832190/...
Also, the demo is still live! We'll keep it up for a while longer, so there's still time to check it out.
store.steampowered.com/app/2832190/...
Steam Next Fest is over booooo I want it to keep going ๐ญ๐ญ๐ญ
I'm absolutely stoked to have a 97% positive rating on Gunboat God. It doesn't have a billion reviews, but it is energising to see a decent little group of players jumping in and having a good time. Thank you all ๐
The Terrible Tadpole! This guy isn't in the demo, but he will be in the full game. Check out the Gunboat God demo in Steam Next Fest :D
store.steampowered.com/app/2832190/...
Gunboat God is in Steam Next Fest, and the demo is LIIIIIIVE!!! So stoked!
The game is sitting at 95% positive reviews (21). If it can get to 50 reviews at that rate, it will get the "Very Positive" rating! Please check it out and let me know what you think ๐
store.steampowered.com/app/2832190/...
Looks like someone had a rough Friday night :0 #screenshotsaturday
Don't look now but I think the new Gunboat God Steam page assets just dropped. Hype levels critical, juice levels maximumโผ๏ธ
#gamedev #steamgames
We spoke to @jansonrad.bsky.social, the developer of the upcoming Gunboat God. Learn about the visually striking game from the earliest prototype to key game design decisions.
๐ gamemaker.io/en/blog/gunb...
Wishlist now or a big wasp will fly into your bedroom and inject you with wishlist-rage-virus.
That's a HUGE.... health bar you've got there. ๐๐ก๏ธโค๏ธ
Gunboat God has 5 boss battles across 5 biomes, and they're each more intense than the last!
This is only the first attack of the first boss :O
#gamedev #indiegame
Haha coincidence? I think not!
No mutant pirates were harmed in the making of this game #screenshotsaturday #gamedev
A casual weekend in a waterworld apocalypse ๐
#screenshotsaturday #gamedev
Arcade-y goodness incoming! ๐คฏ๐งจ๐๐๐ตโ ๏ธ
Gunboat God is coming out this year.
Oh yeah, there's no stopping it.
Be prepared.
Blasting into the new year!! #indie#gamedev
The engine I'm using and the game I'm making
#screenshotsaturday
Finally did my first parkrun today, and had a blast! Well, I almost passed out, but I survived, so that's 1 to me, 0 to nature. Winning.
Water simulation takes up more than half of the frame budget ๐ฆ๐ป No water was harmed in the making of this game though, promise! #indiedev #indiegames
Cartoon crocodile holding a wrench and grabbing at a large circular machine.
An early version of this crocgineer upgrading your equipment ๐ This is from 4 years ago ๐ต
The quick-turn skill in action :O Can't touch this dooo dooo doo doo do #indiegame #screenshotsaturday
Gunboat God is coming out sometime early next year aaaaaaah too soon too soon too soon too soon actually nah it's ok. Excited :D
Animating the enemies in GBG was super fun - it's been a while since I've spent time on those, since I've been focused on refining levels and overall polish. So animation on this project is almost entering nostalgia territory ๐ #screenshotsaturday #indiegame
22,877 sprites. That's the most of any asset type in Gunboat God. What's the most of anything YOUR game has? ๐ #gamedev
This is what one of the 4 effects sheets looks like btw
Spent one day organising and optimising sprite sheets. 1 less draw call and 50 less MB in ram. yay ๐ซ
I've been looking back at Gunboat God in it's early stages. The fundamentals were there from the beginning :D #screenshotsaturday #indiegames
An explosive adventure awaits :D #gamedev
I optimised the water simulation to be at least 25% more performant! #gamedev #animation