ive so badly wanted to play imbroglio since I found it, but I've never owned a supported device and there's no way to emulate it :(
ive so badly wanted to play imbroglio since I found it, but I've never owned a supported device and there's no way to emulate it :(
one of my all time favorite games. it occupies my mind more than most games
the flags are separate from the settings, in case that's where you checked. searching "color", etc. in the flags does show this one. (i agree it's silly that they're separate)
color profiles are annoying. good luck on the jam!!
by "chromium does not appear to have color correction" do you mean there's no option for it, or that it isn't applying any?
in case you missed it, there's a color profile flag at
chrome://flags/#force-color-profile
that you could try playing around with
wow gorgeous
that's awesome, congrats! the game looks great
feel free to not answer, but is the red area accessible at all? I've played through the game twice and haven't found anything outside the main path, but im suspicious.. I yearn for more of your brutal platforming level design!
@brlka.com Love Eternal is absolutely fantastic. it had so many genuinely creative moments, i havent had a game take me by surprise as much as this did with how much it toyed with the medium. incredible visuals, crazy narrative, great levels. i had a lot of fun streaming my playthrough to friends :)
smiley sweep βΊοΈ
hourly comics day makes me depressed. everybody's just doing shit huh? i feel like i barely have enough time to wake up and sleep
i'm glad to hear it! :)
this looks awesome! good luck with development :)
this looks awesome
if someone doesn't care about their work enough to engage with the process, then i definitely won't care about their work. why should i?
make a sprite2D with a square texture, and add this shader as the material. under "shader parameters": innerRadius lets you pull the inside of the texture to the edge, repeat lets you loop the texture multiple times along the perimeter
yes! this is just a quick and dirty shader.
gist.github.com/torcado194/8...
like this?
the game looks crazy, congrats on the release!
yeah it's tough
i feel like out of everything, chairs (and mattresses) are the most "i want to test it in person" items. but it's so hard to find those opportunities
my usual recommendation here is to do a little game jam! if you're really into what you made it's really easy to transition to continuing to work on it. and if not, you still made something!
could just be a spur of the moment thing with friends, or even a gift for someone
that's horrifying. i hope everything works out ok. glad to see you here!
clever puzzles while managing to not feel cumbersome.
Frogwell is really good, I actually enjoyed the mechanical process way more than I thought I would (and even had speedrunning thoughts bubbling up as i neared the ending, very fitting!)
wonderful games :)
oh gosh these are fantastic.
I got sucked into the narrative of A Jackpot of Skulls way more than i expected I would.
Bird Watcher is absolutely right up my alley. very adamatomic-esque, fits really well in this collection. i looove exploring all the rules and interactions, extremely
my insane position is that a game should always be made to my specific tastes or else i won't enjoy it.
i spent 3 weeks straight solving a puzzle i accidentally created for myself. It's a puzzle exclusive to this project, i can't reuse the solution and it won't benefit anyone else. it was extremely engaging and rewarding. and i get to do it all over again tomorrow
i love game development :)
jesus. I'm sorry
probably what i would do is scale player health by half as much. i think the healing mechanic is good, but if it scaled slower than enemy health you would be allowed fewer mistakes the further you go
i think it allows you to go infinitely. at the very least, i had to cut myself off after seeing all the enemy types. (interestingly, the "post-game" is difficult in its own way in distinguishing all the numbers, since everything looks the same, haha). very fun!