mobOS trailer - Fake OS & Internet Exploration Game
#gamedev #indiedev #gamemaker
@darelooks.dev
a.k.a. Marig • 37 • he/they • aro/ace • game developer. professional lynx. 🌐 http://darelooks.dev 🎮 Get 'Stack Prootocol' on Steam: https://s.team/a/3937000 🎮 Get 'Pawperty Damage' on Steam: https://s.team/a/2154650
mobOS trailer - Fake OS & Internet Exploration Game
#gamedev #indiedev #gamemaker
I need every single male artist that follows me to read this. It's not very long. You need to bear witness to this shit. You have to see it with your own eyes because you never will in your everyday life.
I'm serious, read it all please
boys of the woods
This spins around to the thought of game development as a kind of therapeutic journalling and
Huh
Not only is that compelling, but it's unfortunately a reasonable explanation for why broken people often seem to make good art
(I'm not saying you must be tormented as an artist! Many of us just are)
No idea, haha.
I feel like what they were trying to tell me had to be something different than just storage usage... Have yet to figure out what, though.
GitHub, yesterday: You have used 90% of your Git LFS storage! (9.0 GB / 10.0 GB)
I push ~10.0 MB worth of files changes.
GitHub, today: You have used 100% of your Git LFS storage! (10.01 GB / 10.0 GB)
Really like Samaya, on Linux, as a simple, no-non-sense Pomodoro timer app
samaya.suyogtandel.in
Concept art of Rosalind Lutece's wardrobe and outfit construction from Bioshock Infinite, drawn by Claire Hummel
"concept artists can experiment with AI to make their lives easi-"
wrong
I smack you with Claire Hummel's immaculate and detailed understanding of costume design, which she got by studying historical references, which made her strong, which you will not become by relying on AI
get good
I know it's incredibly boring to say... but I have started following the Pomodoro Technique and, boy, has it been helping.
Especially for my physical and mental well-being; I am using the short breaks for stretches, exercises, walks, anything to get active and moving—which makes a huge difference
little #blender trick, you can hold control and scroll to change the values underneath the cursor
kill the imposter syndrome in you head because not only is there someone out there doing it worse than you, they're also using chat gpt to do it
Anyways.
You can now get my free tween cheatsheet and its very cool version ($5 USD) on itch to support me!
qaqelol.itch.io/tweens-cheat...
Have a nice weekend!!
#Godot #Cheatsheet #GodotEngine #MadeWithGodot #GameDev #Indie #Dev
Stack Prootocol translations and demo are now live, on Steam! 🎉
store.steampowered.com/news/app/393...
Did a little bit of work on this today!
#Godot #GDScript #Dev #Code
Stack Prootocol translations and demo are now live, on Steam! 🎉
store.steampowered.com/news/app/393...
STARRY 💫
Gebürtiger Süddeutscher, aber heute Hamburger! 🍔
Ja. 😔
If everything goes well, the Stack Prootocol update with German/Spanish translations (as well as the demo version) should go live on Steam, sometime later today
The intro cutscene from Stack Prootocol, translated into German. The quoted line translates to "Dude. That's a toaster."
Digga. Das ist'n Toaster. 🍞
Pixel Font: TAPE, A-z range
Pixel Font: AWESOME, A-z range
Pixel Font: TEATIME, A-z range
Pixel Font: BRIEF, A-z range
Monospace fonts for your roguelike? Sure, and much more!
itch.io/s/181080/ok-...
Looking great! Let's gooo!
Guess who's Steam page has just been approved?
s.team/a/4480100
If you like Minesweeper or mining incremental games, please go wishlist Dynamine on Steam!
#gamedev #indiedev #indiegame #pixelart #godot #godotengine #minesweeper
Fright Train is a survival horror game taking place on a train in Antarctica: keep it running to avoid the deadly cold while fighting off zombies!
We're making good progress on the game's survival mode, which will be featured in a demo coming this April! 🧟❄️ #trailertuesday
some pogo prototyping
lore in in comments
||
V
The game where you play as a Mongolian horseback courier is out today!? I think more than a few folks might be interested in that giveaway. Otherwise, here's the Steam page:
Pro-tip for anyone uploading a demo to Steam:
Either update all of your "optional" library graphics, or none of them.
Don't be like me and think "oh, the logo and banner haven't changed, so clearly I don't need to upload those again, too!"
That's what a failed store page review looks like.
little man is at 140 tris
Animation import/editor improvements are high on my wishlist too, definitely