weβre exterminating all papercuts on the vercel dashboard
lmk the papercuts you want gone
weβre exterminating all papercuts on the vercel dashboard
lmk the papercuts you want gone
jakob's law
we improved the vercel ai gateway model table
let us know any feedback you have
half empty state
empty search state is not a dead end
tapping the screen makes dog move faster
- speeds up sprite animation & chevrons
- colors of chevrons represent speed
model names
- copy button progressively shown on hover
- button overlays with fade to prevent hard cut with label
more
these actually my pours
some more
some favorites
159 visual hash exporations
prototype
identicon-prototype.labs.vercel.dev/
vercel's visual hash for avatars update
original added in jan 2020
we explored 159 styles Γ 17 color palettes
prototype is open to see
visual hash - bayer 4x4 dither
- oklch monotone gradient
yup
nope
designing with ai demos
next thursday at the vercel sf office
visual hash shader
- signed distance function determines shape
- key hashes to color, breathing & flicker
bresenham's line algorithm
used to get the pixelated line style
- makes staircase diagonals
- each path segment snapped to 4px grid
dog follows pointer + avoids collisions with no dependencies
- builds the page as a graph, more subdivisions towards the text for perf
- dijkstra shortest path
this idea is from the 1980s
middle truncation
when your build fails
- loading state shows for at least 1.5s to prevent super faster transition that's dependent on the network
i added my dog to my website
mermaid theme + animations
x.com/marijanapav...
come jam with us
x.com/bramirezz_/...
started as a scout for a16z
letβs collab
devtools & design, pre-a
dog following cursor has a dead zone
- once dog becomes idle, movement in deadzone doesn't trigger movement
- better experience for users without precise movement
- adds more intentionality to the dog moving, feels more dog-like than robot