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Glitshy

@glitshy.com

Hobby GameDev

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01.09.2024
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Latest posts by Glitshy @glitshy.com

Bean 🫘

11.03.2026 11:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

What made you choose using the underlying ENet rather than the built-in high-level MP (which IIRC is also built on ENet)?

I am currently using the "normal" MP, but implementing all functionalities (input, transform, spawn sychnonization) from scratch but using the high-level RPCs, which works kinda

08.03.2026 06:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Maybe I am just missing something, but when working with a AnimationTree containing e.g. a blend tree 2D, I constantly have t switch between changing parameters of the AnimationTree and the positioning of my animations in 2D, which both needs thesame inspector window. Id need two inspectors, I guess

05.03.2026 11:20 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

No no, it's self explanatory, I get it

02.03.2026 20:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Nice! I'm assuming you are teleporting the player halfway through the connecting corridor?

01.03.2026 21:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Never heard of one, but looks neat! I especially like that it looks like it could me made to work in RL.

23.02.2026 12:09 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Depends on the vibe you're going for.
A has a "rogue" vibe to it, going against tge system
B/C Show of the characters face, tells me the identity of the character is important to their quest (like an heir). C tells me if it's a "righteous" cause
Out of D/E/F I prefer E, looks the most "heroic" to me

21.02.2026 14:37 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I'm not really up to speed with Lego games, but even 16 GB RAM sounds a lot

20.02.2026 16:20 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Disturbing, I'll stick to being a full on hater

17.02.2026 22:08 πŸ‘ 11 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The third one gives the the most "lush grass" vibes

07.02.2026 12:48 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Elon, your lawyer here, I'd like to advise you to keep posting this shit.

02.02.2026 07:32 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Based on the visuals, I guess you *deal* fall damage?

01.02.2026 16:32 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I agree with you on the last one, that's why I actually set up a blender script to export animations as separate files and a cuztom godot importer to extract the animation from each file. Took some time to set up and it isn't pretty, but it works.

30.01.2026 12:51 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Not a UE guy, just curious, what does it do then? I just checked the docs and it sounded like it should control horizontal fov?

30.01.2026 06:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Definitely case C. That would be constistant when assuming "up" is equal to element at index [1].

20.01.2026 18:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Looks great! Still very "Rocinante-coded"

11.01.2026 09:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Me after mewing with my helmet on for too long

23.12.2025 09:05 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

AI slop

14.12.2025 09:20 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Steam's approach of requiring a statement about *what exactly* was made using GenAI (art, sound, code, etc.) is literally the best in terms of informing the consumer.
If you don't care about AI? Ignore it.
If you have a problem with e.g. AI art in particular? You can read it there.

28.11.2025 22:32 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Not a single word, but we have the phrase "Mit einem lachenden und einem weinenden Auge", which means "with a laughing and a crying eye"

23.10.2025 04:19 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Could have left some of your screenshots in return

20.10.2025 04:54 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I heard there's a sick new chest high wall around here.

16.10.2025 10:42 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Gatekeeping the term gamer based on the games one plays is ridiculous. Everyone knows that being a real gamer means using slurs.

14.10.2025 17:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Man's ready to dome a fiend while standing behind the New Vegas sign

12.10.2025 07:45 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

People inventing new ways to say "I stan 99% hitler"

25.09.2025 08:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Looks good! What's the reason for not just using the built-in skeleton system, however?

24.09.2025 18:19 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

LMAO

23.09.2025 17:43 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

GDC: Also, the new name is infinitely worse

22.09.2025 18:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Die Bahn ist Infrastruktur und sollte deshalb nicht profitorientiert gefΓΌhrt werden. Sprich, man darf/soll mehr Geld aus anderen TΓΆpfen rein stecken

20.09.2025 07:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

You could also unlock at some point neuromods (permanent upgrade points), which could then be bought with the same credits as the consumables/weapons which are only for one run.

2/2

20.09.2025 07:31 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0