You're totally right, I did love it!!
You're totally right, I did love it!!
Can't wait to play this one, it looks dreamy!!
Stop it this looks incredible!!
This looks soo good!
Check out Evolution Recruitment Gaming's latest podcast episode, starring our very own Production Director, Katie Reid! ๐
open.spotify.com/episode/0j0f...
This is an awesome idea!!
Finally my dreams of being a little critter living in a tree stump have come true!! ๐ฅน
Alright, you have my attention ๐
This actually looks soooo cool!
If Cinnabunny is as cute as Bunhouse I'm gunna need to book a week off to play it
This game is genuinely dangerous. I'm knocking on trees in my sleep. I'm forgetting to feed myself but remembering to check if my grapes have fermented. I haven't slept in months. CAN'T GET ENOUGH!
It's here! It's here! *jumps around bedroom throwing pillows about* IT'S HEEERREE!
*Downloads demo immediately*
Oh this is cool!
We've played some genuinely brilliant games we wouldn't have otherwise known about through this - so worth it!!
This is such an ingenious way to get your team to be on camera
Freelance Capture Artists Wanted
We're on the lookout for freelance capture artists based in London or Brighton. We've got plenty of projects on the horizon!
Please send your portfolio and day rate to matt.dunford@bigfarmer.studio with the subject line: Freelance Capture Artist (London or Brighton)
We can't wait for this! Look out for Steam Animal Fest starting tonight at 6pm GMT! ๐ฑ๐ฟ๏ธ๐ท
#Steam #IndieGames
Oh this looks ADORABLE
Wrap Up in a Big Way Your last shots should be big. Save a staggering moment for the end and build the intensity of your trailer up to leave a lasting impression. For the end slate, the game name should stand out clearly with a simple call to action.
Make it Narrative Consider the narrative you want to tell your audience to have the trailer make sense. Sure, you 'could' just throw a bunch of capture clips on a timeline, but there would be no flow and it will just feel confusing to watch.
Audio is your Friend You probably don't want to use your game music. Why? Well, game music is designed for the long form, for immersion. A track designed to be 30, 45 or 90 seconds will have a better arc and have the focus you will want.
Represent Faithfully It can be tempting to lean into something very flashy to draw the audience's attention, but under most circumstances, it's best to get straight to the heart of the game and lean into showing the player all the cool stuff they'll actually get to do.
First Impressions First On social media, the rule of thumb is that you have 1.6 seconds to grab a viewer, so make that count. Hook your audience with a striking visual, an intriguing line, or a moment that raises questions.
5 Top Tips for Indie Trailers
What actually makes a successful indie game trailer? Creative Director Moog Gravett revealed what he's learnt over 14 years of making trailers in his interview with Keywords Studios. We've rounded up some key takeaways below!
Read the full interview here: www.keywordsstudios.com/en/about-us/...
This is awesome!!
Indie devs, ready to get your game noticed? ๐ฎ #RGS has two new guides: how to make a press kit that gets noticed and how to write a press release that gets results. Learn to stand out ๐ https://f.mtr.cool/rtmvdeucbx #IndieDev #PressKit
And the studio movie night winner is... Scream! ๐ฑ Did we make the right choice?? #MovieNight #HorrorMovies
The team have been seeing red this Halloween... literally! We created the trailer for Phasmophobia's Blood Moon Halloween event, and this time we doubled down on the spooky vibes. ๐ฉธ๐
Check out our previous work with Phasmophobia here: www.trailerfarm.studio/work/phasmop...
Happy ghost hunting! ๐ป
The Halloween decorations are up and we're getting excited for our studio movie night on Friday! ๐ฅณ