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Dbug

@dbug.defence-force.org

Game Developer (Adeline, Heliovision, Eden, Funcom), Retro Enthusiast (Oric, Atari, Audio), YouTuber (http://youtube.com/c/Dbugsstuff)

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25.07.2023
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Latest posts by Dbug @dbug.defence-force.org

Preview
Encounter - One year later Encounter was released on December 20th 2024, about one year ago. The game was not originally supposed to be a commercial release, but we had discussed for a while the feasibility of making commerc...

Spent the day improving the blog:
- There's now a RSS feed
- OpenGraph support for preview/metadata
- Article titles in the URL
- Bunch of http/https fixes

blog.defence-force.org/index.php?pa...

09.03.2026 17:26 πŸ‘ 1 πŸ” 1 πŸ’¬ 0 πŸ“Œ 1
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Reverse engineering Thanks to a correct alignment of planets I ended up with a four days long weekend. I had plenty of things to do, but I decided instead to spend the time looking at how one of my favorite Atari demo...

Just testing if the OpenGraph implementation now works on my blog:

blog.defence-force.org/index.php?pa...

09.03.2026 15:06 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

So "S.C.R.A.P" is fine as a repository name but not "S.C.R.A.P." ?

09.03.2026 06:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
S.C.R.A.P. β€” Space Cleaning Rules And Procedures

A Game Jam was organized my some colleagues this weekend, I took the opportunity to do two things I had not done before: A project where 99% of the code is entirely AI generated, and a PICO-8 game. πŸ˜‡

You can play in the browser, or watch the video!

dhebug.github.io/S.C.R.A.P./

08.03.2026 19:45 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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So I wanted to take a look at Pico-8, and their page by default make you use Humble Bundle... and only after I've been through this horrible site and activation system found out I could just have bought it on Itch.

*sigh*

05.03.2026 17:53 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Damn, I missed my first curator review! Thanks CSH Picone!

I agree that the writing could be better, I guess a combination of me not being a native English speaker plus that constraints of screen size and memory did not really help.

03.03.2026 20:28 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Numbers are not moving fast, but they still do, I'm not going to complain about an additional $169 this month!

I hope players will really like the next update, because quite a few minor issues have been fixed, making for a much more polished experience all around!

03.03.2026 20:20 πŸ‘ 2 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

I noticed this when I was looking for adventure game related sites to review my game... and a number of them had become online casinos with reviewing of adventure games as a side hustle.

02.03.2026 16:53 πŸ‘ 4 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Sometimes, not touching a project for a few weeks and going back to it with fresh eyes finds a crapton of small things that you had never noticed were bad.

Like here the fact there are two spaces on the left... but on the right the text is just aligned against the border!

02.03.2026 16:50 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Small cosmetic improvement: Now the list of items in the scene shows "and" for the last item instead of a ",".

This new version 1.3 was supposed to be a minor update... I failed again! 🀣

02.03.2026 13:43 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
A Day in the Life of an Ensh*ttificator
A Day in the Life of an Ensh*ttificator YouTube video by ForbrukerrΓ₯det - Norwegian Consumer Council

This video is from the "Norwegian Consumer Council" (an actual governmental agency en.wikipedia.org/wiki/Norwegi...).

www.youtube.com/watch?v=T4Up...

02.03.2026 10:53 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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While working on the #Norwegian version, I realized that the instructions had became completely chaotic with stuff all over the place, so I reorganized all that in a way that's easier to understand, and I'll probably lengthen how long they stay displayed.

01.03.2026 19:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Localization takes time (even using automated systems) when you need to take into consideration limited character sets size and screen dimensions... but trying my best to get something decent given the constraints!

01.03.2026 10:32 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Version 1.22 of the Oric SDK (OSDK) is now available for download.

osdk.org/index.php?pa...

28.02.2026 14:08 πŸ‘ 5 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0
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Small update for the launcher, the "Contact support" option now adds to the email a short section with the important/relevant system information, including the actual options selected in the launcher.

26.02.2026 19:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Coté entrées clavier, le jeu n'a besoin que des lettres + flèches + espace + entrée + efface, donc pas de problème avec le reste, juste les différences coté AZQWM :)

26.02.2026 08:30 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Getting there, the game launcher now supports Norwegian as wellπŸŽ‰

26.02.2026 07:23 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Don’t Miss These Adventure Games Right Now
Don’t Miss These Adventure Games Right Now YouTube video by YakWaxLips

Not sure if that will have any impact on Encounter sales, but my trailer is shown on this video from @yakwaxlips.bsky.social , let's cross fingers!

www.youtube.com/watch?v=zA7h...

25.02.2026 18:46 πŸ‘ 4 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Not really a direct match to "Now you die", but the meaning ("Go to hell!) stay the same, basically whishing you a one way trip to somewhere you are not expected to come back from πŸ˜…

23.02.2026 15:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I realized while doing the Norwegian version that this "Now you die" had not actually be translate to French, not sure if "NΓ₯ dΓΈr du!" is any correct, but works for now.

For French I'm thinking of "Va en enfer !" or "Va au diable !", or something with "CrΓ¨ve" πŸ€”

23.02.2026 14:59 πŸ‘ 1 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
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23.02.2026 13:40 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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I hope nobody expects a perfect Norwegian localization at launch, I'm basically getting the bulk of it done, and then I'll get feedback from natives who can explain me all the ways I did it completely wrong because I used this word in this context instead of that one πŸ˜…

23.02.2026 12:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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One more done :)

I wonder how many of the players actually got the reference!

23.02.2026 11:59 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Somebody asked me how I did the localization for Encounter, but after explaining I had the nagging feeling that there was probably something missing, so I tried adding a third language (Norwegian) and found out that my system broke, so I had to fix that.

Anyway, WIP!

23.02.2026 10:20 πŸ‘ 4 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0
Le rΓ©cit d'une semaine d'inondations historiques dans l'Ouest
Le rΓ©cit d'une semaine d'inondations historiques dans l'Ouest YouTube video by Ouest-France

Angers is my birth city, and quite a lot of this area is now flooded by the two local rivers, the "Maine" and the "Loire".

www.youtube.com/watch?v=1mB_...

22.02.2026 08:37 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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During the interview the other day, I mentioned the job offer for Adeline Software was in one of the magazines I got after TILT stopped, finally found it back: Joystick magazine no 47 from March 1994πŸ₯³

18.02.2026 18:36 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I had actually never counted how many games I worked on, so I asked a chatbot to make a list, it was mostly correct but some attribution was wrong, but that ends up with about 18 released commercial games, 12 released retro games, and 4 unreleased retro games.

30 releases πŸ˜…

18.02.2026 07:30 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

As written on the original post, it's a photo from a computer museum in UK :)

17.02.2026 07:32 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I don't actually remember the Saturn kit at all, other than the documentation looked very low cost/effort compared to the super high quality/premium feel of the Sony offering :)

16.02.2026 21:01 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I don't think we even tried it, we had three devkits to evaluate (PSX, Saturn, Jaguar) and the Jag devkit looked so amateurish that we just gave a quick check on how it was working and the documentation and that's where it stopped :D

16.02.2026 19:50 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0