what is the point if this drywall texture in the Tahoe wallpaper
what is the point if this drywall texture in the Tahoe wallpaper
trmnl displaying weather and calendar on a kitchen counter
TRMNL displaying google agenda mounted on a wall
TRMNL displaying GitHub activity graph and other commit stats
Preview of TRMNL configuration file for displaying inspirational quotes
TRMNL completely customizable e-ink display. Beautiful product. Battery last 3 months. Easy on the eyes. Weighs 6oz.
I love this shit man (even though I have no idea what I would put on display). Bummed I missed out on the first wave but restock coming in march. π€
usetrmnl.com
oops missed the three thumbs somehow π
oof missed that
Iβve only heard good things! But yeah incident history not looking inspiring
Damn this is good
Not your current pfp right??
It has always looked out of place I just thought Iβd bring it up because Iβve hated it for as long as itβs existed like that π
lol feel like Iβve seen that somewhere
Iβm somewhat receptive to the idea of a two-column layout, but you have to consider importance of those columns. As someone said, is the right column really as important as the timeline? Not to mention the weird spacing choices, messages looking totally out of place. There is no consistency anywhere
That one looked very interesting. Canβt wait
great project!! i wanna read some of these books now. if you have a top 3 from what you've discovered please send it my way
Soldier blocking arrows meme representing the "dot" in the letter "s" of the new sandisk logo protecting the brand from being misread as "candick"
Mock up of the ad on a digital billboard in a classic corpo cyberpunk city
saw the billboard on my way to LumiCorp in the helix district
2Advanced Studio homepage with circuits and abstract digital patterns in blue.
2Advanced Studio homepage with rigid blocking and abstract digital patterns in red.
sd: "can I copy your homework"
I think we have reached the top of rebrand introduction videos
Spam email for a free 2 month home warranty! Wow!
I may have celebrated too early. Iβm getting literal spam not just in my inbox, but in my PRIMARY (supposed to be most important) inbox category. Definitely some tuning needed for this feature
guess I'll keep using a gmail wrapper until mac gets a proper update but it's odd that they haven't even mentioned it for mac. I've been waiting for Apple to do this for 8 years
Screenshot of iOS Mail with automatic inbox categories: Primary, Transactions, Updates, and Promotions
the new prioritization tabs in the latest update have made iOS Mail usable again for me, finally. I desparately need this on mac
It seems inevitable to me that we get ads, and I want them to survive. The paid tier however should remove the ads
Itβs also good to remember if they start pulling engagement levers you donβt like pulled to optimize rev you have multiple courses of action (by design): feeds, clients, and PDS
um did not like that
thisβll be a fun holiday pickup I think!
Lol good to know!! Thankfully I have some roguelike exposure and the menus are pretty for when I hit that death screen
You have to watch it in motion, you really do. Unfortunately compression does extra damage to a style like this
www.youtube.com/watch?v=4nG-...
A minimal scene of a wizard in what appears to be a building in an isolated enviroment.
The world map of Caves of Qud is packed with trees, water bodies, and mountainous sprites.
The Reputation screen in Caves of Qud with a fun implementation of accordion components and multicolumn information
A image of a rocket or vessel ascending. Highlighting great use of color and a limited palette of blue and gold
Symbolism over detail
Screenshot from Caves of Qud gameplay highlighting its use of a limited color palette to direct attention.
Screenshot from Caves of Qud menu system (Quests) showing it's information density and text-heavy aesthetic.
Caves of Qud character creation screen. It's very minimal in contrast to the other information dense screens in the menu system.
The environmental design of Caves of Qud has beautiful moments of symmetry and again a powerful color palette.
Cave's of Qud released yesterday after 15 years of development and I am completely enthralled by the visual work on display here. The info density, palette, and visual artifacts hitting on all cylinders in both the menu system and the environmental design of the gameplay. It's fucking good
Just a warning for anyone playing around with this we are BEFORE 1.0
We still need to tighten up the preview experience but there's still a lot of have fun with
Hug of death time! π
I think posthog is probably your best bet for product analytics. but I wouldn't necessarily say it's automatically EU compliantβsome setup required but the docs are pretty good.
itβs got all the right people mad π