just you wait !!!
just you wait !!!
KO_OP announces co-op narrative life simulation game Young Suns for Xbox Series, Xbox One, and PC
Goodbye Volcano High developer KO_OP has announced one-to-four-player narrative life simulation game Young Suns. It is available now in Game Preview for Xbox Series, Xbox One, and PC via Microsoft…
Watch our Young Suns teaser! Available now in Xbox Game Preview on Game Pass and coming soon to other platforms 🪐
www.youngsuns.com
so good !
ive been tech lead on this game for a pretty little minute and we finally get to announce it !! ill finally be able to talk about it and post silly gifs !
couldn’t have reached this without you genuinely !
ive been tech lead on this game for a pretty little minute and we finally get to announce it !! ill finally be able to talk about it and post silly gifs !
Anyway here’s one of the two things I drew for the goodbye volcano high fanzine, check it out if you want to see all the fantastic work in there and if you want to see the other thing I drew before I eventually get around to posting it here.
#gvh
extremely good
matching booboos
fuck yes paul !!!
An anthropomorphic cat-like person looks out an open ornate wooden window done in a traditional Slavic style. It's night or late evening, the window is illuminated by blue moonlight while the insides of the house are lit by a warm overhead lamp making it look yellowish, almost orange. Several black and grey wires line the outside wall and surround the window frame from all sides. A couple of them lead directly into the house through the window. The person looking out into the street has frizzy short dark hair and wears a black or dark grey t-shirt. They have yellow eyes with bright cyan irises and the edges of their silhouette appear to be distorted in a glitchy, digital manner. There's a clock hanging on the wall behind the figure. The time is three in the morning.
Digital ghost.
Text at the top reads: Senior Unity Programmer. The job description reads: Responsibilities Taking ownership of and developing core game systems Preferred: Overseeing the high-level rendering architecture of our projects Supporting junior- and mid-level engineers Requirements Experience shipping multiple commercial games Experience with Unity rendering, including SRP and URP. Good knowledge of URP internals preferred. Experience developing gameplay systems in Unity High level of fluency in C# Experience developing multiplayer games, especially in Unity and/or using Photon Fusion Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English Preferred experience Rendering programming experience or familiarity a huge plus Experience developing multiplayer games, especially in Unity and/or using Photon Fusion HLSL fluency Shader and GPU pipeline optimization experience Experience working on live-service games Developing on Xbox consoles This is a permanent position. After completing a probation period you will be a full democratic member of the company, contributing equally to all strategy decisions and sharing in all profits. If you’d like to know more about co-ops, and KO_OP in particular, this profile goes into some detail about how we operate. $85,700 CAD/year + bonuses and democratic decision making Fully remote work (Hybrid available in Montreal and Vancouver if desired) Health benefits 4-day work-weeks with flexible hours 25 annual days paid vacation, unlimited sick and personal days
Text at the top reads: Senior Rendering Programmer. Text inside a white square reads: Responsibilities Overseeing the high-level rendering architecture of our projects Overseeing other rendering programmers and technical artists Collaborating closely with artists to iterate on and achieve their rendering ambitions and visual targets Requirements Experience shipping commercial games Extensive experience with Unity rendering, including SRP and URP, with good knowledge of URP internals High level of fluency in C# and HLSL Shader and GPU pipeline optimization experience Experience with GPU debuggers, such as RenderDoc and Pix A proven track record of working closely with artists Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English Preferred experience Experience developing multiplayer games, especially in Unity and/or using Photon Fusion Experience with Amplify Shader Editor, including template development Developing on Xbox consoles Compensation $85,700 CAD/year + bonuses and democratic decision making Fully remote work (Hybrid available in Montreal and Vancouver if desired) Health benefits 4-day work-weeks with flexible hours 25 annual days paid vacation, unlimited sick and personal days
We're hiring for TWO positions—Senior Unity Programmer and Senior Rendering Programmer! www.workwithindies.com/work-with/ko...
✨ You do NOT need to be Canadian to apply! 🙏
$85,700 CAD/year
Health benefits
4-day work weeks
25 annual days paid vacation
We're looking for a senior unity engineer with rendering experience!
Democratic work place with lots of transparency
4 day work weeks
85k CAD salary (same as every single other person at the studio)
Remote friendly but Canadian applicants are prioritized
www.workwithindies.com/careers/ko-o...
Text inside of a white rectangle that reads: KO_OP is hiring! Our studio mascot, Ini—a dark genderless humanoid with big white eyes—is in the bottom right corner with heart eyes and little hearts over their head. The background is yellow.
Text at the top reads: Senior Rendering Programmer. Text inside a white square reads: Responsibilities Overseeing the high-level rendering architecture of our projects Overseeing other rendering programmers and technical artists Collaborating closely with artists to iterate on and achieve their rendering ambitions and visual targets Requirements Experience shipping commercial games Extensive experience with Unity rendering, including SRP and URP, with good knowledge of URP internals High level of fluency in C# and HLSL Shader and GPU pipeline optimization experience Experience with GPU debuggers, such as RenderDoc and Pix A proven track record of working closely with artists Due to our small team and a significant number of our employees being international, we require potential applicants to be able to speak English For tax reasons, we require candidates to be legally eligible to work in Canada Applicants already located in Canada will be given priority If you are currently outside of Canada but willing to relocate, we encourage you to submit your application for consideration should we be unable to fill this role locally Preferred experience Experience developing multiplayer games, especially in Unity and/or using Photon Fusion Experience with Amplify Shader Editor, including template development Developing on Xbox consoles Compensation $85,700 CAD/year + bonuses and democratic decision making Fully remote work (Hybrid available in Montreal and Vancouver if desired) Health benefits 4-day work-weeks with flexible hours 25 annual days paid vacation, unlimited sick and personal days
Text reads: Programmeur(se) Senior en Rendu. Responsabilités Superviser l’architecture de rendu de nos projets à haut niveau Superviser les autres artistes techniques et programmeu·se·rs travaillant sur le rendu Collaborer attentivement avec les artistes pour itérer sur leur travail et accomplir leurs ambitions en termes de rendu et objectifs visuels. Expérience requise Expérience sur des projets de jeux commerciaux, jusqu'à leur sortie. Connaissance profonde du rendu dans Unity, SRP et particulièrement du fonctionnement interne de l’URP. Haut niveau de connaissance et comfort en C# et HLSL. Experience d’optimisation de Shaders et pipeline de GPU. Expérience avec les débogueurs GPU tels que RenderDoc et Pix. Un historique démonstrable de collaboration étroite avec des artistes. Étant donné la taille de notre équipe et la proportion d'employé·es internationaux, nos potentiels candidat·e·s doivent être capables de parler anglais. Pour des raisons de taxation, nos candidat·e·s doivent être éligible pour travailler légalement au Canada Les candidat·e·s déjà situé·e·s au Canada seront considéré·e·s en priorité. Si vous vivez hors du Canada mais êtes prêts à déménager au Canada, nous vous encourageons à soumettre votre candidature pour considération, dans le cas éventuel où nous ne sommes pas en mesure de remplir ce rôle localement. Expérience appréciée Expérience avec le développement de jeux multijoueurs, particulièrement dans Unity et/ou avec Photon Fusion. Expérience avec Amplify Shader Editor, y compris le développement de “templates” (modèles) Développement sur consoles Xbox. Compensation $85,700 $CAD annuels + bonus et prise de décision democratique Travail entièrement à distance (Configuration hybride disponible à Montréal et Vancouver si désirée) Bénéfices d’assurance maladie Semaine de travail de 4 jours, avec heures flexibles 25 jours par an de vacances payées, congés maladie et journées personnelles illimitées
We’re hiring—join us at our worker-run co-op!! ko-opmode.applytojobs.ca/programming/...
Compensation includes $85,700 CAD a year, health benefits, flexible 4-day work week, and 25 paid vacation days + unlimited sick and personal days!
we listed out a chunk of requirements and if most of those sound out of your domain, then it likely wouldn't be a good fit (2/2)
it wouldn't hurt to apply, but we definitely are prioritizing someone who can actually take ownership of our rendering and work with our rendering programmers / artists accordingly. i.e. knowing the internals of URP and not merely using it, along with graphics programming in general (1/2)
rendering folks please come join my team😌 our current game is very fun to work on
The primary criteria for balance decisions is spiting players that personally annoy us on the internet. If you provide that reasoning to other designers or directors, they respect it under the Nemesis Rule.
I'm selling patches to raise funds for folks impacted by the ongoing genocide in Gaza. Full proceeds from the sales will be donated directly to Palestinian fundraisers.
I've got #MonsterHunter, #SailorMoon and #Warhammer patches listed right now, with more coming soon!
www.ebay.ca/usr/emmabell...
are there any penalties to that besides just trying again and hoping for more discreet packaging ? fingers crossed either way
porter robinson was able to
come back to chicago after all and it was genuinely an unforgettable night 😌
happy bday megan !!
aw yay
3D render of a line up of 4 clay figures with bird-like features in blue, white, and yellow.
Birdlike object creation kit.
Outlined 2D character art with a row of characters standing in a row, most of them some kind of anthropomorphic creature, and dressed in street clothes.
Come and see them,
ohh lovely
aw happy bday stef !!!!!
gorgeous
commission sheet with two pose options of characters on a keychain with beads made of fabric. the first option has two characters wearing a connected cherry hat and holding hands, and the second option has a character with fairy wings.
[shares = 💕]
spring ych are live!! felt like making something cute inspired by the nice spring weather 🌸
ko-fi.com/realmjork/co...