Same. And post-it notes.
Same. And post-it notes.
Time to go live in the woods
This week, everyone is a compiler expert. For once, I'd like to read βWe used AI to implement a project that is fully standard-compliant and obliterates prior attempts in performance and accuracy.β
Steam Typing Fest. Feb 5 β Feb 9
My typing trainer Typingvania is 10% off for the duration of Steam Typing Fest! β¨οΈ β¨οΈ β¨οΈ
store.steampowered.com/app/3632460/...
The unique property of coding agents is that they turn any project into a legacy codebase. Then we can come in and do our usual software engineering job of mucking out the stable. We know how to work in a legacy projectβafter all, we do it all the time at work.
Whaaat are you in the UK? Until when?
I am here for this! Love both Banks and Hamilton
Such a cool role
I see typing game I like
Humble new prototype. The core is very simple (1 mechanic). Behind the scenes this already has lore, skill tree and metaprogression β³
Because I like procedural generation, I'm leaning to procedural terrain with a clipmap (pictured) but because it's boring and not Moon-like, I'll overlay craters, Path3D tracks and other terrain features
#gamedev #indiedev
Just watched it today and it was fire
In Vim % exists (jump to matching pair) so you can immediately see the scope and come back
If you're at the bottom of a long scope it's usually a sign the scope should fit on your screen in full :D
Nice font
π¬
Got the suspension and grip/slip working. Added flight control with auto-leveling, thruster brake and natural steer-yaw. In an airless environment the speed just grows and grows as long as you keep breaking ground contact.
#gamedev #indiedev
One of the mechanics I'm exploring is additional downforce that decreases as you speed up. Physics is more Realisticβ’ now with fewer problems but still janky.
Working on the prototype for my next game, just put in a (janky) shapecast vehicle controller. First, to make it behave, and then to add some mechanics.
#gamedev #screenshotsaturday
New project (it's a game (again))
βRust for Swift developersβ β Yuri Karabatov, 13 November 2025
Going to do a lightning talk tomorrow at a work-adjacent Rust meetup
About to continue Rustober, took a break to read some fantasy π
Next in the Rustober series: βRustβs lack of constructorsβ
norikitech.com/posts/rust-n...
Next in the Rustober series: βRust struct field orderβ
norikitech.com/posts/rust-s...
Next in the Rustober series: βFinished the Rust Book!β
norikitech.com/posts/rust-b...
Next in the Rustober series: βCargo dependency treeβ
norikitech.com/posts/cargo-...
Next in the Rustober series: βRules of ownership and borrowing in Rustβ
norikitech.com/posts/rust-o...
Next in the Rustober series: βA Rust web serviceβ
norikitech.com/posts/rust-w...
Next in the Rustober series: βRust traits vs Swift protocolsβ
norikitech.com/posts/rust-t...