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Yuri Karabatov

@yk.wtf

Text, programming, languages. Learning to ship with a full-time job. Writing about writing software: https://norikitech.com

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Latest posts by Yuri Karabatov @yk.wtf

Same. And post-it notes.

07.03.2026 18:57 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Time to go live in the woods

15.02.2026 21:00 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

This week, everyone is a compiler expert. For once, I'd like to read β€œWe used AI to implement a project that is fully standard-compliant and obliterates prior attempts in performance and accuracy.”

09.02.2026 15:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Steam Typing Fest. Feb 5 – Feb 9

Steam Typing Fest. Feb 5 – Feb 9

My typing trainer Typingvania is 10% off for the duration of Steam Typing Fest! ⌨️ ⌨️ ⌨️

store.steampowered.com/app/3632460/...

05.02.2026 18:44 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

The unique property of coding agents is that they turn any project into a legacy codebase. Then we can come in and do our usual software engineering job of mucking out the stable. We know how to work in a legacy projectβ€”after all, we do it all the time at work.

04.02.2026 19:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
a man in a suit and tie looks surprised ALT: a man in a suit and tie looks surprised
04.02.2026 00:27 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Whaaat are you in the UK? Until when?

01.02.2026 22:14 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

I am here for this! Love both Banks and Hamilton

01.02.2026 19:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Such a cool role

01.02.2026 18:13 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I see typing game I like

23.01.2026 20:23 πŸ‘ 7 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Humble new prototype. The core is very simple (1 mechanic). Behind the scenes this already has lore, skill tree and metaprogression ⏳

19.01.2026 23:47 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Because I like procedural generation, I'm leaning to procedural terrain with a clipmap (pictured) but because it's boring and not Moon-like, I'll overlay craters, Path3D tracks and other terrain features

#gamedev #indiedev

11.01.2026 20:58 πŸ‘ 6 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0

Just watched it today and it was fire

10.01.2026 01:08 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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08.01.2026 23:49 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

In Vim % exists (jump to matching pair) so you can immediately see the scope and come back

If you're at the bottom of a long scope it's usually a sign the scope should fit on your screen in full :D

08.01.2026 22:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Nice font

08.01.2026 22:26 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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😬

08.01.2026 22:25 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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Got the suspension and grip/slip working. Added flight control with auto-leveling, thruster brake and natural steer-yaw. In an airless environment the speed just grows and grows as long as you keep breaking ground contact.

#gamedev #indiedev

08.01.2026 21:37 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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One of the mechanics I'm exploring is additional downforce that decreases as you speed up. Physics is more Realisticβ„’ now with fewer problems but still janky.

06.01.2026 23:37 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Working on the prototype for my next game, just put in a (janky) shapecast vehicle controller. First, to make it behave, and then to add some mechanics.

#gamedev #screenshotsaturday

03.01.2026 21:22 πŸ‘ 7 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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New project (it's a game (again))

03.01.2026 00:00 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
β€œRust for Swift developers” β€” Yuri Karabatov, 13 November 2025

β€œRust for Swift developers” β€” Yuri Karabatov, 13 November 2025

Going to do a lightning talk tomorrow at a work-adjacent Rust meetup

12.11.2025 22:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

About to continue Rustober, took a break to read some fantasy πŸ“š

17.10.2025 21:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Rust’s lack of constructors Rust’s lack of constructors

Next in the Rustober series: β€œRust’s lack of constructors”

norikitech.com/posts/rust-n...

11.10.2025 19:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Rust struct field order Rust struct field order

Next in the Rustober series: β€œRust struct field order”

norikitech.com/posts/rust-s...

11.10.2025 19:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Finished the Rust Book! Finished the Rust Book!

Next in the Rustober series: β€œFinished the Rust Book!”

norikitech.com/posts/rust-b...

11.10.2025 19:14 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Cargo dependency tree Cargo dependency tree

Next in the Rustober series: β€œCargo dependency tree”

norikitech.com/posts/cargo-...

09.10.2025 17:41 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Rules of ownership and borrowing in Rust Rules of ownership and borrowing in Rust

Next in the Rustober series: β€œRules of ownership and borrowing in Rust”

norikitech.com/posts/rust-o...

08.10.2025 22:54 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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A Rust web service A Rust web service

Next in the Rustober series: β€œA Rust web service”

norikitech.com/posts/rust-w...

06.10.2025 20:47 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Rust traits vs Swift protocols Rust traits vs Swift protocols

Next in the Rustober series: β€œRust traits vs Swift protocols”

norikitech.com/posts/rust-t...

06.10.2025 20:46 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0