Microsoft Copilot’s suggestion for “Show my achievements” prompt
It literally responds with a table of achievements and adds some usual ChatGPT blabber.
Apparently a simple “GET /achievements” request now goes through OpenAI data centers to add some usual blabbering to the response. Well done, Microsoft👏🏻 That’s what gaming needs
I didn’t even type this prompt in, it’s a suggested one.
23.11.2025 11:02
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Experimenting with 3D modeling. Came up a steamthrower. It superheats icy liquid and launches a jet of steam at enemies. Has that dwarf-steampunk vibe, but with modern elements.
#3D #blender #handpainted #gameart #gamedev
www.artstation.com/artwork/RKo0xe
04.09.2025 13:12
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These animations tickle something in my brain in a good way
#gamedev #wgpu #jailang
14.08.2025 16:26
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Testing a "Nomad Sculpt -> Blender + Substance Painter -> My engine" pipeline to optimise my time as a solo dev. So much fun to see how everything comes together.
24.07.2025 18:43
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Learning sculpting to produce assets for my game. Nomad sculpt is such a great tool even on 2016 iPad
#3D #sculpt #gamedev
18.07.2025 14:52
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Continuing building my game. Jai language enables me to do things so much faster and cleaner than other languages I tried. Even though the engine is built from the ground up, most features are so easy to implement
#jailang #wgpu #gamedev
07.07.2025 15:57
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Starting to look like haste gameplay, good job! Nice to see such game mechanics done with bevy, it needs more cool 3D examples
05.06.2025 10:17
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This frame of mind is very important in most software domains. I totally agree.
However, there is mission-critical software that either lacks mechanisms for immediate delivery or can cause significant harm before the next release.
31.05.2025 07:21
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A 6x difference in app size, with arguably the same features. Love to see such things
25.05.2025 21:04
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«Nietzsche warned of gazing too long into the abyss. But he didn not warn what happens when the abyss is a Makefile or a 30k line of code Typescript project.»
07.05.2025 10:31
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The Value of Source Code
YouTube video by Philomatics
And rebuilding without the team is near impossible even if you own the tech.
youtu.be/Y6ZHV0RH0fQ
06.05.2025 13:34
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Overloading engineers to deliver faster is so stupid long-term. Sure, we need to satisfy customers—so let’s burn out our team until nobody’s left to build the quality product they expect.
Seen too much of this.
06.05.2025 13:31
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Loving this version so much more
01.05.2025 20:35
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Oxide’s Compensation Model: How is it Going? / Oxide
Reflecting on how our compensation model is going
Our compensation model at @oxide.computer was a very hot topic when we first posted about it over four years ago. But now years later (and a tripling in size!), how is it going? An overdue update: oxide.computer/blog/oxides-...
01.05.2025 19:53
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I have this itchy feeling in my brain that all the #localfirst and #decentralized tech fits very well for a team tooling: VCS, issue tracking, knowledge bases, chat and videoconf, etc.
Infra is private, lives as long as the team exists, is naturally isolated inside a company network. Seems legit.
01.05.2025 15:56
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It’s an offline game that does not communicate with any servers, so there is no surface of attack
01.05.2025 07:36
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Easily. A github actions pipeline that triggers once a month, builds and uploads, and then notifies me would do it (I think).
But it is such a redundant problem to solve. Like a punishment for *finishing* a simple game or app
01.05.2025 06:49
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I released a game on the #appstore a few years ago—it was so polished that I didn’t expect to patch anything after extensive testing.
Well, it got delisted because the last update was *too long ago* 🙃
#gamedev
30.04.2025 20:34
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Oh, my 19 pages now feel like a Post-it note😅
Good luck!
30.04.2025 08:00
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BTW did the same thing in Odin and Jai, but probably will stick with Rust for now. Harder to blow your foot off, you know
29.04.2025 18:03
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Making solid progress on my custom engine #rust #wgpu #gamedev
Thanks to Rust and extensive GPU profiling, feeling confident about not having crashes mid-session—the worst thing in gaming, if you ask me.
29.04.2025 17:59
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Element is a good one, as well as the tech behind it
24.04.2025 13:50
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Doing some rendering with #rust and #wgpu. So far I’m really happy with how much I’m learning while building a game without an engine.
#gamedev is truly a great source of knowledge to grok as a software engineer and designer.
Kudos to Marek Cahyna for the free access to the model
07.02.2025 20:12
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I believe Matt Rhodes is a huge inspiration for a whole bunch of artists around the world
06.12.2024 14:25
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