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subatiq

@subatiq.com

Actively engineering stuff https://linkedin.com/in/subatiq

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13.11.2024
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Latest posts by subatiq @subatiq.com

Microsoft Copilot’s suggestion for “Show my achievements” prompt

Microsoft Copilot’s suggestion for “Show my achievements” prompt

It literally responds with a table of achievements and adds some usual ChatGPT blabber.

It literally responds with a table of achievements and adds some usual ChatGPT blabber.

Apparently a simple “GET /achievements” request now goes through OpenAI data centers to add some usual blabbering to the response. Well done, Microsoft👏🏻 That’s what gaming needs

I didn’t even type this prompt in, it’s a suggested one.

23.11.2025 11:02 👍 0 🔁 0 💬 0 📌 0
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Hosting a WebSite on a Disposable Vape Someone's trash is another person's web server.

Holy shit

bogdanthegeek.github.io/blog/project...

17.09.2025 08:58 👍 0 🔁 0 💬 0 📌 0
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Experimenting with 3D modeling. Came up a steamthrower. It superheats icy liquid and launches a jet of steam at enemies. Has that dwarf-steampunk vibe, but with modern elements.

#3D #blender #handpainted #gameart #gamedev

www.artstation.com/artwork/RKo0xe

04.09.2025 13:12 👍 7 🔁 2 💬 0 📌 0
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These animations tickle something in my brain in a good way

#gamedev #wgpu #jailang

14.08.2025 16:26 👍 5 🔁 2 💬 0 📌 0
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Testing a "Nomad Sculpt -> Blender + Substance Painter -> My engine" pipeline to optimise my time as a solo dev. So much fun to see how everything comes together.

24.07.2025 18:43 👍 2 🔁 0 💬 0 📌 0
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Learning sculpting to produce assets for my game. Nomad sculpt is such a great tool even on 2016 iPad

#3D #sculpt #gamedev

18.07.2025 14:52 👍 13 🔁 3 💬 1 📌 0
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Continuing building my game. Jai language enables me to do things so much faster and cleaner than other languages I tried. Even though the engine is built from the ground up, most features are so easy to implement

#jailang #wgpu #gamedev

07.07.2025 15:57 👍 8 🔁 2 💬 0 📌 0

Starting to look like haste gameplay, good job! Nice to see such game mechanics done with bevy, it needs more cool 3D examples

05.06.2025 10:17 👍 0 🔁 0 💬 0 📌 0

This frame of mind is very important in most software domains. I totally agree.
However, there is mission-critical software that either lacks mechanisms for immediate delivery or can cause significant harm before the next release.

31.05.2025 07:21 👍 0 🔁 0 💬 1 📌 0
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A 6x difference in app size, with arguably the same features. Love to see such things

25.05.2025 21:04 👍 0 🔁 0 💬 0 📌 0

«Nietzsche warned of gazing too long into the abyss. But he didn not warn what happens when the abyss is a Makefile or a 30k line of code Typescript project.»

07.05.2025 10:31 👍 1 🔁 0 💬 0 📌 0
The Curse of Knowing How, or; Fixing Everything | BlogGitHubTwitterRSS FeedGit Branch A reflection on control, burnout, and the strange weight of technical fluency.

notashelf.dev/posts/curse-...

07.05.2025 10:22 👍 0 🔁 0 💬 1 📌 0
The Value of Source Code
The Value of Source Code YouTube video by Philomatics

And rebuilding without the team is near impossible even if you own the tech.

youtu.be/Y6ZHV0RH0fQ

06.05.2025 13:34 👍 0 🔁 1 💬 0 📌 0

Overloading engineers to deliver faster is so stupid long-term. Sure, we need to satisfy customers—so let’s burn out our team until nobody’s left to build the quality product they expect.

Seen too much of this.

06.05.2025 13:31 👍 0 🔁 0 💬 1 📌 0
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Loving this version so much more

01.05.2025 20:35 👍 2 🔁 0 💬 0 📌 0
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Oxide’s Compensation Model: How is it Going? / Oxide Reflecting on how our compensation model is going

Our compensation model at @oxide.computer was a very hot topic when we first posted about it over four years ago. But now years later (and a tripling in size!), how is it going? An overdue update: oxide.computer/blog/oxides-...

01.05.2025 19:53 👍 100 🔁 13 💬 4 📌 1

I have this itchy feeling in my brain that all the #localfirst and #decentralized tech fits very well for a team tooling: VCS, issue tracking, knowledge bases, chat and videoconf, etc.

Infra is private, lives as long as the team exists, is naturally isolated inside a company network. Seems legit.

01.05.2025 15:56 👍 0 🔁 0 💬 0 📌 0

It’s an offline game that does not communicate with any servers, so there is no surface of attack

01.05.2025 07:36 👍 1 🔁 0 💬 0 📌 0

Easily. A github actions pipeline that triggers once a month, builds and uploads, and then notifies me would do it (I think).

But it is such a redundant problem to solve. Like a punishment for *finishing* a simple game or app

01.05.2025 06:49 👍 1 🔁 0 💬 0 📌 0
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I released a game on the #appstore a few years ago—it was so polished that I didn’t expect to patch anything after extensive testing.
Well, it got delisted because the last update was *too long ago* 🙃

#gamedev

30.04.2025 20:34 👍 21 🔁 3 💬 4 📌 0

Oh, my 19 pages now feel like a Post-it note😅

Good luck!

30.04.2025 08:00 👍 0 🔁 0 💬 1 📌 0

BTW did the same thing in Odin and Jai, but probably will stick with Rust for now. Harder to blow your foot off, you know

29.04.2025 18:03 👍 0 🔁 0 💬 0 📌 0
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Making solid progress on my custom engine #rust #wgpu #gamedev

Thanks to Rust and extensive GPU profiling, feeling confident about not having crashes mid-session—the worst thing in gaming, if you ask me.

29.04.2025 17:59 👍 13 🔁 2 💬 1 📌 0

Element is a good one, as well as the tech behind it

24.04.2025 13:50 👍 1 🔁 0 💬 1 📌 0
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Doing some rendering with #rust and #wgpu. So far I’m really happy with how much I’m learning while building a game without an engine.

#gamedev is truly a great source of knowledge to grok as a software engineer and designer.

Kudos to Marek Cahyna for the free access to the model

07.02.2025 20:12 👍 12 🔁 2 💬 0 📌 0

I believe Matt Rhodes is a huge inspiration for a whole bunch of artists around the world

06.12.2024 14:25 👍 0 🔁 0 💬 1 📌 0