Robert Kossessa ๐ŸŽฎ Kosro's Avatar

Robert Kossessa ๐ŸŽฎ Kosro

@kosro.de

Godot Dev at @chasingcarrots.bsky.social Co-founded @godot-karlsruhe.de

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12.11.2025
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Latest posts by Robert Kossessa ๐ŸŽฎ Kosro @kosro.de

I find it quite hard to discern the player & camera movement.
Some subtle details on the surfaces would go a long way.

09.03.2026 19:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I bought an Anbernic RG34XX SP some months ago and absolutely love it :)

Very much recommend installing MUOS (and this theme: theme.muos.dev?groupid=CatOS)

They also make different form factors, some more suited for DS games.

Oh and it's easy to get your Godot games running on them!!!

08.03.2026 23:00 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
An anthropomorphic shark menacingly telling the reader to "START! WITH ONLINE! IN MIND!" when you consider developing a fighting game.

An anthropomorphic shark menacingly telling the reader to "START! WITH ONLINE! IN MIND!" when you consider developing a fighting game.

Just presented a talk about how to make fighting games at @godot-karlsruhe.de! I had a lot of fun and it was recorded! I will share the video around as soon as it's online, together with the slides! The main message was loud and clear too (credits to @joshuajacobsonart.bsky.social for the drawing)!

27.02.2026 21:40 ๐Ÿ‘ 12 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Why High FOV Sucks (and How to Fix It)
Why High FOV Sucks (and How to Fix It) YouTube video by MMqd

Just gonna leave this here: www.youtube.com/watch?v=LE9k...
And the relevant Godot proposal, why not: github.com/godotengine/...

17.02.2026 10:24 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I like the composition! I feel like Reconfigure's iconic style should get more of a representation in the final one tho :)

12.02.2026 13:57 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Photo of the Godot Plushie sitting in sunlight and illuminating the wall behind it in iconic Godot blueโ„ข๏ธ

Photo of the Godot Plushie sitting in sunlight and illuminating the wall behind it in iconic Godot blueโ„ข๏ธ

That's gotta be the best demonstration of global illumination ever...

#Godot #Plushie #GlobalIllumination

12.02.2026 13:55 ๐Ÿ‘ 34 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Could you (at some point) share the steps necessary to get hardware tessellation working?
Documentation on that is sparse to non-existant unfortunately ;-;

30.01.2026 18:31 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Amazing stuff!!
I think it'd look even better if they looked at the item they just grabbed a little longer.

13.12.2025 11:22 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Can't explain it either, but to me that's the oddest number under ten...

08.12.2025 09:31 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Imo health info is only really relevant when you take damage and while you are at low health..

Maybe show the hearts decreasing when taking damage and an intuitive 'low health' state... (red pulsing, vignette, frown, sweating, cracks in suit, heart beat sound etc...)

06.12.2025 13:49 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Gotta be honest.. that IS a pretty damn good representation of my taste in music ๐Ÿ˜…
(only funny with sound)
#Spotify #Wrapped

03.12.2025 20:04 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Godot's VoxelGI has been broken for 5 years, rendering outside of non-uniform bounds..

Show the PR some love if you'd like to see the fix in 4.6: github.com/godotengine/...
Thanks ๐Ÿซถ

P.S. I also added boundary fading, but that'll be another PR ;)

#Godot

02.12.2025 11:02 ๐Ÿ‘ 7 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Symlink!

02.12.2025 10:31 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

My partner and I just got an apartment in Karlsruhe after ~3 months of searching.
Here's the breakdown:

66% Never replied or stopped replying
20% Didn't invite us to a viewing
13% Invited us
1% Scam

01.12.2025 10:10 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
GDC Vault   Hierarchical Dynamic Pathfinding for Large Voxel Worlds
GDC Vault Hierarchical Dynamic Pathfinding for Large Voxel Worlds YouTube video by Rober Kindom

Well.. to answer my own question:

This GDC talk presents a great way to speed things up!

28.11.2025 04:03 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Screenshot of a WIP game. A whole lot of arrows visualize a 3D flow field in a cave.

Screenshot of a WIP game. A whole lot of arrows visualize a 3D flow field in a cave.

Does anyone have some tips for 3D flow field pathfinding?

11 seconds is not a viable navigation update interval ๐Ÿ˜…

#Godot #GameDev

28.11.2025 01:45 ๐Ÿ‘ 10 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Debug visualization for a navigation system inside of procedural caves looking like something straight from the Matrix.

Debug visualization for a navigation system inside of procedural caves looking like something straight from the Matrix.

Damn, creating a navigation system for wall climbing & flying enemies in procedural caves is hard ๐Ÿฅต

But the debug visualizations make it all sooooo worth it ๐Ÿคฉ
#Godot #GameDev

26.11.2025 20:07 ๐Ÿ‘ 36 ๐Ÿ” 4 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

Ayy, that's me :3

24.11.2025 20:44 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Having looked for a new 4K OLED TV this week, I think this was exactly what I needed to read right now.. Thanks! ๐Ÿ˜Š

23.11.2025 12:45 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Look at that subtle off-white coloring. The tasteful thickness of it. Oh, my God. It even has a watermark.

22.11.2025 16:04 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Rewrite. 100%.
My jam code is atrocious.

21.11.2025 20:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I have a dream: Somehow package parts of the blender binary with Godot and have realtime Geometry nodes in Godot ๐Ÿคฉ

20.11.2025 23:04 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

#GodotCamp 26 will be taking place in Karlsruhe from May 16h to May 17th 2026! Save the date! ๐Ÿฅณ

Hosted by @godot-karlsruhe.de
#Godot #Karlsruhe

17.11.2025 14:36 ๐Ÿ‘ 2 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

It actually plays quite well ๐Ÿ˜ I use the rotary encoder for looking around!

17.11.2025 12:42 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Doom running on a Zynthian V5 Synthesizer

Doom running on a Zynthian V5 Synthesizer

I have quite the backlog of funny projects that you internet people never got to see...
So here's Doom running on a Zynthian V5 Synthesizer.

Running doom was easy (Zynthian is Pi-based), mapping the controls wasn't ๐Ÿ˜…
It feeds the game audio into the synth mixer ๐Ÿ˜

17.11.2025 12:33 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Slightly creepy experiment using images to drive particle density ๐Ÿ‘ค

Runs in the browser, you can play with it on faces.kosro.de!

pixi.js for particles | faces from thispersondoesnotexist.com

14.11.2025 14:21 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

How do you pick such pretty colors?

14.11.2025 14:16 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Healthy coding advice of the day:

If you're solving a problem using mutexes, consider not doing so.

13.11.2025 23:13 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Used the train ride to #GodotFest to build a silly little #Godot EditorPlugin ^^

Couldn't use the built-in physics system, as turning it on in the Editor makes everything fall ๐Ÿ˜…

13.11.2025 10:18 ๐Ÿ‘ 28 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

P.S. The ragdoll is so much better if you apply the previous velocity to the bones ;)
Didn't get to make a PR yet..

12.11.2025 22:58 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0