I find it quite hard to discern the player & camera movement.
Some subtle details on the surfaces would go a long way.
I find it quite hard to discern the player & camera movement.
Some subtle details on the surfaces would go a long way.
I bought an Anbernic RG34XX SP some months ago and absolutely love it :)
Very much recommend installing MUOS (and this theme: theme.muos.dev?groupid=CatOS)
They also make different form factors, some more suited for DS games.
Oh and it's easy to get your Godot games running on them!!!
An anthropomorphic shark menacingly telling the reader to "START! WITH ONLINE! IN MIND!" when you consider developing a fighting game.
Just presented a talk about how to make fighting games at @godot-karlsruhe.de! I had a lot of fun and it was recorded! I will share the video around as soon as it's online, together with the slides! The main message was loud and clear too (credits to @joshuajacobsonart.bsky.social for the drawing)!
Just gonna leave this here: www.youtube.com/watch?v=LE9k...
And the relevant Godot proposal, why not: github.com/godotengine/...
I like the composition! I feel like Reconfigure's iconic style should get more of a representation in the final one tho :)
Photo of the Godot Plushie sitting in sunlight and illuminating the wall behind it in iconic Godot blueโข๏ธ
That's gotta be the best demonstration of global illumination ever...
#Godot #Plushie #GlobalIllumination
Could you (at some point) share the steps necessary to get hardware tessellation working?
Documentation on that is sparse to non-existant unfortunately ;-;
Amazing stuff!!
I think it'd look even better if they looked at the item they just grabbed a little longer.
Can't explain it either, but to me that's the oddest number under ten...
Imo health info is only really relevant when you take damage and while you are at low health..
Maybe show the hearts decreasing when taking damage and an intuitive 'low health' state... (red pulsing, vignette, frown, sweating, cracks in suit, heart beat sound etc...)
Gotta be honest.. that IS a pretty damn good representation of my taste in music ๐
(only funny with sound)
#Spotify #Wrapped
Godot's VoxelGI has been broken for 5 years, rendering outside of non-uniform bounds..
Show the PR some love if you'd like to see the fix in 4.6: github.com/godotengine/...
Thanks ๐ซถ
P.S. I also added boundary fading, but that'll be another PR ;)
#Godot
Symlink!
My partner and I just got an apartment in Karlsruhe after ~3 months of searching.
Here's the breakdown:
66% Never replied or stopped replying
20% Didn't invite us to a viewing
13% Invited us
1% Scam
Well.. to answer my own question:
This GDC talk presents a great way to speed things up!
Screenshot of a WIP game. A whole lot of arrows visualize a 3D flow field in a cave.
Does anyone have some tips for 3D flow field pathfinding?
11 seconds is not a viable navigation update interval ๐
#Godot #GameDev
Debug visualization for a navigation system inside of procedural caves looking like something straight from the Matrix.
Damn, creating a navigation system for wall climbing & flying enemies in procedural caves is hard ๐ฅต
But the debug visualizations make it all sooooo worth it ๐คฉ
#Godot #GameDev
Ayy, that's me :3
Having looked for a new 4K OLED TV this week, I think this was exactly what I needed to read right now.. Thanks! ๐
Look at that subtle off-white coloring. The tasteful thickness of it. Oh, my God. It even has a watermark.
Rewrite. 100%.
My jam code is atrocious.
I have a dream: Somehow package parts of the blender binary with Godot and have realtime Geometry nodes in Godot ๐คฉ
#GodotCamp 26 will be taking place in Karlsruhe from May 16h to May 17th 2026! Save the date! ๐ฅณ
Hosted by @godot-karlsruhe.de
#Godot #Karlsruhe
It actually plays quite well ๐ I use the rotary encoder for looking around!
Doom running on a Zynthian V5 Synthesizer
I have quite the backlog of funny projects that you internet people never got to see...
So here's Doom running on a Zynthian V5 Synthesizer.
Running doom was easy (Zynthian is Pi-based), mapping the controls wasn't ๐
It feeds the game audio into the synth mixer ๐
Slightly creepy experiment using images to drive particle density ๐ค
Runs in the browser, you can play with it on faces.kosro.de!
pixi.js for particles | faces from thispersondoesnotexist.com
How do you pick such pretty colors?
Healthy coding advice of the day:
If you're solving a problem using mutexes, consider not doing so.
Used the train ride to #GodotFest to build a silly little #Godot EditorPlugin ^^
Couldn't use the built-in physics system, as turning it on in the Editor makes everything fall ๐
P.S. The ragdoll is so much better if you apply the previous velocity to the bones ;)
Didn't get to make a PR yet..