Deno v2.7.2 is released
`deno install` is now dramatically faster
Full release notes at: github.com/denoland/den...
Deno v2.7.2 is released
`deno install` is now dramatically faster
Full release notes at: github.com/denoland/den...
Deno Sandbox
Get Linux microVMs instantly for you or your agentic coding buddy.
Watch the full demo:
deno.co/show/sandbox...
Deno v2.6.9 is out with Markdown support in `deno doc`, checksum verification for `deno upgrade`, major `node:worker_threads` and
`node:zlib` compatibility improvements, and 34 other fixes.
github.com/denoland/den...
3D printed enclosure of BMO
I built BMO from Adventure Time as an embodied local AI agent. Here's a full video break down of the project:
youtube.com/watch?v=l5ggH-YhuAw
STL and PCB files available here: printables.com/model/1582055
I just published the pipeline runner for matching decompilation that I've been working on π
Mizuchi automates the loop of writing C code, compiling it, and comparing against the target binary.
Deno v2.6.6 just shipped with 11 bug fixes for Node compatibility, OTEL for cron, better `@types` handling, improvements to `deno task` and more.
Check out full changelog at github.com/denoland/den...
Proud to have worked on this π
Deno v2.6.2 will ship with a major improvement to the debugger - Web workers, `node:worker_threads` and stopping in any test file will now be supported!
This will work in both VS Code and Chrome DevTools.
PRs for the curious:
github.com/denoland/den...
github.com/denoland/den...
The source of the standard Rust Hello World program with the generated assembly before and after the change. The before version has 11 instructions and stores 56 bytes on the stack. The after version has 3 instructions and stores no data on the stack.
π¦ I've improved the implementation behind all the string formatting macros in Rust: println, panic, format, write, log::info, etc. (Everything using format_args!().) They will compile a bit faster, use a bit less memory while compiling, result in smaller binaries, and produce more efficient code! π
Dead Rising
Vou participar do prΓ³ximo Nerdcast, onde falarei sobre organizaΓ§Γ£o de eventos tech e, mais especificamente, da
@gambiconf.dev π
O Fernando Amatte (organizador da BSides) tambΓ©m estarΓ‘ presente.
Teria algo que vocΓͺ gostaria de saber e escutar no programa?
The worst part of #Rust
Lembro que quando eu passava pelas cidades de Ragnarok me dava vertigem, pela quantidade de gente. Nunca tive isso em nenhum outro jogo.