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Stephen

@stephenhaney.com

Building Paper • paper.design Indie game dev • summoners.io Prev co-founder • Modulz, Stitches, Radix

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26.04.2023
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Latest posts by Stephen @stephenhaney.com

Sounds amazing, what is this production quality!! Nice work

15.02.2026 18:39 👍 3 🔁 0 💬 0 📌 0

Hey Jelle! Probably the easiest thing is just to try it out, heat.paper.design is free and doesn't require sign up.

It's early days but, in the long run, we'd like to be a general purpose design platform where you can accomplish all or many of your day-to-day design work

10.09.2025 20:58 👍 0 🔁 0 💬 0 📌 0
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Cool moment trying Paper where you're going through this tutorial and what looked like a screenshot just... animates right there! @stephenhaney.com

#designsky

09.09.2025 21:24 👍 4 🔁 1 💬 0 📌 0

Send me ideas any time!

09.09.2025 18:05 👍 1 🔁 0 💬 0 📌 0

Make your logo in the heat map style:

heat.paper.design

Can't wait to see what you make!

Paper is a new design tool to help you create incredible UI and graphics. Our mission is to help designers do their best work.

Today we have open sign-ups. Send me what you make!

09.09.2025 17:42 👍 1 🔁 0 💬 1 📌 0
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Good morning!!

We are so excited to announce that @paper.design is open for sign ups today.

And we thought it'd be fun if everyone could see their logo like the Apple heat map invite.

So you can just upload your logo and see it.

Link in the thread. We think you're gonna love it!

09.09.2025 17:42 👍 7 🔁 3 💬 2 📌 0

Beautiful work! It really stands out against all the random retro tilesets.

30.07.2025 04:00 👍 1 🔁 0 💬 1 📌 0

After 1 year in the works, I will now start posting progress updates about my upcoming 3D multiplayer browser game, Mana Blade. Built with @threejs.org, @react.dev, React Three Fiber, and @bun.sh, it runs on WebGPU with WebGL fallback and works on mobile. Follow for updates! Try it on manablade.com

23.03.2025 16:06 👍 19 🔁 4 💬 0 📌 0

does anyone have a sense for how close Safari is to landing WebGPU without a flag?

20.03.2025 02:26 👍 5 🔁 1 💬 0 📌 0

Hopefully Q2! I'd prefer to be open access :) But we still have more work to do before it's ready for daily use.

04.03.2025 04:29 👍 1 🔁 0 💬 0 📌 0

Glad it helped! It's pretty much just the default fly.toml

app = 'app-name'
primary_region = 'sjc'

[build]
dockerfile = 'Dockerfile'

[env]
PORT = '3333'

[deploy]
strategy = 'rolling'

[[vm]]
memory = '2gb'
cpu_kind = 'shared'
cpus = 1

27.02.2025 17:33 👍 1 🔁 0 💬 1 📌 0

Whoa that’s a new one, thanks for letting me know. We will dig in.

26.02.2025 05:12 👍 2 🔁 0 💬 1 📌 0

Thanks Marshall! :D

26.02.2025 01:34 👍 0 🔁 0 💬 0 📌 0
Screenshot of Paper, a modern looking design tool, with a user working on an artboard with the headline "Inspiring Creativity"

Screenshot of Paper, a modern looking design tool, with a user working on an artboard with the headline "Inspiring Creativity"

Today @paper.design is excited to announce:

• Our $4.2M seed, led by Accel with basecase and incredible angels to build the next-gen design tool

• A new site: paper.design

• We are hiring! Wake up every day and build quality tools for creatives. See the site for more.

26.02.2025 01:28 👍 36 🔁 4 💬 7 📌 2
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Good morning!!

We thought the Apple liquid metal invite was so cool. How fun would it be if everyone could see their logo in liquid?

So we made an app to let you make your logo in liquid. Just drag in your logo and see.

We think you're gonna love it!
liquid.paper.design

19.02.2025 19:20 👍 29 🔁 3 💬 1 📌 2

Oops! @2X monitor only issue. Fixed in v0.0.21. Thanks for finding this.

12.02.2025 00:46 👍 2 🔁 0 💬 1 📌 0

Yeah, probably should define a size. In CodeSandbox it just rendered as a small rectangle 😅 can I see a screenshot?

12.02.2025 00:13 👍 0 🔁 0 💬 1 📌 0

Paper Shaders is a performant effect library you can install from npm or design in @paper.design

11.02.2025 21:45 👍 0 🔁 0 💬 1 📌 0
import { GodRays } from "
@paper
-design/shaders-react";
    
<GodRays
  colorBack="#404040"
  color1="#6669ff"
  color2="#66ffb3"
  color3="#66ccff"
  spotty={0.15}
  midSize={0.5}
  density={0.8}
  blending={0.4}
  frequency={1.2}
/>;

import { GodRays } from " @paper -design/shaders-react"; <GodRays colorBack="#404040" color1="#6669ff" color2="#66ffb3" color3="#66ccff" spotty={0.15} midSize={0.5} density={0.8} blending={0.4} frequency={1.2} />;

11.02.2025 21:44 👍 1 🔁 0 💬 1 📌 0
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"God Rays" shader is up on npm

Can't wait to see what you build with it

Code example in the thread

11.02.2025 21:44 👍 21 🔁 2 💬 3 📌 0

yes! I hope it will make uniform color space more approachable for more people

we're actually trying the uniform map as the default... a lot of folks don't notice, and they just get upgraded color relationships

10.02.2025 00:03 👍 1 🔁 0 💬 0 📌 0

Yesss!! This one should be on npm by next week if not sooner

22.01.2025 19:05 👍 0 🔁 0 💬 0 📌 0

Ahh that'd be great! Glad to hear it's in the works. My videos are often like, 2MB over the limit and I have to move on rather than go re-cut it.

22.01.2025 18:27 👍 1 🔁 0 💬 1 📌 0
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Playing with the new Warp shader, coming to Paper Shaders next week

22.01.2025 18:26 👍 8 🔁 1 💬 1 📌 0

bsky has pretty low file size upload limits, I often have to skip posting content here

22.01.2025 18:25 👍 4 🔁 0 💬 1 📌 0

Our new design tool: browser-based, very fast, can design with real code components, real flex, animations and shaders, all using browser tech. Lots more on the way :)

09.01.2025 09:38 👍 1 🔁 0 💬 0 📌 0

Mapping oklch into a square shape was a JOURNEY. But it's so easy to work with, it's worth the effort.

In-depth blog post coming soon.

08.01.2025 22:40 👍 12 🔁 0 💬 2 📌 0

Stoked to launch a really performant mesh gradient. It's open source and available on npm.

Paper also lets designers use these shaders on the canvas itself. Can't wait to see what you all make.

18.12.2024 06:01 👍 13 🔁 1 💬 0 📌 0

Recently learned that disconnect will schedule a callback. Not sure if it’ll come before or after other RO callbacks off the top of my head though.

17.12.2024 03:39 👍 3 🔁 0 💬 0 📌 0
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Dreams of a square, uniform, oklch color picker

14.12.2024 09:58 👍 6 🔁 0 💬 0 📌 0