added auto tiling support to my entities :)
#screenshotsaturday
added auto tiling support to my entities :)
#screenshotsaturday
little moon, magician with the ball, disciple of the jogo bonito
#gamedev
the joys of video game physics :)
#gamedev
storing death count as a 64-bit integer because you never know if someone manages to die every second for 130 years straight ๐
my character while I'm testing text rendering
text rendering can be a super involved process that I decided not to deal with at all. So I just added the characters and some extra spacing info to my texture atlas generator and render them as sprites
#indiedev #solodev
added a second render pass to do post-processing, for now I just use it for (placeholder?) respawn transitions. :)
also migrate to sokol-gfx in the meantime and did work behind the scenes, for example a timeline funtionality that I also use to manage the death-respawn sequence.
#gamedev #indiedev
Went a bit overboard with my visualization animation that I didn't end up using a lot. ๐
I wrote a blog post about rendering lines:
wilg.re/posts/line_g...
Thanks for all the new follows! โฅ๏ธ I've been quiet for a bit but I'm now working full time on my game (for six months), so I'll be sharing more soon. :)
Solo Game Developers - unite!
Here's a Starter Pack (a list of accounts to follow) who have made or are making games all by themselves.
Drop a reply (or DM) if you want to be added:
go.bsky.app/4t6qPLW
Been a bit quiet recently but will be working on my solo project full time starting next month. Would love to be added!
My digital book "Understanding the Odin Programming Language" is OUT NOW! โจ
If you want to learn Odin and demystify low-level programming, then this book is for you!
Read more or buy at: odinbook.com
C# is a first class language of Godot as well, but I never felt very productive in full engine. It depends on your dev skills and game you want to make, but I'd take a look at frameworks look at MonoGame or maybe look for C# bindings for Raylib.
This is why indie game dev without a big engine is so freeing. I'm the only one who has to live with my choices.
Sorry about the rant, thank you for listening. :)
4/4
multiple parties is mentally and emotionally draining to the point of where I give in more often than not, leading to software that I believe to be more complex, less reliable and harder to maintain. 3/4
conspire against you creating "good" software. Some of this can be attributed to agency work, where, in a lead role, I have to account for stuff like sales objectives, recruiting, politics, coworkers wellbeing, company liquidity. Justifying technical and dev philosophy related decisions towards 2/4
Great talk: www.youtube.com/watch?v=czzA...
Software complexity is something I think about a lot and I realized it has been a major factor in my depressive episodes in recent years. The issue is not just technical, it sometimes feels like contributors, customers and 3rd party suppliers 1/4
more work behind the scenes, but the waypoint editing tool for moving platforms turned out pretty well :)
is #screenshotsaturday a thing here?
just nuked my Twitter profile. I like it here :)
I'm new to Odin as well and my naming is confusing, but here's the relevant (unfinished) snippet: smalldev.tools/share-bin/5d...
basic entity property editor :)
still some stuff to learn about Odin's reflect package but I got the fundamentals down I think
I wanted to make a starter pack with indie developers who are making their games without using one of the Big Engines with built-in editors.
If that's you, reply and I'll add you! And tell your friends about it!
me as well! currently working on a game using just raylib
Made an Odin Programming Language starter pack!
Let me know if you post about Odin and want to be included.
bsky.app/starter-pack...
another mini-mockup :)
#pixelart #gamedev
I updated some environmental assets.
#screenshotsaturday #gamedev #indiedev #lowpoly #madewithunity
Moving platforms! this was a bit of a struggle but it works quite nicely now :)
#gamedev
Swifties were an integral part of my twitter experience and I'm glad you guys are over here now, Welcome!
collision feels super solid now, pixel perfect :)
#gamedev #indiedev #raylib
improved my editor's tools and improved UX a bit :)
#gamedev