Leo Zurbriggen ๐Ÿ•น๏ธ's Avatar

Leo Zurbriggen ๐Ÿ•น๏ธ

@wilg.re

creative nerd yoked to the plow of commerce solo game dev using odin

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30.08.2024
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Latest posts by Leo Zurbriggen ๐Ÿ•น๏ธ @wilg.re

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added auto tiling support to my entities :)
#screenshotsaturday

26.07.2025 11:22 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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little moon, magician with the ball, disciple of the jogo bonito
#gamedev

01.05.2025 15:21 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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the joys of video game physics :)
#gamedev

29.04.2025 19:15 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

storing death count as a 64-bit integer because you never know if someone manages to die every second for 130 years straight ๐Ÿ’€

06.04.2025 11:15 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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my character while I'm testing text rendering

01.03.2025 19:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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text rendering can be a super involved process that I decided not to deal with at all. So I just added the characters and some extra spacing info to my texture atlas generator and render them as sprites
#indiedev #solodev

01.03.2025 19:33 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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added a second render pass to do post-processing, for now I just use it for (placeholder?) respawn transitions. :)

also migrate to sokol-gfx in the meantime and did work behind the scenes, for example a timeline funtionality that I also use to manage the death-respawn sequence.
#gamedev #indiedev

27.02.2025 17:00 ๐Ÿ‘ 14 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Went a bit overboard with my visualization animation that I didn't end up using a lot. ๐Ÿ™ƒ

21.02.2025 17:07 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Create meshes to render 2D lines How to construct meshes to render 2D lines

I wrote a blog post about rendering lines:

wilg.re/posts/line_g...

Thanks for all the new follows! โ™ฅ๏ธ I've been quiet for a bit but I'm now working full time on my game (for six months), so I'll be sharing more soon. :)

21.02.2025 17:00 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Solo Game Developers - unite!

Here's a Starter Pack (a list of accounts to follow) who have made or are making games all by themselves.

Drop a reply (or DM) if you want to be added:

go.bsky.app/4t6qPLW

21.01.2025 17:08 ๐Ÿ‘ 284 ๐Ÿ” 69 ๐Ÿ’ฌ 154 ๐Ÿ“Œ 3

Been a bit quiet recently but will be working on my solo project full time starting next month. Would love to be added!

22.01.2025 11:00 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Understanding the Odin Programming Language Learn the Odin Programming Language and demystify low-level programming

My digital book "Understanding the Odin Programming Language" is OUT NOW! โœจ

If you want to learn Odin and demystify low-level programming, then this book is for you!

Read more or buy at: odinbook.com

06.12.2024 09:38 ๐Ÿ‘ 98 ๐Ÿ” 29 ๐Ÿ’ฌ 8 ๐Ÿ“Œ 7

C# is a first class language of Godot as well, but I never felt very productive in full engine. It depends on your dev skills and game you want to make, but I'd take a look at frameworks look at MonoGame or maybe look for C# bindings for Raylib.

01.12.2024 13:43 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

This is why indie game dev without a big engine is so freeing. I'm the only one who has to live with my choices.

Sorry about the rant, thank you for listening. :)
4/4

01.12.2024 12:23 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

multiple parties is mentally and emotionally draining to the point of where I give in more often than not, leading to software that I believe to be more complex, less reliable and harder to maintain. 3/4

01.12.2024 12:23 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

conspire against you creating "good" software. Some of this can be attributed to agency work, where, in a lead role, I have to account for stuff like sales objectives, recruiting, politics, coworkers wellbeing, company liquidity. Justifying technical and dev philosophy related decisions towards 2/4

01.12.2024 12:23 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Why Can't We Make Simple Software? - Peter van Hardenberg
Why Can't We Make Simple Software? - Peter van Hardenberg YouTube video by Handmade Cities

Great talk: www.youtube.com/watch?v=czzA...
Software complexity is something I think about a lot and I realized it has been a major factor in my depressive episodes in recent years. The issue is not just technical, it sometimes feels like contributors, customers and 3rd party suppliers 1/4

01.12.2024 12:23 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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more work behind the scenes, but the waypoint editing tool for moving platforms turned out pretty well :)
is #screenshotsaturday a thing here?

23.11.2024 19:32 ๐Ÿ‘ 14 ๐Ÿ” 3 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

just nuked my Twitter profile. I like it here :)

19.11.2024 20:19 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
SmallDev.tools - SmallDev.tools

I'm new to Odin as well and my naming is confusing, but here's the relevant (unfinished) snippet: smalldev.tools/share-bin/5d...

17.11.2024 16:13 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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basic entity property editor :)
still some stuff to learn about Odin's reflect package but I got the fundamentals down I think

17.11.2024 15:27 ๐Ÿ‘ 11 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

I wanted to make a starter pack with indie developers who are making their games without using one of the Big Engines with built-in editors.

If that's you, reply and I'll add you! And tell your friends about it!

17.11.2024 12:48 ๐Ÿ‘ 291 ๐Ÿ” 74 ๐Ÿ’ฌ 93 ๐Ÿ“Œ 1

me as well! currently working on a game using just raylib

17.11.2024 14:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Made an Odin Programming Language starter pack!

Let me know if you post about Odin and want to be included.

bsky.app/starter-pack...

14.11.2024 12:37 ๐Ÿ‘ 29 ๐Ÿ” 6 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 0
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another mini-mockup :)
#pixelart #gamedev

10.11.2024 20:16 ๐Ÿ‘ 10 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I updated some environmental assets.
#screenshotsaturday #gamedev #indiedev #lowpoly #madewithunity

09.11.2024 16:40 ๐Ÿ‘ 106 ๐Ÿ” 9 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Moving platforms! this was a bit of a struggle but it works quite nicely now :)
#gamedev

09.11.2024 14:52 ๐Ÿ‘ 6 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Swifties were an integral part of my twitter experience and I'm glad you guys are over here now, Welcome!

08.11.2024 09:16 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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collision feels super solid now, pixel perfect :)
#gamedev #indiedev #raylib

06.11.2024 20:04 ๐Ÿ‘ 14 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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improved my editor's tools and improved UX a bit :)
#gamedev

03.11.2024 19:06 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0