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WereCoder

@werecoder.gamedev.blue

๐Ÿ•น๏ธ Solo Game Dev ๐ŸŽฎ Former AAA Dev. ๐ŸŒณ Working on a custom engine + survival game. ๐Ÿ” I repost Indie Dev progress.

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Latest posts by WereCoder @werecoder.gamedev.blue

Fist bump ๐Ÿคœ๐Ÿค› fellow #SoloDev. This looks great. Congrats on your progress!

06.03.2026 16:09 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Yeah, I'm a gameplay engineer -- not a rendering engineer. Lighting and shadows have been a brainful!

05.03.2026 01:27 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Update: Still working on shadows.

Today I worked on anti-aliasing shadow edges, see included images. To do this, I'm sampling four points. Shadow map is 256x256; I can increase that for even better results.

#indiedev #gamedev

05.03.2026 01:11 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Star Spark fan art by Cardin.

It shows a hand drawn Leo on screen ready to battle a hand drawn Coda in a grassy battle arena.

Star Spark fan art by Cardin. It shows a hand drawn Leo on screen ready to battle a hand drawn Coda in a grassy battle arena.

Star Spark fan art by Cardin.

It shows a hand drawn Mael, Leo, Coda in poses like their in game idles animations. There's a hand drawn Star Spark logo above Mael and Leo.

Star Spark fan art by Cardin. It shows a hand drawn Mael, Leo, Coda in poses like their in game idles animations. There's a hand drawn Star Spark logo above Mael and Leo.

Unexpected, but someone made fan art #StarSpark!

It's cool that someone liked my game and its characters enough to spend time doing this ๐Ÿ™‚

Thanks for sharing, Cardin!

Star Spark is still a WIP, but available to wishlist on Steam:
๐ŸŒŸ store.steampowered.com/app/3639950/...

#GameDev #IndieGame #Art

27.02.2026 14:31 ๐Ÿ‘ 34 ๐Ÿ” 7 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0
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Made this last night because I wanted to have an example I can point to whenever I see people have bad player ship/plane/vehicle/camera controllers that just 1:1 mirror game input and how much of a difference even a tiny amount of smoothing can make to game feel.

28.07.2025 18:54 ๐Ÿ‘ 53 ๐Ÿ” 14 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0

Fist bump ๐Ÿคœ๐Ÿค› fellow solodev and Dew drinker.

17.02.2026 04:37 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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I find the moats very interesting. Also, if you're interested in feedback, I find the text at certain zoom levels difficult to read.

09.02.2026 15:10 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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AI may just be smarter than we gave it credit for...

17.01.2026 02:19 ๐Ÿ‘ 11 ๐Ÿ” 0 ๐Ÿ’ฌ 3 ๐Ÿ“Œ 0
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With the new abstractions in three-mesh-bvh, making a custom BVH is easier than ever! SkinnedMeshes can now have one created directly, leading to an over 2x perf improvement on update vs creating a new static mesh. ๐Ÿš€

What else needs a BVH?

1/2 ๐Ÿ‘‡

#threejs #webgl #gamedev

15.01.2026 03:01 ๐Ÿ‘ 20 ๐Ÿ” 2 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Introducing The Pentaract: A Comprehensive Set of Video Game Lexicons for ATProto 1. Dev mode I wanted to be able to iterate on my early lexicons, and I didnโ€™t know how that would impact other lexicons in lexicon.community. TBF I didnโ€™t do much research into it either, but I figure...

Hey #GameDev and #ATProto! I'm working on tools to decentralize the ownership and management of video games by putting them (or at least their data... for now) on ATProto!

I'm looking for feedback, so if you have any interest I'd love to hear your thoughts. โ™ฅ๏ธ ๐ŸŽฎ โ™ฅ๏ธ

13.01.2026 20:24 ๐Ÿ‘ 132 ๐Ÿ” 29 ๐Ÿ’ฌ 6 ๐Ÿ“Œ 1

I read "Rock Bolt" first, and read it as horizontal. Then I read "Rock Anchor" and immediately had no idea which was which.

13.01.2026 00:35 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Bambi: The Multiplane Effect
Bambi: The Multiplane Effect YouTube video by Disney In Honesty

Nice parallax! Bambi would be proud.

youtu.be/x66_BSGEeYY?...

12.01.2026 23:40 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

If you include the subset of people who have artificial incentives, you've changed the root question from "What makes games enjoyable?" to "List all the incentives people have for choosing an action."

The first is useful to me as a game designer. It helps me learn and grow. The second does not.

12.01.2026 20:08 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

(2/2)

Purpose is:
1) A goal
2) The means to pursue it

Movies and books apply this by proxy. You feel it through the protagonist.

Video games put it in your hands. No proxy. It is pure goal and pursuit. Playing video games fulfills your raw survival instinct.

That is why people play them.

12.01.2026 19:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

(1/2)
"Because the person's internal decisionโ€‘making system prioritized this task above all others"

You need to ask "Why?" one more time. I'll answer here.

Humans are imbued with a sense of purpose. They ๐‘›๐‘’๐‘’๐‘‘ to feel like they're pursuing something. This is a survival trait created by evolution.

12.01.2026 19:37 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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r/IndieDev Wiki: Indie Game Dev Yellow Pages This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment...

Do you offer services to #GameDev or #IndieDev? If so, consider listing yourself on the Indie Dev Yellow pages.

Do you make #IndieGame? Consider bookmarking this for future reference.

www.reddit.com/r/IndieDev/w...

12.01.2026 16:30 ๐Ÿ‘ 20 ๐Ÿ” 4 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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r/IndieDev Wiki: Indie Game Dev Yellow Pages This is the place for indie devs and gamers to share anything, be it game development, their favorite games or just cool images, GIFs and music from an indie game in a casual community-run environment...

Oh! There's also www.reddit.com/r/IndieDev/w.... It needs updated though. I'll make a post encouraging publishers and the like to add themselves.

12.01.2026 16:27 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Join the IndieGameBusiness Discord Server! IndieGameBusinessยฎ is a Powell Group initiative that strives to teach game developers about the business of games. | 10601 members

In that case, consider discord.gg/indiegamebus.... There's a Discord link in their bio. That Discord has lots of business-y people that may be useful to "meet". It also has dedicated channels for business, publishing, marketing, etc...

12.01.2026 16:24 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

How do game developers get themselves discovered these days? Are there community groups to get in touch?

12.01.2026 15:17 ๐Ÿ‘ 6 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Here's couple of resources:
newsletter.gamediscover.co - 3x Weekly newsletter that analyzes current discovery. Also discovery services for a fee. (Newsletter is strongly recommended.)
howtomarketagame.com - Join the discord and learn via osmosis.

12.01.2026 15:30 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Thank you!

11.01.2026 12:43 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

๐Ÿงต

Link to my post that explains some of the "how it's done": bsky.app/profile/were...

11.01.2026 01:02 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Dear #ScreenshotSaturday,

This week my #IndieDev engine cast it's first shadow. I learned about non-orthogonal transforms, Z-buffer precision, and perspective correct interpolation. To celebrate, I'm taking some headache medicine, then curling up in a ball to cry.

Sincerely,
Frazzled #GameDev

11.01.2026 01:01 ๐Ÿ‘ 89 ๐Ÿ” 5 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 0
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A distant, frozen planet I made for my game ๐Ÿฅถ
#screenshotsaturday #gamedev

10.01.2026 17:42 ๐Ÿ‘ 49 ๐Ÿ” 4 ๐Ÿ’ฌ 4 ๐Ÿ“Œ 0

And yes, also packing. A point light will use twenty of these prisms so I hope to pack many into a single texture.

10.01.2026 15:28 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm using vector things, but also DirectX for rendering.

10.01.2026 15:25 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm calling it a "light shard". When it hits a wall, it'll bounce off the wall as another shard. If part of it hits a wall only that part will bounce. Given the randomness of the bounces, the shape of the shards become unpredictable, but they all break down into triangles, so that's my base shape.

10.01.2026 15:24 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 2 ๐Ÿ“Œ 0

What's even more fun is when you record video on your computer and only notice the music you had playing after you post the video to social media.

09.01.2026 23:05 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I'm trying. ๐Ÿ˜‚

Here's my earlier update on some things I've done so far...

bsky.app/profile/were...

09.01.2026 22:26 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

Later I will sample the shadow map for depth before lighting. I also hope to reflect light off of the colored polygons and bounce it around the room.

09.01.2026 21:58 ๐Ÿ‘ 5 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0