I’m still alive. Still making games. Hopefully will have something I can talk about soon 😁
I’m still alive. Still making games. Hopefully will have something I can talk about soon 😁
Continuing my decent into random hyper fixations, here’s my #warhammer40k mini that I painted yesterday.
I have begun to learn sheet #music
Now I just have to figure out what it sounds like.
My character workflow for games!
Sculpting in Blender, Texturing in Substance, Rigging in Blender, Finish in UE5👌
He is one of the NPCs from my game Hotch Potch House:)
#Blender #GameDev #IndieGame
Just finished my entry for SCREAM JAM 2025.
It's a little ugly and a little rough around the edges, but I definitely got 2 scares out of it already and it has a whole game loop!
#gamedev #godotengine #screamjam
the-benbot.itch.io/cleaning-wit...
Just posted a write up for the #pico8 workshop i ran last night.
It went pretty well :D
I got some good feedback from the attendees as to what I should change to make it run a little smoother.
I'd like to polish it up before I advertise the larger workshop
wordsfroma.dev/blog/first-w... #gamedev
Today I'm going to be giving a #pico8 workshop at my local gamedev group.
It's very basic, but i'm hoping to cover the essential parts of video games and game development.
if anyone wants to check out the carts i made for it, they're up on my blog at:
wordsfroma.dev/workshops/br...
#gamedev
So I took part in that Godot XR jam from a couple weeks ago and basically spent the first 4 days getting VR working on Linux.
Now that I did, though, it’s pretty great. godot’s XR tools have come a long way and now I’m excited to play with them again :D
#godot #xr #vr
Well my pharmacy has vyvanse on backorder, so I guess it’ll be a couple of weeks until I start on it.
Sorry for the long silence. Life has been a lot lately…
I’m going to be starting some adhd meds next week, so hopefully I’ll be more able to put some good focus time into my gamedev. 🤞
I'm going to be streaming after work today if anyone wants to come hang and work on some games :)
#gamedev #godotengine #streaming
www.twitch.tv/the_benbot/s...
So i hit a new stage in my journey to distract myself from working on camera shy.
The local #gamedev meetup I organize is running our first game jam, so i started working on my entry for that yesterday.
spent a couple hours yesterday and got func_godot and player movement set up
#godotengine
Yeah, but how does a sustainable company produce constant yoy growing returns for shareholders?
/j
Also also, I don’t think you run the ritual monster. It doesn’t really work without the other blue eyes ritual or advanced ritual art.
I’d take out the 3rd veiler and run 3 ash and 2 nib.
Veiler isn’t excellent right now and ash stops the best hand traps in the game.
Also, nib can sometimes end turns all by itself, but that’ll never happen with veiler nowadays.
That’s a larval tear from Elden ring
October is right around the corner. Definitely try for a big marketing push around spooky season.
I think people would be looking for your game’s flavor around then.
Especially with these visuals.
If you’re new to patterns like state machines and whatnot, I’d work on making a minimal movement system with them to learn, then port it into your game.
But if you’re already in the thick of it, then that’s where you are. Games take a long long time to make, so don’t feel bad if it’s taking time.
I can’t recommend learngitbranching.js.org enough for learning git.
It’s great. I have every junior I ever worked with go through at least the first set of puzzles.
Welcome to the club lol. 🐧
I’d settle for bloodborne on PC at 60fps
I hear you dude. It’s hard out there rn
You might need to break down your states more.
A single character may have multiple state machines in it!
Imagine Mario. He could have a movement state machine that tracks if he’s jumping or standing still AND he could have a state machine to track any power up states he may be in or what costumes
Godot resources are quietly one of the best features.
I have hackable desktop UIs that I define entirely in resources now. It’s great.
Yeah it takes experience to make things “clean,” so I wouldn’t worry too much about that. Undertale is famously not “cleanly” coded and it’s still a great game.
IMO state machines get you into thinking about your game in terms of different states, and that will help a ton as you keep going.
But if I did do regular backups, I’d try never to delete anything
That’s not really how git works.
It’s sort of like a big list of all the changes I ever made. Like a really big undo history.
So not only do I have backups, but I can see when I made what changes and even undo very old changes.
It’s used a lot for large coding projects (like Godot itself)
friendly reminder please buy my shit or i will be homeless (no pressure :3)
i need a job (please someone hire me)
realduende.itch.io/yoink
#gamedev #pixelart #indiedev #itchio #psx #3d #blender #godot #unity #ue5 #unrealengine
Don’t feel bad. ☺️
Prototypes are regularly entirely scrapped.
Make it once to learn how to make it, then make it again the right way.