Mario von Rickenbach's Avatar

Mario von Rickenbach

@mariov.ch

Designer making games and other playable things at @playables.net. Pocket Boss (out now! pocketboss.ch), KIDS, Plug & Play, Rakete, Drei and more: mariov.ch

707
Followers
177
Following
100
Posts
31.08.2023
Joined
Posts Following

Latest posts by Mario von Rickenbach @mariov.ch

Preview
Time Flies Fonts by Playables A collection of hand-drawn pixel fonts.

playables.itch.io/time-flies-f...

15.01.2026 21:15 πŸ‘ 62 πŸ” 14 πŸ’¬ 0 πŸ“Œ 1
Video thumbnail

Made a little (de-)glitch toy with quadtrees:

Quadraw:
experiments.mariov.ch/quadraw/

05.01.2026 21:40 πŸ‘ 8 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
Preview
Pocket Boss Who says that work and play don’t mix? Not us! Play Pocket Boss, the game where you handle lots of fun data and one not-so-fun boss.

And I am awed & delighted by Pocket Boss (pocketboss.ch), also from Playables. So much wit and care packed into this. Every "puzzle" is a finely-crafted joke, and one in particular made me blush when I realized what was I doing.

26.12.2025 15:57 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
HORSES cover with a banned from Steam logo

HORSES cover with a banned from Steam logo

Our upcoming game HORSES was preemptively banned from Steam, with no path to appeal. The game will still launch next week on December 2nd and will be available on EGS, GOG, Humble, and Itch for $4.99. Here is a detailed FAQ covering what happened: horses.wtf/BannedFromSt...

25.11.2025 17:05 πŸ‘ 2775 πŸ” 1495 πŸ’¬ 79 πŸ“Œ 250

6-year-old: I want to play that kids game with the people again.

Me: ...with people? What were they doing?

6-year-old: You... click the little white people to complete things!

Me: ...complete things? That's lots of games...

6-year-old: NO!! THEY JUMP IN HOLES!

Me: Ohhhh, you want the game KIDS!

11.11.2025 22:45 πŸ‘ 45 πŸ” 5 πŸ’¬ 3 πŸ“Œ 0
Video thumbnail

Get fit for cheap! My Exercise is now on sale in the Steam Animal Fest.

store.steampowered.com/app/1004330/...

11.11.2025 11:37 πŸ‘ 23 πŸ” 7 πŸ’¬ 0 πŸ“Œ 1
Video thumbnail

What a wonderful night we had last night! Thanks @futureofmaterials.bsky.social @mariov.ch @michaelfrei.io and #OscilloscopeMusic for this wonderful send off for our @dirkkoy.bsky.social exhibition in #Bellinzona <3

09.11.2025 14:56 πŸ‘ 8 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

Also this Saturday at the @dirkkoy.bsky.social finissage: the wonderful @mariov.ch will give a keynote about the development of his newly released game #PocketBoss! Expect nerdy takes in how to manipulate your bosses digits.

More at muda.co/events

06.11.2025 07:11 πŸ‘ 6 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0

they just appeared out of nowhere!

01.11.2025 19:48 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

20 min from idea to execution, new record

31.10.2025 18:13 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Video thumbnail

New from the makers of KIDS & CARS:
EGGS

31.10.2025 18:04 πŸ‘ 155 πŸ” 36 πŸ’¬ 6 πŸ“Œ 5

still my favorite egg!

30.10.2025 23:01 πŸ‘ 6 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
KISAH PERSELINGKUHAN ANTARA COLOKAN ( Plug and Play ) #bokuregi #shorts
KISAH PERSELINGKUHAN ANTARA COLOKAN ( Plug and Play ) #bokuregi #shorts YouTube video by BokuRegi

haha, i found a video of plug & play with 100M views. how is that even possible. no idea what he's doing there... just plugging in and out??

www.youtube.com/watch?v=G0Dt...

27.10.2025 17:15 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 1
Preview
Chefsachen - fm4.ORF.at Mario von Rickenbachs β€žPocket Bossβ€œ ist eine Business-Satire fΓΌr die Hosentasche.

Schrieb dies fm4.orf.at/stories/3050...

27.10.2025 12:31 πŸ‘ 8 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0
Preview
Playing audio | Apple Developer Documentation People expect rich audio experiences that automatically adjust when the context changes on the device.

developer.apple.com/design/human...

Apparently Apple thinks sound in games "isn’t essential" if I read this right.

27.10.2025 08:45 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

I'm pretty sure that some time ago, all the apps were silenced with the switch, and only recently some apps started to ignore it. I noticed it because I *never* want to play audio through the speaker except I'm actively switching it on, so now my speaker volume is always set to 0 to be sure...

27.10.2025 08:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Never thought about it like that, maybe that's right. It's just the default setting in Unity that no sounds play if switched to silent, and you need to add a plugin to override that behaviour. Maybe when the switch was introduced, it had a different meaning?

27.10.2025 08:33 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

We regularly get support requests that the sound of the game doesn't work on iOS without headphones. Turns out everyone who has this problem has the physical side switch set to "slient mode" and isn't aware of that, since many apps just ignore it. Are we supposed to *also* ignore it?

27.10.2025 08:21 πŸ‘ 8 πŸ” 0 πŸ’¬ 4 πŸ“Œ 0
Preview
Reviews of Pocket Boss – Review Reader Listen to reviews of Pocket Boss.

Here some Pocket Boss reviews:
reviewreader.playables.net/read/steam/3...

24.10.2025 10:07 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Review Reader Listen and enjoy.

🚨 🚧
Maintenance alert!

Finally got around to fixing our trusted Review Reader.

πŸ‘ iOS reviews should now work again
πŸ‘ Icons now appear when searching
πŸ‘ Links show previews when sharing

reviewreader.playables.net

β˜…β˜…β˜…β˜…β˜…

24.10.2025 10:07 πŸ‘ 3 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

this is the best thing you could be doing right now with your phone

21.10.2025 19:39 πŸ‘ 14 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

probably itβ€˜s wrong to ask accounting software to be fun, but here I am

21.10.2025 19:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

same here, there’s definitely some complexity in interfacing with data from diff sources, but the part of accounting that is legally required for small companies around here is pretty generic and there *are* tools, they just feel like (or are) from the last century in terms of UX. just β€žnot funβ€œ

21.10.2025 19:21 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

for many things thatβ€˜s probably the best solution, as long as there are no (external?) people involved who are expecting to use the β€žrealβ€œ software

20.10.2025 16:58 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

It really seems to be the most simple kind of app imaginable to develop, but I guess itβ€˜s just so boring to make one so nobody capable of making a better one wants to spend time on that. I always thought thatβ€˜s a problem of our tiny local market, but maybe itβ€˜s a more universal issue

20.10.2025 16:38 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
Post image

what the slop

20.10.2025 13:59 πŸ‘ 0 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
Post image

They're still doing SEO nowadays!

20.10.2025 13:56 πŸ‘ 0 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
Post image Post image

finally somebody made a sequel! For Windows 10 AND Windows 11!

20.10.2025 13:54 πŸ‘ 1 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
A selection of images from games etc. Hannah Nicklin has worked on, a screencap or key art image from: Saltsea Chronicles, Black Mirror: Thronglets, Mutazione; and the cover of Writing for Games: Theory & Practice. Also featured two reviews. 

One from Eurogamer: 5/5 Saltsea Chronicles
"Onwards you go in pursuit of your missing crew, then, your story diverging further from mine with every island choice, with every flick of the head or settling of the lips. Memories/Artefacts? Skeptical/Curious? And astonishingly, through all these moving parts, all this phase space, my story still made rich sense, and actually built to a truly devastating climax.

Scream/Weep? Fittingly, for me, Saltsea Chronicles turned out to be a story about choices as well as a story made of choices. It made me think about the big decisions I make in life, but also the decisions that shape a life that I don't even notice having made. Ripples turning to waves and all that. You must play this. It's luminous."

The second of Mutazione from Gamespew, 9/10
"Mutazione is a game that builds up relationships within a community you instantly feel a part of. The main story is secondary to the real drama and the heart of the town, but it’s necessary. It’s extremely well-written, and the hand-drawn environments are beautifully designed. Die Gute Fabrik has crafted a sweet, powerful fairy tale that delves into the human psyche and allows you to reside there for five hours or so."

A selection of images from games etc. Hannah Nicklin has worked on, a screencap or key art image from: Saltsea Chronicles, Black Mirror: Thronglets, Mutazione; and the cover of Writing for Games: Theory & Practice. Also featured two reviews. One from Eurogamer: 5/5 Saltsea Chronicles "Onwards you go in pursuit of your missing crew, then, your story diverging further from mine with every island choice, with every flick of the head or settling of the lips. Memories/Artefacts? Skeptical/Curious? And astonishingly, through all these moving parts, all this phase space, my story still made rich sense, and actually built to a truly devastating climax. Scream/Weep? Fittingly, for me, Saltsea Chronicles turned out to be a story about choices as well as a story made of choices. It made me think about the big decisions I make in life, but also the decisions that shape a life that I don't even notice having made. Ripples turning to waves and all that. You must play this. It's luminous." The second of Mutazione from Gamespew, 9/10 "Mutazione is a game that builds up relationships within a community you instantly feel a part of. The main story is secondary to the real drama and the heart of the town, but it’s necessary. It’s extremely well-written, and the hand-drawn environments are beautifully designed. Die Gute Fabrik has crafted a sweet, powerful fairy tale that delves into the human psyche and allows you to reside there for five hours or so."

A virtual biz card on a dark purple background, featuring an image of a white woman in glasses, with blonde hair, speaking at a podium. Next to it is the title Hannah Nicklin, and the details Creative Director, Narrative Lead/Designer, Senior Writer, Consultant.

 
11+ years experience in interactive narrative

β€’   3 games shipped as Lead (PC, Console, mobile)
β€’   Many more as consultant 
β€’   PhD in Interactive Practices
β€’   Masters & BA in Play/Screenwriting & Dramatic Arts
β€’   GDC Indie Summit Advisor, BAFTA Juror, TGA Future Class 
β€’   Author of Writing for Games: Theory & Practice

Black Mirror: Thronglets; Saltsea Chronicles; Mutazione; Saturnalia; Night School (A Netflix Studio); Cardboard Computer; Die Gute Fabrik; Draknek; Twisted Tree Games.

Based in: Sheffield, United Kingdom
Work in: Remote, CET-PST
LinkedIn.com/in/hannah-nicklin
hannahnicklin.com

A virtual biz card on a dark purple background, featuring an image of a white woman in glasses, with blonde hair, speaking at a podium. Next to it is the title Hannah Nicklin, and the details Creative Director, Narrative Lead/Designer, Senior Writer, Consultant. 11+ years experience in interactive narrative β€’ 3 games shipped as Lead (PC, Console, mobile) β€’ Many more as consultant β€’ PhD in Interactive Practices β€’ Masters & BA in Play/Screenwriting & Dramatic Arts β€’ GDC Indie Summit Advisor, BAFTA Juror, TGA Future Class β€’ Author of Writing for Games: Theory & Practice Black Mirror: Thronglets; Saltsea Chronicles; Mutazione; Saturnalia; Night School (A Netflix Studio); Cardboard Computer; Die Gute Fabrik; Draknek; Twisted Tree Games. Based in: Sheffield, United Kingdom Work in: Remote, CET-PST LinkedIn.com/in/hannah-nicklin hannahnicklin.com

πŸ“š My current contract is coming to an end in Dec so I am now looking for new work!

⭐ I am an award-winning & expert/lead game writer & narrative designer.

🌎 I am interested in long & short term contracts & consultancy, ideally remote.

Let's chat!

hannahnicklin.com
linkedin.com/in/hannah-nicklin

15.10.2025 18:46 πŸ‘ 129 πŸ” 100 πŸ’¬ 4 πŸ“Œ 2
"clipboard viewer" icon with a badly aligned magic genie lamp on it

"clipboard viewer" icon with a badly aligned magic genie lamp on it

It's refreshing to know that this is the icon of an officially distributed Apple application in 2025. I really hope it will outlive the Liquid Glass era without any changes.

15.10.2025 20:18 πŸ‘ 5 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0