Inventory UI with dark background and pink accents. Left panel features an inventory grid equipment slots. Hot pink full width tab navigation for Gear, Talents, Skills, and Quests on the top. Top right display the character level. Bottom right displays core stats and resistances.
i feel like something is missing for the inventory UI but I canβt quite put my finger on whatβ¦
made some loot VFX variations! π«β¨ still got to add some spawn & pickup animations as well...
#gamedev #indiedev #bevy #screenshotsaturday
Sprinkles, my GPU particle system & editor for #bevy, has reached v0.2! π©π
it comes with a huge performance boost, trails system, local/global coords, new editor features / QOL improvements & more!!
β€· full changelog: github.com/doceazedo/sp...
got my first PR merged into #bevy!! π₯³π github.com/bevyengine/b...
nice! i noticed those black trails in some of your animations but i donβt see them in the final result. what are those?
re-implemented hit impacts, now with some wobble :p
enemies simply react to the damage direction, while the player have extra logic for frontal hits & for the arms to stay (kinda) in place
#gamedev #indiedev #bevy
Top-down view of a player and a goblin enemy. Gray line: original aim direction Green line: corrected aim direction Yellow capsule: shape cast to find nearest enemy along aim direction Red sphere: contact point between capsule and enemy
the aim assist now uses a raycaster to see if it would hit an enemy. if false, it uses a shapecaster to find the nearest hurtbox to correct the aim to
previously i was just checking for enemies nearby the cursor in a radius and just aiming at their center position (+ falloff) π¬
For people working in the #Bevy ecosystem I just wrote a simple little site that lets you explore the bevy #crate ecosystem filtering by bevy version. Quite happy with the search system. Itβs very basic but I am happy to make improvements and plan on it. bevydex.dev/dex
thatβs so nice!! the assets page on bevyβs website could really get some love π₯²
oh i see the UEFN hashtag now π
i like the first one the most. it reminds me of fortnite for some reason?
if you're wondering how i made this...
the UI node is actually larger than the texture. then a frag shader checks which side of a 15Β° line the pixel is, and then samples the original texture from the displaced position.
there is also a quick flash at the start and a fade out at the end
made a cool split effect for the health bar πΌ ...also added some aim assist!
#gamedev #indiedev #bevy #rustlang #screenshotsaturday
thatβs the hardest part ngl π
nice! i think fast transitions + creating proper transition animations yields the best results, but that's a lot more work!
Orange and tuxedo cat sleeping together hugging each other
itβs #caturday! say hi to salsicha & billy! ππββ¬
69 stars
nice
oh this is the kind of tool i would *love* to build one day
love to see it!!!! ππ₯
Took sprinkled 3d particle editor for a spin.
2 hours well spent
github.com/doceazedo/sp...
#gamedev #vfx #particles
Screenshot of a terminal with the output of the fastfatch command, showing the Fedora logo
i got caught by the penguin, i fear π
(sound effects are from ZapSplat & added on post)
GitHub: github.com/doceazedo/sp...
cratesβ.io: crates.io/crates/bevy_...
docsβ.rs: docs.rs/bevy_sprinkl...
i'm super excited to announce Sprinkles: a 3D GPU particle system & editor for #bevy! ππ©
β€· doce.sh/blog/bevy-sp...
writing a blog post & feeling so weird about finally sharing this tool publicly π«¨
yeah!! i wish we had something like that for bevyβ¦ wellβ¦ π the goal is to reach feature parity at some point lol
thanks!! itβs all custom!
will be taking this bad boy to a test drive on my game. then i'll be ready to open source it!
iβve been happily using photopea for years now, would recommend
thatβs something hard to get used to coming from webdev where designs are responsive and a 16px text looks the same size on pretty much any screen π₯²
but making the reference viewport 1280x720 (instead of 1080p) and scaling it should do the trick if youβre targeting the switch/deck