i hope my Spore War campaign can depict something 20% as cool as the Battle for Azure City but that's genuinely a tall order lol
i hope my Spore War campaign can depict something 20% as cool as the Battle for Azure City but that's genuinely a tall order lol
thinking about Azure City again...
i sometimes read/listen to my old Leagcy of Fire campaign from 6+ years ago and go "shit that was actually really good..."
it's cool to see how you've improved but also sometimes good to remember that the old you had great ideas too
i got Neuron Activation from seeing that Pathfinder 1e text and formatting. and then the build itself... lmao. 10/10 meme
this is so stupid but I laughed
Narratively having Ever Given getting stuck in 2021 to set up Hormuz in 2026 is great foreshadowing. You want your audience to understand the basics of international shipping in a lower stakes context so you drop the real plot without a lot of saggy exposition about the minutiae of cargo logistics.
Bike lanes and public seating are good for business! It's common sense: when you create streets that are calm and welcoming, people like to spend time there.
www.crainsnewyork.com/real-estate/...
is that what Modern Affinity means
WotC's cardstock now includes 21 secret herbs and spices π€€
the other thing about pathfinder is that i actually do like Golarion - a lot. I will probably never write a homebrew setting in my life because i've already got one which I find to be perfect to my needs
your players don't know the character creation so they make sorta basic characters to match some familiar tropes, you play to the end of the 1-shot and you go "well. that was nice. i guess."
I find both running and playing in 1-shots is always a mix of "fun breath of fresh air" and "lots of homework for both the players and GM"
it's definitely good to try stuff out but..... idk. you typically don't know the rules too well, so you tell a sorta basic story along very obvious beats,
proooobably after my 2 current campaigns are done I'll do some period of 1-shots / GM swapping. but for like 2-3 months tops before I go back and run some more pf2e lol
it's the fact that both Haste/Fireball and Migration/Umbral Journey can be found in the Spells section of Player Core that makes this game sick to me lol
unfortunately i also a) like tactics games too much b) have teenage D&D nostalgia that leaves me perfectly vulnerable to pf2e
i would love if the game we played used dice pools like vampire or Burning Wheel but alas
sometimes you're like "man do my encounters suck" and it's just that the d20 might be kind of a bad mechanic huh
pathfinder 2e foundry roll tracker showing the GM with a median of 14.5 on the d20, and players with medians of 9, 10, 10, and 8.5
bro i am going to start awarding way more hero points next session wtf π
but, in Complex Hazard fashion, it can be weakened by interacting with several key "loci" on the map
this won't be easy since the map is big, the DCs are high, and they keep failing its Will-save compulsion. but I'm confident my PCs can rally and destroy the blight πͺ
this fairly homebrewed setpiece has a very powerful ooze in the center of its cursed domain. It's surrounded by several nasty auras and hazardous terrain, it can compel creatures to walk towards it, and it has high stats and Fast Healing 60 (!)
pf2e Foundry Map of some kind of large fungal clearing. 3 PCs and an eidolon are clustered in the southeast around a small fungal node. The wizard is in the middle of the map right next to a massive ooze-like creature. The enemy is almost full HP while the party is getting somewhat injured.
second week in a row that I've ended the Spore War session with my players bogged down in a fucked up encounter lol π
Fallput NV, Pillars 1 and 2, and Avowed were alllll decent, playable games that made me wish they were as good as the hype.
Obsidian is like the king of making 7/10 games that look like 10/10s on the surface and for some reason get only 9/10 reviews
the coral tower
#hollowknight #silksong #art
Is this in the void somewhere
cannot stress enough that "separate the art from the artist" was meant for private individuals reconciling the art they love with its flawed creators and not meant for the ceo of a company driving a dump truck of money up to a bigot's front porch
www.theverge.com/podcast/8914...
StS2 has some fairly gross worm stuff, and the part in Silksong where your *UI* got covered in maggots genuinely almost made me turn off the game
ngl it bothers me a little that modern games will give content warnings and Arachnophobia settings if there is one (1) spider present in them, and yet it's seemingly ok to just shove maggot/worm grossout stuff into everything
it does seem like at least a part of the motivation is "let's make them grind for a bit to unlock something, that's Content"
while, as you say, highmountain tauren could easily just be a toggle in tauren character creation or something
born too late to explore the world
born too early for space travel
born just in time for ibuprofen