@keroseneheights.bsky.social when are you guys getting merch restocked??
@keroseneheights.bsky.social when are you guys getting merch restocked??
Developed a tool with the goal of converting a Red Orchestra Map (ROM) from Killing Floor into the Quake format for Black Ops 3.
The first iteration of this tool converts an OBJ into patches as a proof of concept but is otherwise fully playable.
#dev #modding #killingfloor #callofduty #zombies
What started as an experiment to learn Godot UI turned into a Killing Floor main menu recreation. From the slideshow of ZEDs to the static overlay and even using the Steam API to check for game and DLC ownership, it is nearly identical.
#dev #godot #killingfloor #ui #steam #unrealengine
Godot 4.4 beta 1 is finally here! This release had tons of editor quality of life features as well as performance improvements, we know you are going to love it. Oh, and I almost forgot to mention, we added embedded game debugging inside the editor! #godotengine
godotengine.org/article/dev-...
Thanks for checking it out!
My custom Black Ops 3 zombies map, Regal Cinemas 12 www.youtube.com/watch?v=48vP... #bo3 #codzombies #custommaps #lima
Testing the virtual analog sticks for the mobile port of my game, Dark Domains! #gamedev #love2d #indiedev youtu.be/rgr34EXq0jM