I've been replaying Mirror's Edge recently, and it's quite impressive how well the game holds up even today. The baked bounced lighting looks especially nice and really sells the look of the game.
I've been replaying Mirror's Edge recently, and it's quite impressive how well the game holds up even today. The baked bounced lighting looks especially nice and really sells the look of the game.
Rae looks worried. RAE: I canβt believe the game last night. No matter how hard we tried, the Patriots still won. LAST NIGHT Rae is playing video games. The TV shows a snake wearing a bandana. RAE: Woe, Metal Deer Solid 2 is a masterpiece! What an ending! A purple bird wearing a suit suddenly appears next to Rae holding an envelope. BIRD: This is a cease and desist letter. RAE: You again? The bird explains. BIRD: This isnβt for copyright infringement. That game just literally came out in 2001. Cβmon. This joke sucks.
throwback to this super bowl comic from 2019
I've been making a game! It's not much of a looker right now as I'm currently focusing on mechanics, but currently I've got a ledge climbing system and a ~cinematic~ camera working! I plan to go more in depth into the project at a later point once I have a better idea of the overall goal.
Been trying to play around with vertical space in my Team Fortress 2 map. It's rather tricky to make something feel tall while at the same time not requiring the player to look up as much. I quite like the days of hightower where the game would stall out right at the end and wanted to recreate that.
How 2 accurately represent G1 (semicircular) bevels in subd
Working on a prophunt map for TF2! Trying to get this completed by October 31st. A bit of a rough deadline but should be doable.
Maybe I'll make a habit of posting weird hardsurface ref here