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Stuffy360

@planub

3D artist, Modeler, F-zero Enthusiast

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14.10.2023
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Latest posts by Stuffy360 @planub

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I've been replaying Mirror's Edge recently, and it's quite impressive how well the game holds up even today. The baked bounced lighting looks especially nice and really sells the look of the game.

11.01.2026 21:05 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Rae looks worried.
RAE: I can’t believe the game last night. No matter how hard we tried, the Patriots still won.

LAST NIGHT
Rae is playing video games. The TV shows a snake wearing a bandana. 
RAE: Woe, Metal Deer Solid 2 is a masterpiece! What an ending!

A purple bird wearing a suit suddenly appears next to Rae holding an envelope. 
BIRD: This is a cease and desist letter.
RAE: You again?

The bird explains.
BIRD: This isn’t for copyright infringement. That game just literally came out in 2001. C’mon. This joke sucks.

Rae looks worried. RAE: I can’t believe the game last night. No matter how hard we tried, the Patriots still won. LAST NIGHT Rae is playing video games. The TV shows a snake wearing a bandana. RAE: Woe, Metal Deer Solid 2 is a masterpiece! What an ending! A purple bird wearing a suit suddenly appears next to Rae holding an envelope. BIRD: This is a cease and desist letter. RAE: You again? The bird explains. BIRD: This isn’t for copyright infringement. That game just literally came out in 2001. C’mon. This joke sucks.

throwback to this super bowl comic from 2019

09.02.2025 18:15 πŸ‘ 391 πŸ” 55 πŸ’¬ 4 πŸ“Œ 1
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I've been making a game! It's not much of a looker right now as I'm currently focusing on mechanics, but currently I've got a ledge climbing system and a ~cinematic~ camera working! I plan to go more in depth into the project at a later point once I have a better idea of the overall goal.

03.02.2025 03:46 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Been trying to play around with vertical space in my Team Fortress 2 map. It's rather tricky to make something feel tall while at the same time not requiring the player to look up as much. I quite like the days of hightower where the game would stall out right at the end and wanted to recreate that.

29.11.2024 06:11 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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How 2 accurately represent G1 (semicircular) bevels in subd

08.10.2023 18:40 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Working on a prophunt map for TF2! Trying to get this completed by October 31st. A bit of a rough deadline but should be doable.

24.10.2023 02:55 πŸ‘ 3 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
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Maybe I'll make a habit of posting weird hardsurface ref here

26.07.2023 16:26 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0