Putting together something that's a bit more open air. #indiedev #indiegames
Putting together something that's a bit more open air. #indiedev #indiegames
A bit more complete.
Modeling the terminal players will occasionally find buried in the world, interacting with it to unlock its secrets. #indiedev
Busily adding multiplayer to the infinite world of Far Lost... amongst other things ๐ #indiedev #indiegames
haha, I'll be sure to make it 5 seconds next time ;)
Yeah, the first half is, though the second is where it's switched to using portals for culling.
One challenge with procedural worlds is minimizing what's rendered without the lengthy baking of occlusion information. That's where portals can shine :) #gamedev #indiedev
Exploration of what it would mean for Far Lost to use a first person perspective with additional procedural spaces, focusing more on its atmosphere. #indiedev #gamedev
The next version of Far Lost is now up: lostatgo.itch.io/farlost #indiegames
Experimenting with a new camera angle and barriers for Far Lost as efforts are wrapping up for tomorrow's next in-dev update! #indiegames #indiedev
Player character one taking their first steps :) #gamedev #indiegames
Construction of the safehouse continues, and put together the model and rig for the first player character. #indiedev #screenshotsaturday
Put together the first video devlog for Far Lost, discussing thoughts on the game's long-term direction: www.youtube.com/watch?v=_mQX... #indiedev #indiegame
The in-dev version of Far Lost. The next step is to iteratively make it ever more awesome :D #indiegames #gamedevs
Put together a dev-log for the in-dev version of Far Lost, an atmospheric backrooms-inspired top-down roguelite shooter. Check it out: lostatgo.itch.io/farlost/devl... #IndieDevs