I was noodling away on prototyping an opalescent
glass material in #Toolbag for a 1930s Art Deco style perfume case. I'm trying out a specular reflectance workflow to add that soft iridescent, thin-film shimmer. Still plenty of modelling left, but I'm happy with the direction the look is going in
16.01.2026 21:23
π 6
π 1
π¬ 0
π 0
Aw man I'm sorry to hear it. The industry is in absolute tatters, we had a particularly difficult couple of weeks in Ireland
20.07.2025 21:36
π 1
π 0
π¬ 0
π 0
Thanks Vic hope all is well
20.07.2025 06:48
π 1
π 0
π¬ 1
π 0
03.05.2025 18:08
π 1
π 0
π¬ 0
π 0
Photo or 3D model?
03.05.2025 17:05
π 2
π 1
π¬ 1
π 0
Some high res content from the displacement article I worked on for @marmoset3d.bsky.social
#gameart #materials
www.artstation.com/artwork/zxKnaQ
30.01.2025 17:45
π 4
π 0
π¬ 0
π 0
This was a pleasure to work on, check out the article if you've every wanted to give real-time displacement a shot in Toolbag! #gameart
30.01.2025 17:20
π 3
π 1
π¬ 0
π 0
π¨ Toolbag Artist Highlight - Dandadan Fan Art -The Serpo Aliens by Hyunseok Jin
Find more of Hyunseokβs work on Artstation: https://www.artstation.com/jinhyunsuk
π Tag your art with #madewithMarmoset for a chance to be featured.
Bake, texture, and render your art in Toolbag: marmoset.co
27.01.2025 17:00
π 4
π 1
π¬ 0
π 0
Sometimes they just need a good shuffle
19.01.2025 15:49
π 2
π 0
π¬ 0
π 0
Dynamic Destruction with Havok Physics
YouTube video by Havok
Change environments dynamically using Havok Physics! Block paths, open new areas, or float leaves to gently rest on the debris. youtu.be/t2EHG-1zFmE
13.01.2025 12:30
π 2
π 2
π¬ 1
π 0
Hello, old friend
12.12.2024 23:21
π 12
π 0
π¬ 0
π 0
Finished Silent Hill 2 Remake and got the "Leave" ending. Hats off to Bloober, that was superb
09.12.2024 21:21
π 0
π 0
π¬ 0
π 0
Yeah pretty quick to iterate, you can drag drop materials from the library into layered mats, and use as many masks as you like with controls for contrast/brightness and whatnot
06.12.2024 17:59
π 1
π 0
π¬ 0
π 0
I've been testing displacement with triplanar mapping and vertex colour masks in Toolbag 5, quite a powerful workflow. More to follow
06.12.2024 16:22
π 5
π 0
π¬ 1
π 0
An Iceberg doodle using Reality Capture and @marmoset3d.bsky.social Toolbag 5 #gameart #raytracing
29.11.2024 20:55
π 11
π 0
π¬ 0
π 0
#MementoMori
12.11.2024 00:25
π 5
π 1
π¬ 0
π 0
Texturing progress #gameart
09.07.2024 20:29
π 3
π 1
π¬ 0
π 0
Work in progress #gameart
08.07.2024 22:36
π 1
π 0
π¬ 0
π 0
Here's an apple I made ππ
www.artstation.com/artwork/LRKrlk
16.04.2024 22:15
π 3
π 0
π¬ 1
π 0
I dug out some old moss textures to see if they hold up with newer renderers (raytracing in @marmosetco ) and I think they do! Took some dialling in of the SSS and lightening the AO but the results aren't bad. the material is available here for FREE:
mcpoly.gumroad.com/l/nCdJR
29.03.2024 00:12
π 3
π 0
π¬ 0
π 0
Sometimes it's just quicker to create geom for a normal map than any surface capture. #3dsmax and #toolbag #gamedev
20.02.2024 22:24
π 3
π 0
π¬ 0
π 0
This passage hit me yesterday
06.02.2024 19:00
π 3
π 1
π¬ 0
π 0
Indeed! I was struck by that particular phrase
06.02.2024 18:21
π 1
π 0
π¬ 1
π 0