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Falk Sonnabend

@fa-so.de

Lead Tools UX/UI Designer at Crytek, hobby gamedev, casual podcaster. Have a passion for tools and workflows. Website(s): https://fa-so.de/, https://textlastig.com/

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20.10.2024
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Latest posts by Falk Sonnabend @fa-so.de

Preview
Notes of the Tool Design Roundtable at Devcom (Gamescom Dev) 2025 β€” Robin-Yann Storm, Product & UX Designer for Tools What topics were brought up, and what was discussed, at the Tool Design Roundtable of Devcom (Gamescom Dev) 2025?

I just published the notes of the Tool Design Roundtable at Devcom (Gamescom Dev) 2025: rystorm.com/blog/tool-design-roundtable-gamescom-dev-devcom-2025

The topics this year were varied, and overlapped in interesting ways about software architecture, user research, and big green buttons.

30.12.2025 17:16 πŸ‘ 14 πŸ” 5 πŸ’¬ 1 πŸ“Œ 0
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Designing the User Experience of Game Development Tools This book is the ultimate guide to improving the user experience of game development tools. It will guide you through the User‑Centered Design process β€” the gold standard in user experience design β€” a...

As of today you can pre-order "Designing the User Experience of Game Development Tools, second edition" from @davidlightbown.bsky.social!

It is the only physical book about Tool Design out there, and David is a master of workflows!

www.routledge.com/Designing-th...

03.12.2025 14:15 πŸ‘ 21 πŸ” 6 πŸ’¬ 2 πŸ“Œ 2
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As viral hits like Escape from Duckov and Megabonk change the industry, Falconeer developer Tomas Sala has found another way to survive What if you didn't have to spin the roulette wheel every time you released a new game, hoping for it to find an audience? What if there was a better way?

Sat down for a lovely chat with @clert.bsky.social over @eurogamer.bsky.social To talk about my games and how I'd like to keep making and improving them sustainably. To step away from the launch, meme and hype driven madness that has taken root in games.
www.eurogamer.net/as-viral-hit...

09.11.2025 09:36 πŸ‘ 83 πŸ” 21 πŸ’¬ 5 πŸ“Œ 4
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small bird poem on Steam Fly from hideout to hideout, dodge gentle dangers, and watch your poem change with each choice. small bird poem is a short, interactive journey through natural and urban bird habitats. Play it with yo...

omg my first Steam page is live 😭
wishlist if u like it! Thanks!
store.steampowered.com/app/3680140/...

#indiegame #gamedev #wishlistwednesday #birdgame

01.05.2025 09:54 πŸ‘ 10 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0
Rift Riff - Feature Trailer
Rift Riff - Feature Trailer YouTube video by Adriaan de Jongh

Rift Riff is OUT NOW!!

Jump a rift, fight off monsters, plunder their world.

store.steampowered.com/app/2800900/...

Buy it
Try it
Review it
Repost the heck outa’ this!!1!

… and here's a feature trailer explaining what I think is noteworthy about our tower defense game!
youtu.be/ePCOuvXU-t0

09.05.2025 13:10 πŸ‘ 333 πŸ” 177 πŸ’¬ 27 πŸ“Œ 10
We Can Fix It In UI logo in black text with a white backing, on a rainbow striped background and with the Discord logo in the bottom right.

We Can Fix It In UI logo in black text with a white backing, on a rainbow striped background and with the Discord logo in the bottom right.

Hello Bluesky πŸ‘‹

We are We Can Fix It In UI, a Discord community of more than 2000 people focused on UI, UX and Accessibility.

We have a mix of both professionals and students and we're always happy to welcome new members.

Just drop us a DM and introduce yourself if you'd like to join!

23.01.2025 14:38 πŸ‘ 72 πŸ” 20 πŸ’¬ 4 πŸ“Œ 6
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THRESHOLD is OUT.

It's time for you to experience the THRESHOLD in this short atmospheric horror game with a unique country-based difficulty system.

BASED ON A FUCKING TRUE STORY.

19.11.2024 17:20 πŸ‘ 211 πŸ” 72 πŸ’¬ 12 πŸ“Œ 8

Congrats, Julien! Can’t wait for the release.

16.11.2024 12:27 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
How to think about workflows when designing tools – Robin-Yann Storm - GodotCon 2024
How to think about workflows when designing tools – Robin-Yann Storm - GodotCon 2024 YouTube video by Godot Engine

"How to think about workflows when designing tools.", a workshop I did at GodotCon in Berlin earlier this year, just got uploaded! You can watch it here: www.youtube.com/watch?v=L9Ut...

14.11.2024 18:20 πŸ‘ 63 πŸ” 11 πŸ’¬ 4 πŸ“Œ 0
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THRESHOLD releases on November 19th! I'm terrified and excited.

New trailer to celebrate!

Last chance to hit that Wishlists button and share the news to help the game to reach new heights. πŸ₯΅

27.10.2024 17:30 πŸ‘ 594 πŸ” 163 πŸ’¬ 19 πŸ“Œ 18