Here's some historic footage! Back when there were just a couple of decorations and I was working out the arrows/dragging... math which I found SO difficult
Here's some historic footage! Back when there were just a couple of decorations and I was working out the arrows/dragging... math which I found SO difficult
It's been long enough since releasing #JadeSpring in Feb that I went back to play a bit of it again, and it wasn't all that bad!! I also have a couple of fixes and improvements in mind, especially to the decoration catalogue
HEAD PAT!!!!!!!
CRAB-POSTING!!! #GuildWars2 #Asura π¦
He's perfect.....
Squiggly thumbnails for the pitch document for my game Dwelt. #GameDev
I don't wanna alarm anyone, but I think I just finished a full game pitch!!!
I find it quite hard to start making songs for a game! I like to record all sorts of riffs into the same track and see what emerges, and what can be done to fuse bits together #GameDev #OST
SO COOL and great pose, wonderful cel shading!!! I don't know what magical magic you're pulling to make the face shape so voluminous and 3D like that but that's just amazing
This is absolutely wonderful, omg... the way you get the textures and especially the foliage and blend of colors like that is just magical
My GW2 asura Slyllama looking cute in summer fashion.
My GW2 asura Slyllama looking cute in summer fashion.
The endless summer is coming to an end here, there's a colddd wind... it's so nice though, this is my favourite season of the year
That green is VIBRANT, beautiful work as always!! π₯Ί
GOOD MORNYING!!!
pen and watercolor illustration of dale cooper from twin peaks. he is looking to the right, driving while recording a voice memo into a recorder in his left hand. speech bubbles say "diane, 11:30 am, february 24th. entering the town of twin peaks" and "i've never seen so many trees in my life"
happy twin peaks day π²π₯§βοΈ
#GuildWars2
Ahhh thank you π₯Ί Iβm hoping to use these techniques to get some more whimsy and eccentricity in!!
Me hearing that people are still playing and enjoying #JadeSpring (this is unfathomably amazingly incomprehensible!!!)
sketchbook
HOLYYY SILHOUETTES INCREDIBLE
The overlay is from a SOUPER EARLY game concept, in which I worked with isometric inked tiles. The hydra and lantern in the test world is from this same project! It feels good to return to these ideas ^_^ www.slyllama.net/alec/dwelt.html
My first new #GameDev post in a while! I'm interested in returning to hand-drawn isometric, cause I can draw with a lot of character and personality (and make lots of decoration variations)... but I'm interested in combining 2D and 3D. Here I've overlaid my 3D robot over a 2D tile-set! #Godot
WHATDIDYOUSAY???
:D
Also for your consideration, the metal laser cutter!!! Here weβre cutting some galvanized prefabs π€
The glow-like feeling is just absolutely gorgeous aaaaa
I know I havenβt been here or online so much, on top of everything this machine has been taking up a lot of timeβ¦ itβs incredible!!! Very precise and efficient metal milling machine weβve been setting up. I do have some more art to share soon, and some GW2 fashion pics πββοΈ
HOLY OMNOM!!!!!!!
Yooo it's yapping time... and also spelling mistake time, both of which seem to be at the same time... hmmm
SO CUTE!!!
Videogame concept artist that primarily works in 2D animation these days. #portfolioday
From: Cannon Fodder (1995), dir. Katsuhiro Otomo, Studio 4Β°C
This film was designed to flow without hard cuts -- the camera just goes and goes and goes