GitHub - litruv/mxjs-lite: Lightweight Matrix protocol client library
Lightweight Matrix protocol client library. Contribute to litruv/mxjs-lite development by creating an account on GitHub.
Introducing mxjs-lite, a minimal, lightweight JS client for Matrix.
Built for websites and other weird projects.
I’m even planning to port it to a #UnrealEngine plugin so games can hook into Matrix chat too.
Server setup guide coming soon™️
#matrix
github.com/litruv/mxjs-...
08.03.2026 19:23
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Ay looks slick mate :)
05.03.2026 16:37
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@protubevr.bsky.social Got any spare haptics for a dev? ;)
31.12.2025 18:16
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Thought this was a fun weekend project! getting the Index controller to work as a lightgun. now I get to play things like Point Blank and Time Crisis without having to buy something like a Sinden light gun. No force feedback yet, but hey it works! :D
31.12.2025 18:08
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AudioSort - Litruv
Desktop app for organizing WAV files with UCS categories, smart tagging, waveform visualization, and automated file management.
Been getting into audio recording lately and needed a way to wrangle my sounds with UCS tags.
So uh... I made one.
New audio tagging + sorting thingy just dropped → lit.ruv.wtf/docs/?misc-f...
#AudioTools #SoundDesign #FieldRecording #GameDev #IndieDev #UCS #Workflow
05.11.2025 18:15
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Ringtail Possums
Found these 2 cuties while watering the garden today
01.11.2025 05:36
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oooh. thrusters. of course!
26.10.2025 21:46
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Getting that first multiplayer session going in your game, starting from the main menu, makes it feel so much more real #gamedev
26.10.2025 21:44
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MS Matrix VST - Litruv
A VST for mid-side processor for stereo manipulation and spatial control.
Just dropped a tiny free VST: MS Matrix. It turns stereo → Left/Center/Right!
Extracts a true center channel, keeps your sides wide as hell. Perfect for watching YT/Vids with EqualizerAPO
lit.ruv.wtf/docs/?misc-fun/ms-matrix
UI’s rough as guts, but it works. 😂
#vstplugin #audiotools #audioplugin
11.10.2025 18:32
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Doom debugging, its like doom scrolling but you just keep trying one thing after another to fix a bug and at some point you should really stop but you can't 😭
28.08.2025 03:33
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Using the metahuman live link webcam to drive the blendshapes in this goblin. Be really good for fast animation iteration 😀 Happy with the results so far, it'll be interesting for the rest of the body. #indiedev #unrealengine #ue5 #gamedev
03.10.2025 04:38
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Thanks! Got the bundle :)
02.10.2025 07:38
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It barely looks 3d! I love it
30.09.2025 18:19
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Trying to animate again for the first time in *months*
The Gnawbolt - A rat launching crossbow that causes hit damage + dot from rat nibbles. #gamedev #UnrealEngine #indiedev
30.09.2025 18:18
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But cheating in single player games bad :( /s
24.09.2025 15:58
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Mind you, I'm happy this won't make it into the end game. Just for doing some mocap.
24.09.2025 15:56
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Remapping curve names from ARKit to your own blendshapes for live link be like... Lord Help Me. #UE5
24.09.2025 15:55
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Adding jiggle physics/bones, entirely within #UE5.
Added extra bones. Weight painted, and then slapped on some SLERP, all without leaving the editor. #gamedev #UnrealEngine #indiedev
24.09.2025 15:40
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I don't see why it would be any different
24.09.2025 08:52
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A good project is a mix of the two 👍
24.09.2025 08:34
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'Time Seconds to String' got your knickers in a knot? Try favouriting 'To String' instead! #gamedev #UnrealEngine #UE5 #tips #indiedev
24.09.2025 06:31
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Outline Plugin
04.09.2025 23:06
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Banana Mousemat duct taped to the door
Put up this $100k masterpiece on my door #Art #ModernArt #LowBudgetPicasso @maxvoltar.be
04.09.2025 23:04
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Been beefing up my fork of #PNGTuber + added a ton of new features today. Huge thanks to @kaiakairos.net for the solid foundation. Hacking on this has been a blast.
github.com/litruv/PNGTu...
#PNGTuber #VTubing #DigitalAvatars
20.07.2025 00:46
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One thing I hadn't yet implemented was checking if the players actually go around the track instead of just crossing the finish line twice... Now I have it so that I can set a percentage of how many of the track blocks you need to cover. I have it set to 90% at the moment.
#GameDev
26.05.2025 20:55
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This looks crazy smooth! and the first person view was a surprise
26.05.2025 21:33
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I'm sure everyone has an opinion on wall hiding - how's this? #ue5 #gamedev #shaders
26.05.2025 21:31
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This would totally work as a loading icon/screen :D
26.05.2025 21:29
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I uh. Think I like the OG more? Depends on the rest of the game though
25.05.2025 19:03
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