Currently rigging up the rig prototype to test motion. This is a ten second paint job, but I'm still really liking what it's bringing to the model's look regardless.
Currently rigging up the rig prototype to test motion. This is a ten second paint job, but I'm still really liking what it's bringing to the model's look regardless.
And I just only now noticed Gargoyles have four fingers and not five...
...hmmm... probably just going to keep my current model with five rather than add another dozen hours to this project.
Been tinkering with the face most of the morning. I think I'm getting closer.
Have you heard the radio interview with the woman who thought they should move deer crossings to safer locations for the deer? She's either a brilliant character actor or the most dense person on planet earth.
In other news, I've been tinkering with the hands and managed to preserve a few options for people:
Amazing what a haircut will do for a girl
She's starting to look like somebody familiar...
β¨πΈβ¨
i reloaded photography
Humans are pugs. Prove me wrong.
They're all human-turned pokemon. It's just agreed they haze the new guy by playing dumb for a while.
My family owned a bunch of things (including the marriage certificate) of William Mulock, Son of Sir William Mulock, and I convinced my family to give them to a museum.
I stumble on a lot of artists who appeared out of nowhere in 2023.
There have always been art "fakers", even before AI. They will always get caught, and not because of the art.
But because those who want to be praised for cheating are just shitty people and others eventually figure that out.
This is one of those things I could spend forever tinkering with... I might have to just cut myself off soon and move on and just see how it looks after I rig it up in Unity
I really wanted to give the gargoyles avatars the ability to fold up their wings into a cape, but after sleeping on the problem, I think it's just too complex a task for the scope of the project.
I never should have doubted the Wisdom of my idol.
Folding up the wings to make the "cape" idle using bone animations is not going to work, I might have to fake it with blendshapes and some parent constraint sorcery...
There's some fine tuning on the weight painting to do but this is looking pretty good
I don't know how I convinced myself that making wings would be a single bullet point of work on my to-do list...
But anyway, I'm making progress.
Fun fact: wings on humans don't work. Don't tell anyone. If I make them look cool enough nobody will notice.
Describe my account with one image?
...yeah
The bad news is I don't think this game is going to be around for very long, BUT the good news is you might be able to snatch the Character IP for pennies in the upcoming studio bankruptcy > >
After going over a few ideas for how to do the Gargoyle wings, I decided to go with something not exactly lore-accurate, BUT something I can re purpose for a different idea later. This bat-inspired hand I think serves as a good middle ground between Goliath's Hook joint and Demona's tiny-hands.
You have no idea how happy I am to see you flourishing without letting the weight our current moment dragging you down.
I offer a hug, or if you're not into that, a whole-hearted salute.
Also for the first time in three years of modelling I've weight painted an elbow I'm not ashamed of.
Also good news: I'm taking effort to preserve the Nekomancer shapekeys so your gargoyle can do this if you want:
Transforming the Nekomancer (left) to the Gargoyle (right)
There's still a lot of work left to do but I think this is a better idea than starting over from scratch.
It took me longer than I'd like to admit to realise "Disaster" was the name of the episode the prop came from and not that Picard was passing judgment on the poor penmanship of the children.
Full marks.
So to explain: Typical Furry tails don't work. They exit above the butt cheeks, meaning the spine can't connect to the critical knot of muscles and tendons that holds the entire pelvis together.
The gargoyles design keeps the spine in line, but would mean there's no room for a human butt.
I'm surprised. They not only designed the gargoyles with a realistic spine line, but had the forethought to design their clothes, posing and even idle stance to help not draw attention to it.
Whoever did these character designs thought this through a lot more than I realised.
...So Gargoyles don't have butts?
The Gargoyles characters are consistently drawn with their tails in line with their spines. Realistic, but surprising.
The tail set up this way wouldn't really leave much room for a "butt", but their clothes and wing-capes are designed to hide that fact.