Cool helmet! Are those ears functional in any way? Like, are they extra headlights?
Cool helmet! Are those ears functional in any way? Like, are they extra headlights?
Worked at a Regal, definitely getting those vibes.
Thanks!
Since I started posting these in the middle of the night, here's the point in my thread where I started posting the drawings I did.
Okay, that's not all the art I did but it's all the ones I scanned, for now. Hope you enjoyed that, might share the rest tomorrow. Did a few Madam Mims.
The other thing that astounds me is how they suggest weight and movement, that's what I was really hoping to study. The bit where the dogs jump on Wart looks so real, it astounded me.
You'll notice in these drawings I'm going over my lines a lot, I'm really in awe of how so much of the art is single lines... my attempt to do that looks rather unfinished by comparison.
Merlin might have been the most tricky, he's all flowing lines and his face winds up with a lot of detail (nose, wrinkles, glasses, bushy eyebrows) and most features covered (chin, forehead, etc). Very tricky to get a sense of 3-dimensionality to a still of him.
But with a bit of practice, I think I started getting Wart more screen-accurate. Profile is also exceptionally tricky. I probably should have taken more time to measure out the head.
Contrast to someone like Ector, the big nose, the neck, the mustache, it's easy to hook onto.
The bigger figures have more mass to move around, Wart doesn't. There's a lot of weight in his cheeks sometimes.
Wart is more balanced and thus a bit more tricky, I wasn't quite sure what part of him to draw first.
Here's the first one, Kay. Rather easy to start with him, very basic blocks, not dissimilar from some of my own drawings. The lines in the face are all connected though, that was tricky for me.
I might do some touch-ups and I'll scan them in... maybe I'll do a thread tomorrow?
Okay, done! I'm actually surprised I made it through the whole movie, this was fun. I might do it again, not sure... but it could make for a good warm-up exercise, my wrist feels nice and loose now.
Pretty much like my complaint about learning to write movies from finished scripts, you're missing a lot of the reasoning and process that went into the script turning out that way. You can learn, but there's a massive gap you can't see.
I also recognized immediately that the issue with trying to learn from this flick is that they've already gone through steps I can't see to get the design/motion looking like that.
(Maybe I should practice some Looney Tunes as well, talk about confident linework)
BTW< I'm really digging the skinny legs in tights, they remind me of Daffy Duck in Robin Hood Daffy
Okay, Wart's starting to look like Wart... 37 minutes in. But visible progress!
I also just think the deepfake is less fun than just having Seth in prosthetics. Deepfake is almost like when you look at 3d without glasses, you can kinda see both things at once and it just messes with your head.
I'm not really trying to be able to draw in the Disney style, I'm quite happy with how my own style is developing, it's more that I'm trying to teach myself how to make lines like them.
Oh, I can't wait to post what I've been sketching (I just don't want to break my momentum). But yeah, the eye thing has made watching anime tricky for me now (they're also flat in anime, there's no curvature to the eyeball)
It's gonna take me forever to get through this movie (Sword In The Stone, don't recall if I've ever seen it before) but trying to draw it makes me appreciate just how amazing every cel is.
The eye distance on the characters is throwing me, I can't figure out the math behind it. it's sort of like anime eyes, I keep feeling like the OGs ar too far off to the side sometimes.
What I SHOULD be doing, outside of using the 602, is use the whole page for a single drawing.
Okay, I didn't pull the 602 out yet but I have started my Milt Kahl exercise and it's harder than I thought... and I didn't think it would be easy. But dang, when one came out looking right I was happy
I love organizing based on what's there. I realized a year or so ago that we clean backwards, we pick a system and force things into it, rather than letting the things dictate the needs of the system. I call it the "big bag of markers problem" #scriptchat
Since we were talking pencils, here's Adam Savage going through the Pentel product line (I switched years before, so nice being ahead of the curve on something) #scriptchat
www.youtube.com/watch?v=hiNS...
I do worry they might start becoming hipster trendy and that could affect their availability... #scriptchat