This looks interesting, I'll check it out.
This looks interesting, I'll check it out.
Little details are what makes the difference β¨
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Went outside to record some SFX on ice at β22Β°C. Got a few good ones for my game, and also frozen fingers π
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Iβm drawing the background for my game's main menu, and I'm really liking how this is turning out. This is still the first, unpolished version, but here goes.
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Wish it was as snowy outside as in my game's Outdoor Pool area βοΈ
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Working on the 2nd version of my game's title screen image. Really happy how this is turning out! π
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All 7 rooms are now in place, phew! What started as one sauna grew into a bigger complex with even outside areas. I still need to create and draw a couple of puzzles (plus menus and intro and endings...!), but it's starting to feel closer to done. π₯
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Today marks 3 years since I published my first mobile game on Google Play. It's a humorous, endless beer runner. I made it with Godot 3. It's been downloaded only a few hundred times, but played thousands of times, which I'm happy about!
play.google.com/store/apps/d...
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Creating these little puzzles in my game feels like making a game inside my game.
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Every sip of coffee makes this poster creep a little closer into my game world.
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Red metal, cold as the winter outside. My pockets? Empty.
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Looking good! π It's a great feeling when the save & load system finally works completely.
This is Pixaki, I like it a lot! I tried doing some pixel art with a mouse few days ago but immediately switched back to this. Gotten so used to it π
Thereβs something oddly peaceful about drawing a restroom at 7 AM with a cup of coffee.
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Room by room, pixel by pixel... The escape sauna is coming together. 4 rooms in, about 60% done I think, and itβs starting to feel real. To all other devs: keep on keeping on! π₯
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The lock didnβt need a key. Only movement. Like a memory youβve almost forgotten... but your hands still remember.
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Close! This old beast eats legendary 5 markka coins only. Markka was Finlandβs pre-Euro currency before 2002 π
Thank u so much, comments like this really keep me going! π€ especially from an artist, since I'm still so new to pixel art and I'm not even sure what is my style yet. Much appreciated π
The vending machine hums quietly in the Locker Room. It wants something you donβt have, yet.
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You too, thanks! I checked your recent animation work and they look awesome! Guess I have to learn some more complex sprite animation soon as well π
Hahah, thank you very much! π Also glad to hear you like the environment since I'm still pretty new to pixel art, so that means a lot! π
Somewhere beneath the ice, a key lies buried. Dodge the perch and pikes, hook the key, and reel it in without losing it. Does this look too tricky or just the right level of challenge? π£
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Yepp! π
Built a huge inventory script weeks ago. It works. I fear it. And now I must return⦠for one small feature.
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Thanks a lot! π Yeah, and plans can shift, of course, but at least there is a plan now!
Exactly, couldn't agree more!
Thanks so much!
Ngl, after finishing my game's room 3 I hit the brakes. I didnβt know what puzzles came next or how the story would end, and that drained my motivation. Went back to my GDD, designed the path, and now I'm hyped to build again. Well designed is half done. β¨
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Thank you, we'll see! Have plans at least for one a bit faster and angrier fish. Then I also gotta add the treasure to pick and reel up from the bottom.
Thereβs just something super satisfying about drawing and coding fish π These ones donβt get caught, though. They get in your way!
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