Draft Goblin Market page / handout from the Treasure Overhaul. Special deal, toady only.
Draft Goblin Market page / handout from the Treasure Overhaul. Special deal, toady only.
Jinns, magic, shipwrecks, thrills, adventure, and 1000 elephants!
coinsandscrolls.blogspot.com/2026/01/book...
👍
I like to include little mistakes like that as copy protection (is what I tell myself). 😁
Druidic magic items are a bit tricky, conceptually, but I think this is a pretty solid list.
The Summons chapter of the Treasure Overhaul is available for free on my Patreon: www.patreon.com/posts/monste... 100 of the weirdest entities in the OSR, ready to help your players solve problems in unconventional ways (or trade one problem for an exciting new problem).
One day!
The Automata chapter of the Treasure Overhaul is now available on Patreon. 3 compact pages of steampunk / cogfop / weird west / inadvisably advanced technology goodness.
www.patreon.com/posts/146326...
More math! More charts! More "it depends, but..." procedures.
coinsandscrolls.blogspot.com/2025/12/osr-...
Want a compact 3-page dungeon generator? Get it on Patreon:
www.patreon.com/posts/144804...
Empty rooms, traps, special rooms, room treasure, and plenty of helpful tips, all in a highly compressed utility-focused format.
Off the top of my head, I can push that back to 1835:
en.wikipedia.org/wiki/Viy_(st...
Cover shot of The Monster Overhaul, A Practical Bestiary by Skerples
Interior shot of The Monster Overhaul depicting a maniacal magic-slinging eye tyrant above the chapter heading: “A Wizard Did It!”
At last, I have acquired another legendary tome for my library. 📚
The Monster Overhaul, A Practical Bestiary by @skerples.bsky.social is what all manner of monster manuals wish to be when they grow up. 👹
#bestiary #monstermanual #ttrpg #ttrpgs
Spent the last month mapping the blogosphere by its links. The graph is finally ready
Communities clump into a big hex and the whole thing looks like a star map
What are blogs anyway but stars in the sky?
elmc.at/mapping-the-...
To check out the graph directly follow this link:
graph.elmc.at
🙏CHAPTER SERF🙏
I finished it! A Warhammer 40K adventure & TTRPG where you *don't* play Space Marines. Instead you play those little hooded freaks loitering in the background while Space Marines hog the limelight.
PDF here: drive.google.com/file/d/1V4Mt...
1/
I played a board game and I'm mad about it.
coinsandscrolls.blogspot.com/2025/11/revi...
I played a board game and I'm mad about it.
coinsandscrolls.blogspot.com/2025/11/revi...
It's been long enough since I read it, and in a probably out-of-date translation, that I have no definite thoughts. A comment pointed out that it's a plausible influence, but that it a) has minimal influence on Oriental Adventures b) gets a writeup in Dragon 54 by Joseph Ravitts.
I reviewed every adventure in the book back in 2020
coinsandscrolls.blogspot.com/2020/01/osr-...
They're well worth using. And $9! An absolute steal.
Theoretically, the PCs could enter room A, grab the lucky high-roll treasure, leave, level up, return, enter room B, grab the second high-value treasure, etc. But this would require the PCs not to push their luck, the GM to be lenient, and no restocking.
True, but too much treasure is less of a problem than too little treasure, thanks to the XP cap. "A character should never be given enough XP in a single adventure to advance more than one level of experience." Since mundane gear is cheap, it only really affects hirelings and side projects.
It seems that both B/X and M&TA are using a capped system for jewellery values, instead of AD&D's upgrading/runaway system. AD&D and M&TA are segregated (one type of treasure/coin per result), B/X is additive (base of silver + chance of gold + chance of magic items).
Resembles, but isn't the same. I think M&T is using its own methodology. Here's Level 5. Many more magic items than in either AD&D or B/X, and some of the entries are doubled up.
@icastlight.bsky.social OK, here's the Level 1 table in the same format. It's not pre-rolled AD&D results (the values are off) and it's heavily coin-weighted.
It is tricky to balance with the "low chance / high value" option in the mix. Sure, X rooms at Y average value is easy enough... but if 5% of rooms are somewhere between 20x and 50x the average value... And if the PCs miss that one room...
Getting lots of use out ofthis post
icastlight.blogspot.com/2025/02/how-... by @icastlight.bsky.social and Lungfungus' tables.
More charts! I'm looking into various "room treasure" tables. Once again, the average value is misleading. Gems + jewellery dominate if present.
What can you infer about OD&D if you ignore its actual influences?
coinsandscrolls.blogspot.com/2025/11/osr-...
coinsandscrolls.blogspot.com/2025/11/osr-...
OD&D by the book. Peril, plans, a fortuitous Hydra, and some very luck rolls.
coinsandscrolls.blogspot.com/2025/11/osr-...
OD&D by the book. Peril, plans, a fortuitous Hydra, and some very luck rolls.