The CICADAMATA demo is good. Generally not huge on combo meter games but this one's fun, benefits a lot from how short the levels are. Took a minute to figure out the way to get high scores is to attack an enemy as much as possible without killing it rather than just shooting it in the face.
25.02.2026 03:27
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Every project written in Nim is heavily dependent on 'fieldPairs', a standard library macro with very little documentation besides this ominous warning: "Has a bug that affects symbol binding in the loop body."
04.02.2026 00:56
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JJK S3 good this week. The rotoscope sequence is clever, very impressed by how varied the show's dialogue-heavy scenes are.
30.01.2026 04:23
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"Battle" (300 chars)
Feint. Swing. Parry. Riposte. Repeat.
Without a wielder, the blade repeated its last commands until there was nothing left.
#postcart #pixel_dailies #screenshotsaturday
@pixeldailies.bsky.social
24.01.2026 16:08
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When I watch Kill Bill I think "this is boring and derivative". When I watch an anime series called "Sorcery Fight" copy Kill Bill shot-for-shot I think "this is the coolest thing ever"
22.01.2026 23:53
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?"\^!5f102395<>8?11:6β¬οΈ=>7"
::_::cls()x=64y=64m=1n=0s=2^(cos(t()/8)*4+1)for i=1,18do
u=(x-64)*s+64v=(y-64)*s+64
clip(u\1,v\1,m*s+1,m*s+1)
q=circfill
q(0,0,β§,i%8+8)
o={0,0,m,m}j=i%4+1k=(i+1)%4+1p={-n,-n-m,0,m}
q(u+o[j]*s,v+o[k]*s,m*s,i%8)
x+=p[j]
y+=p[k]
m,n=m+n,m
end
flip()goto _
16.01.2026 23:13
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Fibonacci Zoom. Source in comments.
#pico8 #postcart
16.01.2026 23:13
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A Short Bike is now on the Lexaloffle BBS.
www.lexaloffle.com/bbs/?tid=154...
#picotron #gamedev #indiedev
05.01.2026 20:53
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wondering what the pluribus hivemind's storage partitioning looks like. Does it maintain every person on earth's memories or are people that carol would never meet just being overwritten as databases for food inventory
25.12.2025 02:38
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JJK S3 preview is very good. Pulls a lot of interesting ideas from exposition-heavy material (the will reading scene with the swaying ceiling light is cool). Lots of clever uses of 3DCG, I really liked the bridge sequence. Giggling and clapping whenever Gosso does a weird fisheye shot.
07.12.2025 04:08
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I see a lot of game developers grumble about how "metroidvania" or "roguelike" are bad genre descriptors, but I feel like "wizardrylike" would be a way more coherent descriptor for games with character sheets and turn-based combat than "role playing game".
03.12.2025 22:17
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Doom is a JRPG
1. a simplified highly derived form of ultima and wizardry
2. damage calculations and enemy behaviours are all determined by dice rolls
3. a straightforward power progression structure over complex character building
01.12.2025 01:23
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From: Tchou-Tchou (1972), dir. Co Hoedeman, National Film Board of Canada
01.12.2025 23:18
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"100 Meters" by Kenji Iwaisawa (On-Gaku) is coming to Netflix on December 31.
www.netflix.com/title/81785821
01.12.2025 23:24
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Did the lab rats in Pluribus get their own hive mind or does everybody on earth have a dozen rodents squeaking in their heads
24.11.2025 03:07
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Started watching Prehistoric Planet. Very impressive CGI creatures, but it's a kinda lousy documentary. If you have Attenborough narrating an animation of a pack of T Rex swimming in the ocean you should follow it up with 10 minutes of Paleontologists explaining their reasoning for it.
20.11.2025 01:50
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Game developers need to stop making 3D platformers with twin stick controllers in mind. Video game genre entirely about lining up your camera and then holding forward + jump and the "normal" input for them is the one where you need to wait for the camera to point the direction you want.
12.11.2025 04:27
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Slices of Lives
05.05.2025 01:30
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EVIL EGG is OUT NOW and FREE FOREVER on Steam and Itch. infinite twin-stick paradise, no strings attached. it's not your fault you were born a monster.
download on steam: store.steampowered.com/app/3651950/...
other links below
#gaming #indiegame #indie
π₯π½πΎπ
30.10.2025 16:03
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π 41
It's kinda funny how much different the material feels as a feature film. I guess the action scenes were all pretty close together in the manga but the chapter structure made them feel more divided. This movie has a very clear line between "romance part" and "fighting part".
27.10.2025 02:57
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Chainsaw Man movie is great. I will always love maximalist battle shonen nonsense β€οΈ
27.10.2025 02:39
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wondering what the maximum number of unique debuffs can be applied to a player in Deadlock is. It's gotta be at least 15
30.09.2025 04:52
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I think I know what you're talking about but I am scared by the notion that there's more than one such language in the gamedev sphere.
25.09.2025 00:36
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Played the 500 Caliber Contractz demo. Weird game. There's barely anything resembling level design, just a big pile of concrete with some places to go. Pressing any 2 buttons is guaranteed to send you flying forward. Maybe the most pure expressive platformer I've played? I kinda respect it.
18.09.2025 22:59
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Tons of features for sharing functions between classes at compile time (type classes, generics, etc) but the only thing that works at runtime is single inheritance. No interfaces, no multiple inheritance! Big letdown.
14.09.2025 19:12
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Nim is a fun language until you need to do literally anything involving inheritance.
14.09.2025 18:53
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"Jujutsu Kaisen" Season 3 Trailer ("The Culling Game" Part 1 / January 2026).
And "Jujutsu Kaisen: Execution" movie is also coming this fall (compilation of Season 2 "Shibuya Incident" + first two episodes of Season 3).
www.youtube.com/watch?v=MePL...
31.08.2025 14:07
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Most surprising thing about Deadlock kit design compared to Overwatch is the absence of deployable shields. There's a couple wall abilities, but nothing semi-permeable for blocking enemy attacks or healing. I guess the item system can replicate similar dynamics, but I still miss Winston.
31.08.2025 04:23
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Deadlock's big character update is good. Feels like there's a good distribution of new player-friendly characters and more gimmicky ones like Doorman. I'm not a MOBA player so it's interesting to compare what abilities can do compared to hero shooters- I like how Victor's ultimate is a passive.
31.08.2025 04:23
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Playing Lorn's Lure. Frustrating. Levels avoid explicit obstacles like spikes in favor of making any fall greater than 20 feet instantly kill you. Many intended falls are around 18 feet, so a lot of this game involves repeatedly breaking your ankles until you have a sense of where the obstacles are.
30.08.2025 03:39
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