This week we've been stuck into AI land to improve the difficulty of our single-player battles. It's a bit hard to show that in a video, so instead here's the effects we added to modify the look of our battle scene!
#screenshotsaturday #madewithunity #indiegames #gamedev
31.01.2026 23:49
π 12
π 2
π¬ 0
π 0
We're adding a new piece to our turn-based strategy game! It's a little robot that you can spawn mid-battle to get some help fighting off the opponent. He's so cute π₯Ί
Game is called Kingdom in Pieces and you can get more info with the link in our bio!
#indiedev #indiegames #strategygame #gamedev
26.01.2026 22:13
π 16
π 5
π¬ 0
π 0
We just realized we had the wrong material on the characters so none of them were being impacted by the post-processing effects. So here's the real before and after!
#madewithunity #indiegames #strategy
25.01.2026 18:34
π 5
π 1
π¬ 0
π 0
We thought it was time to do a first pass on our post-processing for Kingdom in Pieces! I really like the color adjustment the artist did for this spooky village. What do you think? Leave us a comment if you have any advice to make it better!
#screenshotsaturday #indiegames #gamedev #strategygame
24.01.2026 22:32
π 10
π 4
π¬ 0
π 0
Happy holidays to everyone who celebrates, and thank you again for being here.
24.12.2025 03:20
π 0
π 0
π¬ 0
π 0
Coming soon: Kingdom in Pieces
A turn-based strategic roguelite game where you command a crew of oddball heroes to outwit a dark wizard and save the realm!
I also wanted to thank everyone who has followed along as we work on Kingdom in Pieces. Next year is shaping up to be a big one for the game, and we can't wait! If you want to keep up with the project, follow our Kickstarter pre-launch page over here:
24.12.2025 03:20
π 0
π 0
π¬ 1
π 0
Day 12 of our #12daysofgamedev!
For the final day, I wanted to share a look at how we make our characters. It starts with rough sketches, then we do higher-fidelity drawings, and after a lot of work in Blender... it's ready!
#gamedev #indiegames #indiedev
24.12.2025 03:19
π 7
π 3
π¬ 1
π 0
Day 11 of our #12daysof gamedev!
That horse was the first character model we did to find the style for Kingdom in Pieces, and we knew something was wrong... but it took us way too long to figure out WHAT the problem was. Must have been a Monday!
#indiegames #gamedev #indiedev
23.12.2025 04:23
π 6
π 2
π¬ 1
π 0
Day 10 of our #12daysof gamedev!
This is an appreciation post for Thiago, the artist that has been the other half of the studio since the beginning! He did all the pixel art of While the Iron's Hot, and now he does all the 3D stuff for Kingdom in Pieces.
#gamedev #indiegames
22.12.2025 02:10
π 14
π 4
π¬ 2
π 0
Day 9 of our #12daysof gamedev!
Today I wanted to (re)share the best advice I have ever received. Don't worry about how it looks at first, just make it exist! Once it's real, you can spend your time on making it look good.
#gamedev #indiegames #indiedev
21.12.2025 01:40
π 10
π 4
π¬ 0
π 1
3. Test ideas early.
I fell into the trap of thinking one of my feature was amazing, only to realize it SUCKS once people try it out in the game. Weeks of work now worthless... So -> Test ideas early, test often, test with different people.
4/4
20.12.2025 03:00
π 0
π 0
π¬ 0
π 0
2. Share as much and as early as possible.
Things only clicked for me after I started sharing my work and getting feedback from other devs and players. Showing the game early, gives it more time for it to find its people, and you'll get some valuable feedback too.
3/4
20.12.2025 03:00
π 0
π 0
π¬ 1
π 0
1. Keep projects as short as possible.
I would focus on one small project and try to polish an element of it as much as I can. For example, take a Tetris game but focus on just the game feel for three weeks/days/months/whatever, then release it to the wild and/or move on.
2/4
20.12.2025 03:00
π 1
π 0
π¬ 1
π 0
Day 8 of our #12DaysOf GameDev!
If I was just starting to learn how to make games today, there is three things that I would do differently than I did.
Bit of a longer post today! 1/4 π§΅
#gamedev #indiedev #indiegames
20.12.2025 03:00
π 2
π 2
π¬ 1
π 0
Save 40% on While the Iron's Hot on Steam
Reforge a blacksmithβs village on an isle of the landβs finest artisans! Step into the boots of an expert smith for a crafty adventure filled with mystery and charm. Explore the land of Ellian, and pr...
Day 7 of our #12daysof gamedev!
The steam winter sale is on, and While the Ironβs Hot is 40% off! Itβs a cozy RPG where youβre a blacksmith with a pet Ox that you can dress π€ It's definitely worth a try!
store.steampowered.com/app/1906830/...
#gamedev #indiedev #wintersalesteam
18.12.2025 22:05
π 4
π 2
π¬ 0
π 0
Day 6 of our #12daysof game dev!
Itβs been two years since we released our first game. Time really does fly. Thank you to everyone who played it and supported us throughout our gamedev journey! β€οΈ
#gamedev #indiegames #indiedev #madewithunity
18.12.2025 01:48
π 5
π 1
π¬ 1
π 0
Day 5 of our #12daysof gamedev!
I refused to add PvP for a long time. I was afraid to have to tackle that can of worms, but it just made sense once we playtested the game with friends locally. Plus, our team is 100% remote so... Online it is!
#gamedev #indiedev #madewithunity
17.12.2025 02:37
π 7
π 3
π¬ 1
π 0
Day 4 of our 12 days of gamedev!
Today, I wanted to share a bit about our process adding new pieces to the game. Our artist preps everything so that it's super easy for me to create the prefab in Unity. As easy as 1, 2, 3!
#12daysof #gamedev #indiegames #indiedev #unity3d
16.12.2025 02:40
π 5
π 2
π¬ 1
π 0
Day 3 of our 12 days of gamedev edition!
I've been waiting to show these off for a long time, but I finally received the new FBX. I have 40 different pieces to setup for our demo, and it's only the first batch! π€©
#gamedev #indiedev #indiegames #blender3d
15.12.2025 03:01
π 6
π 2
π¬ 1
π 0
Dialogue System for Unity | Behavior AI | Unity Asset Store
Get the Dialogue System for Unity package from Pixel Crushers and speed up your game development process. Find this & other Behavior AI options on the Unity Asset Store.
Day 2 is a recommendation for any unity dev out there!
My absolute favorite asset is the Dialogue System from @pixelcrushers.bsky.social. It saved our lives when we were making our first game, and it comes with a neat save system!
Definitely check it out π€
assetstore.unity.com/packages/too...
14.12.2025 00:36
π 2
π 0
π¬ 1
π 1
Day 1 is a famous trick that we used a lot in our first game While the Iron's Hot β‘οΈ hiding stuff under the scene so it's already loaded and available when the player needs it!
13.12.2025 05:44
π 0
π 0
π¬ 1
π 0
Ho-ho-ho! π
Xmas is almost here, so to celebrate we're doing our own twist on the 12 days of Xmas: 12 days of gamedev! Each day we'll share a quick tip or trick that we learned or used while working on our games.
#gamedev #indiegames #indiedev
13.12.2025 05:44
π 7
π 3
π¬ 1
π 0
- YouTube
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
Big week for Kingdom in Pieces! We finally decided what βwinningβ a battle actually means... and made the system that checks it. π
New devlog is up! Leave us a comment if you want to see more Kingdom in Pieces content!
youtube.com/shorts/1...
#gamedev #indiedev #unity3d
08.12.2025 20:18
π 9
π 3
π¬ 0
π 0
Me getting ready to fix the leak under my sink after one YouTube tutorial
05.12.2025 03:20
π 3
π 1
π¬ 0
π 0
And on the art side, we still have a lot work to do for all the variants. But we finished the war donkey!
30.11.2025 02:32
π 0
π 0
π¬ 1
π 0
And then when youβre ready, the BATTLE! Iβm working on UI to make it a bit more clear whoβs turn it is and whoβs winning.
30.11.2025 02:32
π 0
π 0
π¬ 1
π 0
Weβve got a camp scene where you can buy base pawns and upgrade them with items. Basically thatβs where you prep your army for the battle to come.
30.11.2025 02:32
π 0
π 0
π¬ 1
π 0
Weβre baaack!!! We fixed the bug that stopped us from recording last weekβs recap, so hereβs where weβre at now. The keyword for this #screenshotsaturday is multiplayer!
β¬οΈπ§΅
30.11.2025 02:32
π 1
π 0
π¬ 1
π 0