Raul Gonzalez | Computer Nerd's Avatar

Raul Gonzalez | Computer Nerd

@rgonzalez.tech

Making stuff in public (?), basically.

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02.02.2026
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Latest posts by Raul Gonzalez | Computer Nerd @rgonzalez.tech

The meme features an anime image of a blonde girl with a blue bow in her hair, leaning over and placing her hand on a black PC tower. The caption at the top reads: "When your PC is old but it gets the job done." Subtitles at the bottom of the anime scene show the character saying: "Okay, be good to me again today, my little War Machine."

The meme features an anime image of a blonde girl with a blue bow in her hair, leaning over and placing her hand on a black PC tower. The caption at the top reads: "When your PC is old but it gets the job done." Subtitles at the bottom of the anime scene show the character saying: "Okay, be good to me again today, my little War Machine."

Just remembered the pain of having to replace my 8 year old laptop cause of hardware failure. I took care of it for as long as I could ๐Ÿ˜ญ

11.03.2026 00:01 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

I was like "Man, why don't more games support XYZ feature?" and now I understand why

I just like to suffer lol #indietech #gamedev

10.03.2026 01:37 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Just merged a spawn-queue PR to my #opensource co-op template. This uses Area2D/Area3D nodes as spawn points to report whether the player has room to spawn.

It retries every 200ms until a spot is available. Built with #GodotEngine #gamedev #indietech #foss

github.com/RGonzalezTec...

08.03.2026 02:45 ๐Ÿ‘ 7 ๐Ÿ” 3 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A sequence diagram titled "Interaction System" showing the communication flow between four entities: Player, Focus Manager, Interactive Objects, and Highlight Manager. 

The sequence begins with a note: "The player character will have a ray cast that always points in front of them." 
1. Interactive Objects sends a "Ray touched Object" signal to the Player.
2. The Player sends a `try_focus(object)` message to the Focus Manager.
3. The Focus Manager sends `can_be_focused_by(player)` to Interactive Objects and receives a return signal.
4. A note reads: "If the player cannot focus it then we do nothing."

Below this, an "alt" block labeled "[Already has an object in focus]" contains the following sequence:
1. Focus Manager sends `_current_obj.unfocus()` to Interactive Objects.
2. Interactive Objects performs a self-action: `_selected_by -= 1`.
3. A nested "alt" block labeled `[_selected_by < 1]` begins. Inside it, a note reads: "we can assume that nobody is selecting it and therefore it stops showing the highlight." Interactive Objects then sends `highlight.enabled = false` to the Highlight Manager. 
4. A return signal is sent back to the Focus Manager.
5. The Focus Manager performs a self-action: `_current_obj = new_obj`.

A sequence diagram titled "Interaction System" showing the communication flow between four entities: Player, Focus Manager, Interactive Objects, and Highlight Manager. The sequence begins with a note: "The player character will have a ray cast that always points in front of them." 1. Interactive Objects sends a "Ray touched Object" signal to the Player. 2. The Player sends a `try_focus(object)` message to the Focus Manager. 3. The Focus Manager sends `can_be_focused_by(player)` to Interactive Objects and receives a return signal. 4. A note reads: "If the player cannot focus it then we do nothing." Below this, an "alt" block labeled "[Already has an object in focus]" contains the following sequence: 1. Focus Manager sends `_current_obj.unfocus()` to Interactive Objects. 2. Interactive Objects performs a self-action: `_selected_by -= 1`. 3. A nested "alt" block labeled `[_selected_by < 1]` begins. Inside it, a note reads: "we can assume that nobody is selecting it and therefore it stops showing the highlight." Interactive Objects then sends `highlight.enabled = false` to the Highlight Manager. 4. A return signal is sent back to the Focus Manager. 5. The Focus Manager performs a self-action: `_current_obj = new_obj`.

"A picture is worth a thousand words" is exactly why I love mermaid.

Also, idk why I waited so long to try Obsidian. It's a great knowledge-base tool. #opensource

03.03.2026 05:34 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

LOL for a few frames there, I see... is that... the saiyan prince? ๐Ÿ‘€๐Ÿ‘€

27.02.2026 19:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
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Top-down player controller: Done โœ…

Decided to move forward without jumping... for now, haha. Next game dev TODO is making a flexible system for interacting with objects & work stations. Gonna base it off an older system I designed: www.rgonzalez.tech/blogs/archit...

#Godot #indiedev #indietech

27.02.2026 07:25 ๐Ÿ‘ 5 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Preview
a cartoon of squidward standing in front of a blackboard that says class 01 Alt: a cartoon of squidward tapping a block of marble with his chisel, only for it to immediately turn into rubble. Squidward looks confused.

MFW I've spent 30m on a new/blank canvas and its not done & perfect

What was i expecting... lmao #creative

24.02.2026 20:53 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Hi Ren
Hi Ren YouTube video by Ren - Topic

music.youtube.com/watch?v=mnbX...

Got this song playing on repeat rn. So gud

22.02.2026 21:31 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Update: Recorded and uploaded a video outlining some of the systems that I developed and the intentions behind them

www.youtube.com/watch?v=T7xI...

#godot #opensource #foss

21.02.2026 02:30 ๐Ÿ‘ 2 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Hey yall, I built an #opensource (MIT) #godot 4 starter kit for multiplayer. I designed it as a genre-agnostic framework that I can fork for each co-op idea I want to explore.

Wanted to add more, but I should probably work on my ideas now ๐Ÿ˜… #FOSS

github.com/RGonzalezTec...

20.02.2026 02:25 ๐Ÿ‘ 12 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 1

Yeah, the anticipation & camera shake really sell it ๐Ÿ‘Œ

19.02.2026 02:05 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Best part of #godot in my opinion? The file size ๐Ÿ˜ 2D/3D rendering, gamepad support, high level multiplayer API, etc. all in a portable executable smaller than 100MB.

And it's #FOSS !! It's magical, haha.

19.02.2026 01:19 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
A backyard garden on a rainy day, featuring red roses and green foliage against a wooden fence.

A backyard garden on a rainy day, featuring red roses and green foliage against a wooden fence.

Hearing the pitter patter of the rain and the clickity clacks of the keyboard. Its chill haha

#coding #dev

16.02.2026 19:06 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Don't know if reposting is best here, so... following up with a comment:

"Looks like GIFs are terrible for UX... haha, here is the same recording in higher rez as an MP4.

#godot #gamedev #code"

16.02.2026 02:17 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Looks like GIFs are terrible for UX... haha, here is the same recording in higher rez as an MP4.

#godot #gamedev #code

16.02.2026 02:12 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Got scene replication working in #godot 4! The Multiplayer Spawner and Synchronizer nodes don't work out of the box for my architecture, so I had to add some handshake RPCs to make sure sync/spawn packets are only sent when ready to receive them.

Game dev is fun but also exhausting ๐Ÿ˜ฎโ€๐Ÿ’จ #gamedev #code

16.02.2026 02:08 ๐Ÿ‘ 7 ๐Ÿ” 1 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 1
Preview
a man is sitting in a chair and saying `` do it . '' Alt: Emperor Palpatine from Star Wars episode 3 sitting in a chair and saying "do it."

Its a great move! Great engine. The node and scene system is really flexible and extendable.

15.02.2026 21:36 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Thats looking good. I love the squash and stretch. The animations look bouncy! Great work ๐Ÿ‘

15.02.2026 21:33 ๐Ÿ‘ 3 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

I love Godot. The file size of the engine alone is to dreamy ๐Ÿ˜

15.02.2026 21:30 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
Rough wireframe drawing of a top down game about providing technical support in co-op. There are rooms in the image for a backroom, server room, backroom and customer service desks. The top of the image contains mock UI elements for money and research points as well as alerts like "Low disk space" and "4 customers in queue"

Rough wireframe drawing of a top down game about providing technical support in co-op. There are rooms in the image for a backroom, server room, backroom and customer service desks. The top of the image contains mock UI elements for money and research points as well as alerts like "Low disk space" and "4 customers in queue"

Would you play a game that's like PlateUp or Overcooked, but themed around IT Support? Maybe helping customers is like the Helldiver Up,up,down,down type input or "Keep talking and nobody explodes". โœŒ๏ธ Just spit balling. #gamedev #indiedev #coop #gaming

15.02.2026 03:33 ๐Ÿ‘ 6 ๐Ÿ” 2 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
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Playing with smoothing on the player label and got a _serial killer vibe_... from a label... #godot #gamedev

14.02.2026 07:54 ๐Ÿ‘ 3 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Edited panel of The Adventures of Tintin, featuring Captain Haddock saying โ€œwhat a week, huh?โ€. Tintin replies saying โ€œCaptain, itโ€™s Wednesday.โ€

Edited panel of The Adventures of Tintin, featuring Captain Haddock saying โ€œwhat a week, huh?โ€. Tintin replies saying โ€œCaptain, itโ€™s Wednesday.โ€

What a week, huh?

11.02.2026 10:58 ๐Ÿ‘ 2784 ๐Ÿ” 386 ๐Ÿ’ฌ 33 ๐Ÿ“Œ 12
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Quick #doodle between meetings

11.02.2026 00:18 ๐Ÿ‘ 0 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Wow, thats looking great so far

10.02.2026 18:22 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0
a screenshot from smoe kind of video game that says "Currently too stressed to be milkable"

a screenshot from smoe kind of video game that says "Currently too stressed to be milkable"

me for the past six years

08.02.2026 07:53 ๐Ÿ‘ 396 ๐Ÿ” 50 ๐Ÿ’ฌ 5 ๐Ÿ“Œ 2
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Morning.

08.02.2026 06:11 ๐Ÿ‘ 8726 ๐Ÿ” 1100 ๐Ÿ’ฌ 124 ๐Ÿ“Œ 54
Screenshot of an art program with an unfinished drawing of a ghoul with thin arms and long sharp fingers

Screenshot of an art program with an unfinished drawing of a ghoul with thin arms and long sharp fingers

Don't feel like finishing so it's finished ๐Ÿ˜Ž #drawing #sketch

08.02.2026 23:57 ๐Ÿ‘ 4 ๐Ÿ” 1 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0

Now I'm wondering what would be a good banner to pair with it ๐Ÿค”. Open to suggestions! #drawing #style

05.02.2026 04:03 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0
Silly doodle of a face with wacky eyes and their tongue out

Silly doodle of a face with wacky eyes and their tongue out

Just made my profile picture! Sketched it and sent it ๐Ÿ˜Ž

05.02.2026 04:00 ๐Ÿ‘ 1 ๐Ÿ” 0 ๐Ÿ’ฌ 1 ๐Ÿ“Œ 0

For sure pixelated. It fits the rest of the aesthetic ๐Ÿ‘Œ

04.02.2026 22:05 ๐Ÿ‘ 4 ๐Ÿ” 0 ๐Ÿ’ฌ 0 ๐Ÿ“Œ 0