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Sin

@crunchysoft.studio

I make videogames, check em out! crunchysoftware.itch.io

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27.10.2023
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Latest posts by Sin @crunchysoft.studio

The image features five labeled pixel art drawings.

The drawing labeled "original" shows a green hand laying flat, viewed from below. It has white highlights facing different directions and a dark shadow covering the bottom half of the palm.

"No Shading" shows the same hand with no shadow and some detail lines to imply the shape of the palm

"Shading" shows the hand with shadow implying the bottom of the palm and fingers. The Highlight has been reduced to a one-pixel highlight.

"Primitive" shows a rectangular slab, draw at roughly the same angle as the hand. It is shaded with the same palette as the hand. The bottom of the slab is in shadow, to illustrate the methodology used to shade the bottom-facing planes of the "shading" drawing. There is a slight highlight on the slab's corner that most faces the light source.

"Primitive 2" shows the same slab, with one side shaded completely white, to illustrate a potential rendering style that uses white to accentuate a plane direction instead of a highlight.

The image features five labeled pixel art drawings. The drawing labeled "original" shows a green hand laying flat, viewed from below. It has white highlights facing different directions and a dark shadow covering the bottom half of the palm. "No Shading" shows the same hand with no shadow and some detail lines to imply the shape of the palm "Shading" shows the hand with shadow implying the bottom of the palm and fingers. The Highlight has been reduced to a one-pixel highlight. "Primitive" shows a rectangular slab, draw at roughly the same angle as the hand. It is shaded with the same palette as the hand. The bottom of the slab is in shadow, to illustrate the methodology used to shade the bottom-facing planes of the "shading" drawing. There is a slight highlight on the slab's corner that most faces the light source. "Primitive 2" shows the same slab, with one side shaded completely white, to illustrate a potential rendering style that uses white to accentuate a plane direction instead of a highlight.

A friend of mine asked for advice on her pixel art drawing of a hand (labeled "Original"). Another friend suggested I post my response here (got OP's permission. edited for bsky).
🧡Thread below🧡

Anyone reading this is free to hit me up for drawing or pixel art feedback any time, my door's open

06.03.2026 22:16 πŸ‘ 29 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0

I'd love to be able to rearrange the Output/Debugger/Audio panel around and make it vertical!

05.03.2026 17:36 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
Preview
Retromine by ccdg Infinitely replayable incremental roguelike deckbuilding

The new demo for Retromine just dropped! I kinda been sleeping on this one.
cicidigital.itch.io/retromine

#roguelike #deckbuilder #indiedev #godot

21.11.2025 02:26 πŸ‘ 7 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

Gonna be showing off my new game Bellua at #PRGE2025 with @pigsquad.com on October 19th!!! Come check it and all these new indie titles out!

03.10.2025 23:12 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

omg hiiii fishiken 😳

19.09.2025 08:23 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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always a treat when a busted shader looks cool :) #godot #shaderart #indiedev

27.07.2025 08:37 πŸ‘ 10 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

what happened?

25.07.2025 23:15 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

Maybe we could find out.

Mastercard (US): 1-800-627-8372
Mastercard (Int.): +1-636-722-7111
Visa (US + Can): 1 800 847 2911
Visa (AUS): 1 800 125 440
PayPal: +44-0203-901-7000

24.07.2025 03:57 πŸ‘ 13893 πŸ” 11128 πŸ’¬ 41 πŸ“Œ 347
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Retromine: Delve into the mines, where you can play cards to mine resources and score points, and escape before the caves collapse.

cicidigital.itch.io/retromine

10.07.2025 11:19 πŸ‘ 153 πŸ” 15 πŸ’¬ 0 πŸ“Œ 2
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more scale gore

08.07.2025 09:12 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Obsessing over things being pixel perfect is one of productivities many cancers

08.07.2025 09:08 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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some improvements to my tile based drag-n-drop system #godot #indiedev #indiegamedev

01.07.2025 02:25 πŸ‘ 15 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
All Summer Slow Jams 2025 banners: The June Puzzle Jam, July Party Jam, and August Parody Jam. The "puzzle" banner shows JamWolf and CubePig competing in a Tetris-style game with a smattering of different game references. The "party" banner shows PIGSquad characters moving across a Mario-Party-style game board. The "parody" banner shows JamWolf and CubePig witnessing a cast of bootleg videogame characters coming out of a TV in front of them.

All Summer Slow Jams 2025 banners: The June Puzzle Jam, July Party Jam, and August Parody Jam. The "puzzle" banner shows JamWolf and CubePig competing in a Tetris-style game with a smattering of different game references. The "party" banner shows PIGSquad characters moving across a Mario-Party-style game board. The "parody" banner shows JamWolf and CubePig witnessing a cast of bootleg videogame characters coming out of a TV in front of them.

Summer Slow Jams dates and themes are live for June, July, and August!
Learn and collaborate with the community to make games every month this summer 😎
Huge thanks to @art-mino.bsky.social for this year's awesome art!
Time to games together πŸŽ‰

28.05.2025 17:43 πŸ‘ 35 πŸ” 17 πŸ’¬ 2 πŸ“Œ 7

no but its gonna be a matter of skill

08.05.2025 19:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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do you give it a smack be honest #indiedev #gamedev #godot

05.05.2025 08:58 πŸ‘ 10 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0

woah how are you keeping track of these stats? something like this for game dev could be cool

11.04.2025 19:47 πŸ‘ 2 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

Thanks for sharing! I don't often hear a lot of criticism for it.

08.04.2025 06:15 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

whats your issue with it?

06.04.2025 19:39 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

tysm!

21.03.2025 19:34 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

no ur MY goat

21.03.2025 19:33 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0

tyyyy <3

21.03.2025 16:57 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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final touches: adding controller support to my custom UI elements. What a journey its been #GODOT #indiedev #indiegame #IndieGameDev

21.03.2025 09:07 πŸ‘ 48 πŸ” 5 πŸ’¬ 3 πŸ“Œ 0

have u thought about giving up sobriety for lent

05.03.2025 19:55 πŸ‘ 1 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0

are you looking up towards the magic onion ring or down at it?

01.03.2025 12:14 πŸ‘ 3 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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rediscovering my love for parametric equations

01.03.2025 12:10 πŸ‘ 6 πŸ” 0 πŸ’¬ 1 πŸ“Œ 1
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OMSI After Dark: Game On! Join us for OMSI After Dark: Game On! FEBRUARY 26, 6-10PM | $27 Per Person | 15% OMSI member discount Play is foundational to wellness, brain function,

For any PDX people looking for something to do Wednesday evening, I'll be at OMSI's After Dark: Game On! event demoing some games!

omsi.edu/events/omsi-...

23.02.2025 17:32 πŸ‘ 7 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

would you say switching to love changed your art style at all? Like made some things easier/harder to implement so you avoided or gravitated toward them?

23.02.2025 07:11 πŸ‘ 0 πŸ” 0 πŸ’¬ 1 πŸ“Œ 0
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he ded #godot #gamedev #indiedev #indiegamedev #indiegame #godotengine

14.02.2025 06:52 πŸ‘ 11 πŸ” 3 πŸ’¬ 0 πŸ“Œ 0

me: hey can I demo my game at your table later this month?

amazing godlike local gamedev community organizer: yeah sure!

me: *finds vast energy reserves for a new side project*

08.02.2025 12:03 πŸ‘ 10 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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revisiting an old concept #godot #gamedev #indiedev #indiegamedev #indiegame #godotengine

08.02.2025 02:16 πŸ‘ 13 πŸ” 4 πŸ’¬ 0 πŸ“Œ 0