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CreatureTime

@social.creaturetime.com

Game Development, 3D Modeling, and more! Documentation & Tutorials: https://creature-time.github.io/docs/

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29.09.2024
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Latest posts by CreatureTime @social.creaturetime.com

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πŸ‰The Scaled Wyvern Assets Now Available on Jinxxy!πŸ‰

You can now purchase the Scaled Wyvern for VRC on the Jinxxy store! Become Wyvern ~ Rawr!! 🐲

Jinxxy: jinxxy.com/CreatureTime...
Gumroad: creaturetime.gumroad.com/l/ScaledWyvern

Discord: discord.gg/MWjbrwFnAu

29.01.2026 23:12 πŸ‘ 56 πŸ” 23 πŸ’¬ 0 πŸ“Œ 1
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πŸ¦–Feathered Raptor Released!πŸ¦–

Rrrrr-eady to be a creature around your friends?
Check out the Feathered Raptor ava-rawr today!
You can try before you buy in the store links below!✨

Gumroad: gumroad.creaturetime.com/l/FeatheredR...
Jinxxy: jinxxy.com/CreatureTime...

Discord: discord.gg/MWjbrwFnAu

20.01.2026 20:41 πŸ‘ 163 πŸ” 66 πŸ’¬ 4 πŸ“Œ 1

Alongside the Feathered Raptor launch, the Scaled Wyvern will be coming to Jinxxy, and the Feathered Raptor will be available on both Gumroad and Jinxxy. Exciting! πŸ¦–βœ¨

10.01.2026 04:36 πŸ‘ 2 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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πŸ¦– Feathered Raptor Update πŸ¦–

There’s a small delay on the release, but the project is nearly complete! Time was spent setting up a community Discord server for CreateTime creations for VRCβ€”including support to verify Gumroad and Jinxxy licenses. More details soon! ✨

10.01.2026 04:36 πŸ‘ 17 πŸ” 4 πŸ’¬ 1 πŸ“Œ 0
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WIP of the Heavy Armor. Still have a bit more to flesh out for it, but wanted to get it prototyped in world as quickly as possible. Next time, dealing with the retopoing inside Marv will save a lot of time and work. Still need to do proper UVs to improved the texel density.

01.01.2026 22:47 πŸ‘ 5 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
VRChat Turn-based Rpg World Quick Demo
VRChat Turn-based Rpg World Quick Demo YouTube video by Slash Zerox

More testing/updates to the Turn-based Rpg World for VRChat. There are still some issues I need to work out before releasing a public testing version, but it getting close! :) Enjoy!
youtu.be/mqJjKy1hBSk

22.12.2025 01:28 πŸ‘ 4 πŸ” 1 πŸ’¬ 0 πŸ“Œ 0
dialogue test
dialogue test YouTube video by Slash Zerox

Here's the embedded video.
www.youtube.com/watch?v=A2nY...

08.11.2025 00:12 πŸ‘ 0 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Quick dialogue testing for my turn based RPG project for VRChat. First few real tests on my RPG project. Make sure some identifiers are set, hit generate, and see the result in action! Exciting!
www.youtube.com/watch?v=A2nY...

08.11.2025 00:07 πŸ‘ 2 πŸ” 1 πŸ’¬ 1 πŸ“Œ 0
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Feather wing prototyping...

10.07.2025 23:19 πŸ‘ 11 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Don't forget to check out our virtual booth at #Furality in #VRChat this weekend!
Avatar Bases, Upper Pavilion, #313

06.06.2025 01:42 πŸ‘ 7 πŸ” 2 πŸ’¬ 0 πŸ“Œ 0
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Released the Scaled Wyvern Gear!
gumroad.creaturetime.com/l/ScaledWyve...
Check out link to try before buying!

Contains: Harness, Collar (with tag), Muzzle, Reins, & Blinders!

05.06.2025 02:34 πŸ‘ 125 πŸ” 39 πŸ’¬ 0 πŸ“Œ 0
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Still need to touch up some texture details, but wanted to share the WIP update anyways. All parts will be toggled separately! Meshes and VRC Phys Bones should be optimized the best possible to minimize avatar performance.

Currently targeting to final release before Furality! :)

02.06.2025 02:46 πŸ‘ 49 πŸ” 8 πŸ’¬ 1 πŸ“Œ 0
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Working on a harness for the `Scaled Wyvern`!
Still WIP, but wanted to share anyways. :)

26.05.2025 08:06 πŸ‘ 61 πŸ” 6 πŸ’¬ 1 πŸ“Œ 1

TL;DR: Implemented face tracking support for VRCFT Unified Expressions; fixed problems with the eye position and UVs; changed bone names to follow a standard naming convention; blender file now contains the multi-res (high res) model used for normal baking; updated menus; updated gestures.

16.05.2025 00:13 πŸ‘ 4 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Cheer! We finally releasing updates to the Scaled Wyvern!
gumroad.creaturetime.com/l/ScaledWyvern
Become wyvern! :)

16.05.2025 00:13 πŸ‘ 90 πŸ” 29 πŸ’¬ 1 πŸ“Œ 0
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Oh. Okay...

23.03.2025 11:40 πŸ‘ 9 πŸ” 3 πŸ’¬ 1 πŸ“Œ 0

You normally won't have all the enemies attacking you at the same time like this being turn-based, but it's still funny to watch!

06.03.2025 11:21 πŸ‘ 1 πŸ” 0 πŸ’¬ 0 πŸ“Œ 0
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Exciting! (1, 2) Tested out some animations for the VRC Turn-based RPG project and some refactoring to improve some of the logic to become more modular. (3, 4) Messed around with adding a head-look and eye-look independently. The NPCs feel way more life-like now! πŸ‘€ Yes, these aren't real players! :)

06.03.2025 11:19 πŸ‘ 7 πŸ” 2 πŸ’¬ 1 πŸ“Œ 0